[HH] Among Us (COMPLETE)
Posted: Sat Oct 10, 2020 12:18 am
This battle is now finished. The report can be read in the thread below.

Long before the Galaxia Nehellenium, a Deadly SpaceMan warship cruises through the interstellar dark.

Its crew enjoys a meal in the ship's cafeteria, not yet realizing that there are deadly impostors among them...
Signup
The game will be run through Discord and Discord private messages. Sign up in this thread or PM me there @theblackdog.
Blue Spaceman - Falk
Yellow Spaceman - Kommander Ken
Red Spaceman - Spectral
Orange Spaceman - Gorvoslov
Cyan Spaceman - Infinity
Purple Spaceman - Khalil
Green Spaceman
Pink Spaceman - Shaggy
White Spaceman - ooyama1997
Lime Spaceman - Scratch
Dark Green Spaceman - Lordintype
Brown Spaceman
Objectives
The Crewmates must complete all tasks or kill all Impostors either in combat or by voting them out the airlock. The Impostors must kill all Crewmates in combat or sabotage the reactor or oxygen successfully.
Rules
Players may only talk about the game in the Discord group and only when an emergency meeting is called or a body is reported. Players may not post any pictures when discussing or voting (until the game is complete). Chat logs from the discussions will be posted to this thread as part of the battle report. Emergency meetings can only be called from inside the Cafeteria.
Crewmates and Impostors may carry weapons and attack one another freely. However, Crewmates don't gain any benefit from killing fellow Crewmates, and Impostors are stronger and tougher than Crewmates, so taking them in a head-on fight is a losing proposition. Likewise, Impostors risk giving themselves away if a normal attack misses or fails to kill their target.
Crewmates have standard minifig stats. Impostors have the following abilities:
Orders are due 24 hours after each round, and votes are due 24 hours after a meeting is called. I will try to run through multiple turns in one "round" while still informing you of any significant events that happen and showing any other players you encounter.
The Ship

This Deadly SpaceMan warship has a lot of rooms. It also has four security cameras (circled in red).
The cafeteria, where all 12 players start, has 12 pistols in charging racks near the doors. How convenient.

When in the Security room, players can use an Action to look at the views from all four cameras. The Security room also has some more powerful weapons, including DeathGuns and OTCs.
Finally, the admin room (in the background) has a vital sign tracker that can show you how many minifigs are in each room, although it can't tell how many are in hallways.

Long before the Galaxia Nehellenium, a Deadly SpaceMan warship cruises through the interstellar dark.

Its crew enjoys a meal in the ship's cafeteria, not yet realizing that there are deadly impostors among them...
Signup
The game will be run through Discord and Discord private messages. Sign up in this thread or PM me there @theblackdog.
Blue Spaceman - Falk
Yellow Spaceman - Kommander Ken
Red Spaceman - Spectral
Orange Spaceman - Gorvoslov
Cyan Spaceman - Infinity
Purple Spaceman - Khalil
Green Spaceman
Pink Spaceman - Shaggy
White Spaceman - ooyama1997
Lime Spaceman - Scratch
Dark Green Spaceman - Lordintype
Brown Spaceman
Objectives
The Crewmates must complete all tasks or kill all Impostors either in combat or by voting them out the airlock. The Impostors must kill all Crewmates in combat or sabotage the reactor or oxygen successfully.
Rules
Players may only talk about the game in the Discord group and only when an emergency meeting is called or a body is reported. Players may not post any pictures when discussing or voting (until the game is complete). Chat logs from the discussions will be posted to this thread as part of the battle report. Emergency meetings can only be called from inside the Cafeteria.
Crewmates and Impostors may carry weapons and attack one another freely. However, Crewmates don't gain any benefit from killing fellow Crewmates, and Impostors are stronger and tougher than Crewmates, so taking them in a head-on fight is a losing proposition. Likewise, Impostors risk giving themselves away if a normal attack misses or fails to kill their target.
Crewmates have standard minifig stats. Impostors have the following abilities:
Spoiler
Show
6. Two wounds.
7. A melee attack that auto-hits and does 1d20 damage, but has a six-turn cooldown after use.
8. Can travel through vents (all vents are connected to each other) and look out through vents before exiting. Turns spent in vents do not count towards the cooldown for your special attack.
9. Each impostor can sabotage each of the following systems once per game:
Oxygen - kills all crew if not fixed in 6 turns.
Reactor - kills all crew if not fixed in 6 turns. Requires two crew to fix.
Comms - Prevents crew from calling emergency meetings, reporting dead bodies, or using surveillance systems until fixed.
Lights - Reduces visibility until fixed.
Impostors do not need to be near a system to sabotage it. There can be only one sabotage every three turns - so if Impostor A sabotages Comms on turn 3, Impostor B cannot sabotage anything until turn 6.
7. A melee attack that auto-hits and does 1d20 damage, but has a six-turn cooldown after use.
8. Can travel through vents (all vents are connected to each other) and look out through vents before exiting. Turns spent in vents do not count towards the cooldown for your special attack.
9. Each impostor can sabotage each of the following systems once per game:
Oxygen - kills all crew if not fixed in 6 turns.
Reactor - kills all crew if not fixed in 6 turns. Requires two crew to fix.
Comms - Prevents crew from calling emergency meetings, reporting dead bodies, or using surveillance systems until fixed.
Lights - Reduces visibility until fixed.
Impostors do not need to be near a system to sabotage it. There can be only one sabotage every three turns - so if Impostor A sabotages Comms on turn 3, Impostor B cannot sabotage anything until turn 6.
The Ship

This Deadly SpaceMan warship has a lot of rooms. It also has four security cameras (circled in red).
The cafeteria, where all 12 players start, has 12 pistols in charging racks near the doors. How convenient.

When in the Security room, players can use an Action to look at the views from all four cameras. The Security room also has some more powerful weapons, including DeathGuns and OTCs.
Finally, the admin room (in the background) has a vital sign tracker that can show you how many minifigs are in each room, although it can't tell how many are in hallways.



















