Gateways to Annihilation [FINISHED]

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Theblackdog
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Re: Gateways to Annihilation [TURN 4]

Post by Theblackdog » Thu Aug 22, 2019 5:36 pm

Throw the downed guard's fire bomb (mentioned on chat) into the mass of guards on the parapet, then drop back behind the wall.
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Re: Gateways to Annihilation [TURN 5]

Post by Duerer » Fri Aug 23, 2019 5:10 am

Jadwiga of Tarnów/LechWhite (Leaniz):
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Jadwiga climbs up the rock to get closer to the wall and takes a shot at the sniper.Just one damage point short of killing him.

HunGreen (Space Bunny):
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Green grabbed a few scythes and reached the prison cell door with an amazing sprint.

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URP Commando: "Yo, what's up with that guy carrying all that stuff around?"
HunGreen: "Wait, I'm here to get you out. Well, primarily to blow up the portal but we could always use some help with that."

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URP Commando: "Well, good luck with that! Can't even put a dent on it with that force field set up. They somehow managed to tap on the magical energy of an unfortunate Lietuvan gremlin mage to power that contraption. I wonder if the force field collapsed, if he broke free."

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HunGreen: "And what's up with that big building over there!"
URP Commando: "Oh, these barracks still have some troops inside, in case things are about to go really bad. With these guys outside it should be four men in total."

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HunGreen: "Damn, they got even more troops around here?!"
URP Commando: "Yup. That why it might be smart to cut off their communications and call in some more troops of our own. There should be two guards in the communications centre right behind you, but right now they appear to be too busy to notice anything."

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HunGreen: "Gotcha, what else do you know?"
URP Commando: "It sure would be nice if you could fix us up with some gun, since ours got confiscated and taken to the armoury up north."

Witold Morawiec/LechRed (Theblackdog):
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Witold grabs the flame bomb of the nearby elite guard to throw it at the other guards...

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...but only sets himself on fire! (FEAT FAILED)

Renegades (me):
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The sniper returns fire at Jadwiga but with abysmal damage.

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The elite guards and the sergeant just got the best of Witold, though two of them caught fire from hitting him.
LECHRED ELIMINATED!

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Prison Guard: "We take it from here, sarge!"
HunGreen: "*to himself* Fuck! I can't free them without blowing my cover, now that these guys returned!"
The prison guards now returned to guard the prison cell, whereas four riflemen head towards the next nearby threat.

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Mazurek takes a shot at Jadwiga but misses.

Overwatch:
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KILLS:
LechRed: 3
LechBlue: 3
LechBlack: 1
LechYellow: 5
LechWhite: 3
HunGreen: 5
Renegades: 4

HP:
LechRed: 0/3
LechBlue: 0/3
LechBlack: 0/3
LechYellow: 0/3

LechWhite: 3/3
HunGreen: 1/3
Mazurek: 3/3

SEND ORDERS FOR TURN 6!
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Space Bunny
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Re: Gateways to Annihilation [TURN 5]

Post by Space Bunny » Fri Aug 23, 2019 8:09 am

I’ll go to the armoury place with their weapons instead

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Re: Gateways to Annihilation [TURN 5]

Post by Leaniz » Fri Aug 23, 2019 8:16 am

Return fire, if the guy dies, move forward
Everyone, roll initiative. All npcs immidiatly get a natural 20, everyone else gets a -10000000 on their roll.


Good Luck

Status of your +7 ring of fore-sight:
:denied:

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Duerer
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Re: Gateways to Annihilation [TURN 6]

Post by Duerer » Fri Aug 23, 2019 2:51 pm

HunGreen (Space Bunny):
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HunGreen makes another amazing sprint towards the other side of the base and rushes inside the armoury. Not only does he find the commandos' equipment but also the pinnacle of Polish weapons engineering in portable form: a Laserowy Gniew tri-barrelled laser cannon!

Stats:
Spoiler
Show
Machine Gun:
UR: 4
Range: 8"
Damage: 2d6
Notes: Arc fire

Chainsaw Bayonet:
UR: 2
Range: CC
Damage: 1 Skill die
Notes: No parry

Laserowy Gniew Mały:
UR: 4
Range: 10"
Damage: 3x 2d6
Notes: 3 attacks that can be dumped on a single target or spread within a Size 1 arc
Jadwiga of Tarnów/LechWhite (Leaniz):
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Jadwiga fires at the sniper, but yet again, fails to harm him.

Renegades (me):
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The sarge and the elite guard on the wall put out their fires with ease.

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The sniper retaliates with a forceful attack, yet the bullet is ultimately shrugged off by amazing armour rolls.

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Mazurek and his bodyguards are on the way to climb the wall with the former taking a shot at Jadwiga, who ended up being too far away to hit.

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The sarge and the elite guards head towards the other side of the wall.

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The four soldiers dump all the fire on Jadwiga, which does wrong in all possible ways, however. Two guards miss completely with the other two accidentally unloading their magazines. Looks like Jadwiga's daily prayers to the Great Creator seem to come in effect this very moment, but for how long will her luck last?

Overwatch:
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KILLS:
LechRed: 3
LechBlue: 3
LechBlack: 1
LechYellow: 5
LechWhite: 3
HunGreen: 5
Renegades: 4

HP:
LechRed: 0/3
LechBlue: 0/3
LechBlack: 0/3
LechYellow: 0/3

LechWhite: 3/3
HunGreen: 1/3
Mazurek: 3/3

SEND ORDERS FOR TURN 7!
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Re: Gateways to Annihilation [TURN 5]

Post by ninja_bait » Fri Aug 23, 2019 2:53 pm

Praying to the Great Creator! Of course, I should have thought of that. :man:
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Re: Gateways to Annihilation [TURN 6]

Post by Leaniz » Sat Aug 24, 2019 9:17 am

Screw it, run and stab him with my sword
Everyone, roll initiative. All npcs immidiatly get a natural 20, everyone else gets a -10000000 on their roll.


Good Luck

Status of your +7 ring of fore-sight:
:denied:

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Re: Gateways to Annihilation [TURN 6]

Post by Space Bunny » Sat Aug 24, 2019 2:04 pm

I’ll Take all the cool looking weapons and if there are grenades those get number one priority to blow up guards at the cell.

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Re: Gateways to Annihilation [TURN 7]

Post by Duerer » Sat Aug 24, 2019 3:15 pm

Jadwiga of Tarnów/LechWhite (Leaniz):
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Jadwiga jumps up to divebomb into the sniper...

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...and straight up rips him atwain! But that's not all!

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Two of Mazurek's bodyguards share the same fate as the sniper!

HunGreen (Space Bunny):
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Green plunders the armoury, carrying the laser cannon and 5 machine guns. However, he's too encumbered to make a quick sprint.

Renegades (me):
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Mazurek and his body guard attack Jadwiga and deal some heavy damage, leaving her at a single HP!

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The other soldiers move up and reload but do not intervene, lest they would shoot up their own commander, being engaged in close quarter.

Overwatch:
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KILLS:
LechRed: 3
LechBlue: 3
LechBlack: 1
LechYellow: 5
LechWhite: 6
HunGreen: 5
Renegades: 4

HP:
LechRed: 0/3
LechBlue: 0/3
LechBlack: 0/3
LechYellow: 0/3

LechWhite: 1/3
HunGreen: 1/3
Mazurek: 3/3

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Re: Gateways to Annihilation [TURN 7]

Post by Space Bunny » Sat Aug 24, 2019 3:24 pm

ok I'm going to go back to the cell and show the weapons at the guards trying to disrupt (Or better:Kill) them, while saying catch, so no ones suspicious and then if i can, free the troops.

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Re: Gateways to Annihilation [TURN 7]

Post by Leaniz » Sat Aug 24, 2019 3:37 pm

Run back up the ramp, jump down, and get under the mech
Everyone, roll initiative. All npcs immidiatly get a natural 20, everyone else gets a -10000000 on their roll.


Good Luck

Status of your +7 ring of fore-sight:
:denied:

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Re: Gateways to Annihilation [TURN 8]

Post by Duerer » Sat Aug 24, 2019 4:16 pm

HunGreen (Space Bunny):
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HunGreen: "Oof, these guns are heavy! Mind if someone could catch them for me?"
Prison Guard: "Wait, whatcha talking abo-"

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Green just tossed all the commando machine guns at the jail guard, who in return get sliced up by their chainsaw bayonets. (FEAT SUCCESSFUL)

Jadwiga of Tarnów/LechWhite (Leaniz):
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Before she got the chance to flee, her opponents seized the initiative and beat Jadwiga up.
LECHWHITE ELIMINATED!

Renegades (me):
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Ryszard Mazurek: "Regroup and keep your eyes peeled for HunGreen! That rotten scumbag must be cowering somewhere not too far away from here!"

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Two riflemen and the last remaining prison guard rush towards the jail where the guard got slaughtered by flying chainsaw bayonets. They might be onto something...

Overwatch:
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KILLS:
LechRed: 3
LechBlue: 3
LechBlack: 1
LechYellow: 5
LechWhite: 6
HunGreen: 7
Renegades: 5

HP:
LechRed: 0/3
LechBlue: 0/3
LechBlack: 0/3
LechYellow: 0/3
LechWhite: 0/3

HunGreen: 1/3
Mazurek: 3/3

SEND ORDERS FOR TURN 9!
Note: If HunGreen were to open the prison cell in the next turn, his cover will be blown but it would allow the other players to immediately rejoin as the jailed commandos, albeit with regular commando stats without hero status.
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ninja_bait
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Re: Gateways to Annihilation [TURN 8]

Post by ninja_bait » Sat Aug 24, 2019 5:21 pm

Oh geez looks like Ragnablok is here
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Re: Gateways to Annihilation [TURN 8]

Post by Space Bunny » Sun Aug 25, 2019 3:38 am

Ok I guess this is for the greater good. I open the prison cell doors

While shouting “BE FREE MY CHILDREN!!!”

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Re: Gateways to Annihilation [TURN 9 in progress]

Post by Duerer » Sun Aug 25, 2019 10:27 am

HunGreen (Space Bunny):
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HunGreen: "Aight folks, you're free! Just grab the guns in front of you and wreak havoc upon that base."
Green opens the cell and released the imprisoned URP commandos.

Note: All the fallen Lechranger players can now rejoin as a URP Commando, just dump in orders in the thread again and I'll assign you the next best soldier. Bear in mind that these guys don't have hero stats and thus are comparably more fragile:
Stats for URP Commando:
Move: 5"
Skill: 1d8
Armour: 5

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Since HunGreen technically still had a free action, I let him shoot up the two guards in front of him with the laser cannon.

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URP Commando: "Now that we got out it's time to cut off their communications before the renegades can call in reinforcements."

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URP Commando: "Not to mention the barracks still having at least two heavily armed guards inside, that could rush out any moment from now on."

Turn 9 is still in progress as I'm waiting for the commandos' orders.
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