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Horde of Darkness Final Turn

Posted: Sat Oct 01, 2016 6:13 pm
by Alex
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After going to an abandoned cabin in the woods, opening the book of the dead, accidentally summoning evil demons, and killing his possessed friends, Handymart associate Ashley J. Williams has found himself thrown back in time to the Middle Ages.
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After traveling to a graveyard to secure the Nekronomicon, it's now secure at the top floor of the castle keep.
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Unfortunately for Ash, he said the spell wrong when removing the Nekronomicon, and now his evil clone is after him and the book, along with an army of the dead.
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They've also captured the princess, who's really hot. What a bummer.
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The inhabitants of the castle are ready to defend their lives and keep the Nekronomicon from falling into the hands of evil, where it could cause untold destruction.
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The dead are ready to come and take the Nekronomicon, and crush anyone in their path.
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The fate of the world hangs in the balance.

Factions:
Ash- Lpmikeboy
Castle Army- MGB519
Castle Knights- Lordintype
Army of the Dead- Zupponn
Undead Knights- Bann154
Secret Faction 1- Kommander Ken
Secret Faction 2- RedRover

In hopes of finishing around Halloween, I will try to post new turns every few days, and will carry out instructions in the order they are received. Let's do this!

Re: Horde of Darkness Turn 0

Posted: Sat Oct 01, 2016 6:27 pm
by Zupponn
I need to be the bad guys. Give me the Army of the Dead.

Re: Horde of Darkness Turn 0

Posted: Sat Oct 01, 2016 6:52 pm
by Kommander Ken
Oh man this looks good. Secret faction 1 please!

Re: Horde of Darkness Turn 0

Posted: Sat Oct 01, 2016 7:03 pm
by RedRover
Secret faction 2 please!

Re: Horde of Darkness Turn 0

Posted: Sat Oct 01, 2016 7:29 pm
by bann154
Of fuck yeah undead knights if I may!

Re: Horde of Darkness Turn 0

Posted: Sat Oct 01, 2016 7:39 pm
by lordintype
I'll take the castle knights.

Re: Horde of Darkness Turn 0

Posted: Sat Oct 01, 2016 8:02 pm
by mgb519
Castle army, please.

Re: Horde of Darkness Turn 0

Posted: Sun Oct 02, 2016 12:09 am
by Lpmikeboy
I'll take Ash, thanks :)

Re: Horde of Darkness Turn 0

Posted: Sun Oct 02, 2016 12:30 am
by Duerer
I can already tell from here that this will be fun. :omnom:

btw, now that Halloween's around the corner, when will HH '16 be a thing?

Re: Horde of Darkness Turn 0

Posted: Sun Oct 02, 2016 2:14 am
by Zupponn
Duerer wrote:btw, now that Halloween's around the corner, when will HH '16 be a thing?
In a week or two. That's when I usually make the thread.

I think I even have this year's theme all figured out too.

Re: Horde of Darkness Turn 0

Posted: Sun Oct 02, 2016 9:05 pm
by Alex
PM's have been sent. Send in orders for turn 1!

Re: Horde of Darkness Turn 0

Posted: Mon Oct 03, 2016 12:25 am
by TastySkippy123
Sign me up for reserves...


:omnom:

Re: Horde of Darkness Turn 0

Posted: Tue Oct 04, 2016 12:19 am
by Alex
Turn 1

Undead Knights (bann154)
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The flying imp and the knights move up to just out of crossbow range.
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The demon knight summons a demon minion.
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One of the ghosts possesses a nearby shrubbery.
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The other ghost moves up, but can't quite reach a shrubbery yet.

Army of the Dead (Zupponn)
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Dooty, the skeleton trumpeter, starts dooting. It's kind of hard though without any lungs or lips though, and nobody is particularly impressed.
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The rest of the dead start to shamble forwards towards the castle.
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"Hey sweetlips," Evil Ash says to the princess, "You want to get out of that prison? You can be my queen after we massacre the castle inhabitants."
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"Hey, that sounds kind of fun!" The princess exclaims, "I've always wanted to be a queen!" The princess has been seduced over to the dark side.
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The other flank advances towards the castle walls.
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One catapult fires, but the boulder bounces off the side of the castle wall.
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The other catapult knocks a swordsman off the battlements. First blood to the undead!

Ash (Lpmikeboy)
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Ash climbs up the wall and sets up a response fire.

Castle Knights (lordintype)
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The knights form up around the castle gate.
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Sir Roderick tries to inspire the other knights: "We shall fight until our dying breath! In fact, some of you may fight after your dying breath when you are transformed into one of those fiends. Well rest assured, I'm quite prepared to dismember each and every one of you when that happens!" His words don't exactly give much confidence to the other knights, and they will suffer a -1 skill penalty next turn.
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At least the bard is able to cheer up the soldiers around him with the ballad of Sir Bedevere and his duck, giving them a +1 skill bonus.
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The battle cleric tries to heal the fallen soldier, but isn't in range.

Castle Army (MGB519)
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Lord Arthur calls out to the witch in the jail cell, "You there! If you aid us, I will grant you your freedom!"
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The witch agrees, and is released from the prison.
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The ballista fires a bolt through a skeleton, who seems to be ok with being impaled by a spear.
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The trebuchet fires a shot at one of the skeleton knights. Though both he and the horse stagger a bit, they are otherwise unharmed.
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The blacksmith goes into the barn.
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He re-emerges a little while later in a medieval hardsuit.
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The rest of the defenders on the wall prepare responses.

Kill Count
Ash (Lpmikeboy)- 0
Castle Army (MGB519)- 0
Castle Knights (Lordintype)- 0
Army of the Dead (Zupponn)- 1
Undead Knights (Bann154)- 0

Overview
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Send in orders for turn 2!

Re: Horde of Darkness Turn 1

Posted: Tue Oct 04, 2016 12:26 am
by Duerer
Alex wrote:Image
Dayum that's a neat build!

Re: Horde of Darkness Turn 0

Posted: Tue Oct 04, 2016 6:49 am
by Lpmikeboy
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One of the ghosts possesses a nearby shrubbery.
oh god not the shrubbery :shock: