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The Prisoner [FINISHED]

Posted: Wed Aug 01, 2018 4:28 am
by Duerer
Location: "Merigold Falls" Prison, Planet Alytus, Greater Empire of Lietuva
Mission: Rescue Generał Sosaboski


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Lietuvan Soldier 1: "But before the handyman was even thinking about laying the new tiles in my bathroom, he gave me an essay about his hemorrhoids, for three hours!"
Lietuvan Soldier 2: "Wait, what?! Really? That's gross, dude!"
Lietuvan Soldier 1: "Yeah really, you shell out hundreds of bucks for a 'professional' to do your bathroom and you end up knowing more about his roids than he ever did about your-"

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*CRASH-BA-BANG*

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*PLOOP*
*PATA-PATA*

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Magdalena Pierunska: "We'll be back in less than half an hour! You guys stay here and defend our ship!"
Polish Soldier: "You can count on us, ma'am!"

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Laska: "Breaking into prison was a piece of cake, now where do we find the general?"
Kapitan Wierzbowski: "Beats me. All I know about this facility is that it serves both as a prison and a mining facility for minerals with the prisoners themselves being used as expendable work force."

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Dr. Etanol: "Might as well try to look there for any clues about the general's whereabouts. But wouldn't the mines be located at the bottom floor, though?"
Lufa: "So you suggest that we fight our way from this floor to the bottom through hundreds of guards? Doc, I know this operation wouldn't be a walk in the park but we don't hafta make it a suicide mission, geez!"

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Laska: "Why not taking one of these lifts to the bottom floor instead, guys? Why making things more complicated than they should be?"
Magdalena Pierunska: "She's right. This cabin should be big enough for a good dozen of people. Let's get going."

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Kapitan Wierzbowski: "*grumble-grumble* Fine by me!"

Inside the lift
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Torpeda: "So far so good but will we actually find out where the general might be?"
Dr. Etanol: "If we won't find the man himself, we could at least free some prisoners there. Maybe they know anything about-"
Lufa: "We can't waste any time here! Our ride is still parking at the top floor and we can't let our crew up there hold on for too long-"

*PING*
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Lietuvan Soldier: "Alright you maggots, get out of this cabin and get back to work..."

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Lietuvan Soldier: *gulp*
Laska: "Sup, sweetie?"

Laddies and Gents, after a rather long hiatus I can finally present you my newest forum battle:
THE PRISONER

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(tan battlefield areas to the left will be revealed during gameplay)

Forces:
Poles:
- Magda Pierunska - Bragallot
- Wierzbowski (Commando) - RedRover
- Dr. Etanol (Medic) - Texhnophille
- Laska (Melee Specialist) - Falk
- Lufa (Sniper) - Scribonius
- Torpeda (Heavy) - motorhead fan
Objective: Find out where Generał Sosabowski is located and free him

Lietuvan Prisoners: (will be activated ones prisoners are set free) - ninja_bait
Objective: Escape from the prison and kill as many guards as possible

Lietuvan Prison Guards: - NPC'd by me
Objective: Kill every intruder and keep the prisoners in check

Gameplay Notes:
- This game has no definite turn count and ends when either side has been eliminated.
- Killing a fig yields a point. Furthermore the Poles get 5 points, if Sosabowski makes it to the evac point. Should the General fall due to unfortunate circumstances, the Poles suffer a -5 point penalty!
- Orders will be processed chronologically. First come, first serve.
- Since the Prison Guards are NPC'd by myself, their orders will be played out after everyone else. However, if I won't receive orders within 48h, the affected factions will be NPC'd as well, with these orders being played out after the ones of the Prison Guards!
- The prisoners and Poles are allied with each other. No backstabbing allowed!
- Since all player slots are for soldiers of the same team, players need to post their orders right in the battle thread in order to discuss their next steps, instead of sending me a PM.
- Prisoners are activated over time when being set free by the commando squad. Activated prisoners are marked with a gray 4x4 round plate beneath.

Stats:
Poles:
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(stats in the spoiler below, from L to R)
Spoiler
Show
Magdalena Pierunska:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Swashbuckler)
Equipment:
Energy Sabre (Heavy Sword):
UR: 3 Range: CC Damage: 1d6+2 Notes: critical hit disrupts target
Flintlock Pistol:
UR: 3 Range: 6" Damage: 1d6

Wierzbowski (Commando):
Skill: 1d10 Move: 6" Armour: 5 HP: 3 Notes: Field Training (see Chapter 11)
Equipment:
Machine Gun
UR: 4 Range: 8" Damage: 2d6 Notes: Arc fire
BTC Bayonet
UR: 4 Range: CC Damage: 2 Skill dice Notes: No parry

Dr. Etanol (Medic):
Skill: 1d10 Move: 6" Armour: 5 HP: 3 Notes: Ker-Triage! (see Chapter 11)
Equipment:
Party Cannon:
Lighter Mode UR: 2 Range: 5" Damage: 1d4+2 Fire Notes: Arc fire
Moonshine Mode UR: 2 Range: 5" Damage: - Notes: Arc fire, hit disrupts target
Liquor Mode UR: 3 Range: 5" Heal: 1HP Notes: crit miss disrupts target
Scalpel (Medical Tool)

Laska (Melee Specialist):
Skill: 1d10 Move: 6" Armour: 5 HP: 3 Notes: Harassment (see Chapter 11)
Equipment:
2x BTC: UR: 3 Range: CC Damage: 2 Skill Dice Notes: No parry

Lufa (Sniper):
Skill: 1d10 Move: 6" Armour: 5 HP: 3 Notes: Aiming (see Chapter 11)
Equipment:
Sniper Rifle: UR: 4 Range: 10" Damage: 2d6 Notes: Scoped

Torpeda (Heavy):
Skill: 1d10 Move: 6" Armour: 5 HP: 3 Notes: Compensating (see Chapter 11)
Equipment:
Grenade Launcher: UR: 4 Range: 12" Damage: (determined by payload)
4x Size 1 Grenades DMG: 1d10 Explosion
Lietuvan Prisoners:
Spoiler
Show
Prisoner:
Skill: 1d6 Move: 5" Armour: 4 HP: 1
Equipment:
Shank (Improvised Weapon):
UR: 2 Range: CC Damage: 1d6-1

Leonas Žemaitis:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Gun Nut)
Lietuvan Prison Guards:
Spoiler
Show
Lietuvan Soldier (Milicininkas):
Skill: 1d6 Move: 5" Armour: 5 HP: 1
Equipment:
Long-Ranged Rifle:
UR: 3 Range: 10" Damage: 1d6+1

Prison Guard:
Skill: 1d8 Move: 5" Armour: 4 HP: 1
Equipment:
Shock Staff:
UR: 3 Range: CC Damage: 1 Skill die+2

Elite Guard:
Skill: 1d8 Move: 5" Armour: 5 HP: 1
Equipment:
OTC Melt Cannon:
UR: 3 Range: CC/2" Damage: 2 Skill dice Notes: No parry

Warden Jurgis Adamkus:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Fencer)
Equipment:
Burning Soulfire (Heavy Sword):
UR: 3 Range: CC Damage: 1 Skill die+2 Notes: critical hit sets target on fire
Pistol:
UR: 3 Range: 6" Damage: 1d6

Red Knight Hardsuit:
Skill: 1d8 Move: 6" Armour: 2d10 SP: 2
Equipment:
Machine Gun
UR: 4 Range: 8" Damage: 2d6 Notes: Arc fire
OTC:
UR: 3 Range: CC Damage: 2 Skill dice Notes: No parry

Livonian Knight
Skill: 1d8 Move: 5" Armour: 4 (+2)
Equipment:
Pistol
UR: 3 Range: 6" Damage: 1d6
Beam Sabre:
UR: 3 Range: CC Damage: 1 Skill die +2
SIGN-UPS ARE CLOSED! SEND ORDERS NOW!

Re: The Prisoner [SIGN-UP]

Posted: Wed Aug 01, 2018 4:53 am
by Bragallot
Magda, please. :)

Re: The Prisoner [SIGN-UP]

Posted: Wed Aug 01, 2018 5:06 am
by motorhead fan
Torpedo please!

Re: The Prisoner [SIGN-UP]

Posted: Wed Aug 01, 2018 5:58 am
by Texhnophille
Dr. Etanol please!

Re: The Prisoner [SIGN-UP]

Posted: Wed Aug 01, 2018 6:01 am
by Duerer
You got it guys. Three more commando spots and one for the prisoners are still left.

Re: The Prisoner [SIGN-UP]

Posted: Wed Aug 01, 2018 6:07 am
by Falk
I'll take Laska

Re: The Prisoner [SIGN-UP]

Posted: Wed Aug 01, 2018 6:47 am
by ninja_bait
I AM NOT A NUMBER!

The Prisoners please.

Re: The Prisoner [SIGN-UP]

Posted: Wed Aug 01, 2018 7:07 am
by Bragallot
I AM A FREE MAN!

Re: The Prisoner [SIGN-UP]

Posted: Wed Aug 01, 2018 10:56 am
by Scribonius
I'll take Lufa if that's all right.

Re: The Prisoner [SIGN-UP]

Posted: Wed Aug 01, 2018 11:14 am
by Bragallot
This makes me want to do another Commandos forum battle. :) We're nearly complete. Ok team, listen up. ;) I suggest I take point, at least until I get wounded, since I'm a hero who can parry shots and is also less likely to take damage from shots that do get through. If people get hurt we can move them to the centre of the formation and have our Medik patch them up, but we stay together as much as possible.

We'll move from cell to cell, trying to free as many prisoners as possible so they can act as expendable meat shields err- because we care so deeply for their freedom, hopefully one of them will know where the general is.

If it's ok with y'all I'll start by moving up and kicking that first soldier straight through the cell door behind him to free the first batch of prisoners. If he survives, hopefully the prisoners will tear him up. Then I'll run through the guy behind him with my sword (who I assume is an enemy too).

Just throwing ideas around. Thoughts? :)

Re: The Prisoner [SIGN-UP]

Posted: Wed Aug 01, 2018 11:39 am
by Duerer
Just need someone to play Wierzbowski and we can start.

Re: The Prisoner [SIGN-UP]

Posted: Wed Aug 01, 2018 12:24 pm
by Texhnophille
Bragallot wrote:This makes me want to do another Commandos forum battle. :) We're nearly complete. Ok team, listen up. ;) I suggest I take point, at least until I get wounded, since I'm a hero who can parry shots and is also less likely to take damage from shots that do get through. If people get hurt we can move them to the centre of the formation and have our Medik patch them up, but we stay together as much as possible.

We'll move from cell to cell, trying to free as many prisoners as possible so they can act as expendable meat shields err- because we care so deeply for their freedom, hopefully one of them will know where the general is.

If it's ok with y'all I'll start by moving up and kicking that first soldier straight through the cell door behind him to free the first batch of prisoners. If he survives, hopefully the prisoners will tear him up. Then I'll run through the guy behind him with my sword (who I assume is an enemy too).

Just throwing ideas around. Thoughts? :)
Sounds like a plan. I can also use my lighter mode to torch passages and hamstring enemy movement through those passages.
But yeah, by default I'd like to go and heal mah dudes in case any of them takes a wound. Maybe I could also use moonshine mode to disrupt enemy groups so that you could kill them off easily.

Re: The Prisoner [SIGN-UP]

Posted: Wed Aug 01, 2018 1:40 pm
by RedRover
I’ll take anything left!

Re: The Prisoner [SIGN-UPS CLOSED]

Posted: Wed Aug 01, 2018 2:05 pm
by Duerer
Alright, now that we are full, you can send orders into this thread now!

Re: The Prisoner [SIGN-UPS CLOSED]

Posted: Wed Aug 01, 2018 2:08 pm
by ninja_bait
Spurred by the sound of chaos, the Prisoners gather at their cell doors and rattle the bars and also pick up their improvised weapons.