Disc Driven Annihilation - Finished
Posted: Sun May 30, 2021 9:25 am
(Continuing directly from this soap...)

The mystical pull of the Slayzer Discs towards each other has massively reduced the distance between the castle of the Knights of the Square Table, and the space base of the Acquiriens. And the distance keeps shrinking fast! The two buildings will smash each other if nothing is done!

But in this dark hour, King Auris has returned to save the Knights from destruction.
"We must gather all five Discs!" he proclaims. "If they no longer pull at each other, our castle will be saved!"

The Knights already have three Discs. Two are inside the castle...

...while one has been absorbed by Sir Dracus' dragon.

Annabella Anning has a similar strategy for the Acquiriens.
"We grab all five Discs! That'll break the spacetime link between our base and that castle, and we'll be all right!
The Acquiriens have the remaining two Discs stored in their base.

Suddenly, metallic screams echo across the field. The Slayzers have come to reclaim their Discs!
Robotic avatars of the four elements (fire, ice, city, and dinosaurs), the Slayzers care only for two things: Discs and destruction.

It's time to fight, before the entire field contracts into annihilation.





Factions
Knights of the Square Table - Falk
Acquiriens - ninja_bait
Slayzers - ComradeGreen
Secret Faction - Joshua
Objectives
The Knights and the Acquiriens are each trying to gather all five Discs on their own side of the field.
Special: The knightly dragon has absorbed the Fire Disc. It will count as being on the Knight side of the field no matter where the dragon flies, as long as it's alive and in possession of the Disc.
The Slayzers want to reclaim their Discs, and use them to cause destruction.
The battle will last for 5 turns.
Contracting Battlefield
As the castle and the space base move towards each other, the battlefield shrinks. At the end of each turn, one side of the field will move towards the other, becoming half a baseplate (16 studs) smaller. The sides will move in the following sequence:
Turn 1 - Knight side
Turn 2 - Acquirien side
Turn 3 - Knight side
Turn 4 - Acquirien side
Turn 5 - RIP
The only way to stop the battlefield from contracting is to gather all five Discs on one side.

The mystical pull of the Slayzer Discs towards each other has massively reduced the distance between the castle of the Knights of the Square Table, and the space base of the Acquiriens. And the distance keeps shrinking fast! The two buildings will smash each other if nothing is done!

But in this dark hour, King Auris has returned to save the Knights from destruction.
"We must gather all five Discs!" he proclaims. "If they no longer pull at each other, our castle will be saved!"

The Knights already have three Discs. Two are inside the castle...

...while one has been absorbed by Sir Dracus' dragon.

Annabella Anning has a similar strategy for the Acquiriens.
"We grab all five Discs! That'll break the spacetime link between our base and that castle, and we'll be all right!
The Acquiriens have the remaining two Discs stored in their base.

Suddenly, metallic screams echo across the field. The Slayzers have come to reclaim their Discs!
Robotic avatars of the four elements (fire, ice, city, and dinosaurs), the Slayzers care only for two things: Discs and destruction.

It's time to fight, before the entire field contracts into annihilation.





Factions
Knights of the Square Table - Falk
Acquiriens - ninja_bait
Slayzers - ComradeGreen
Secret Faction - Joshua
Objectives
The Knights and the Acquiriens are each trying to gather all five Discs on their own side of the field.
Special: The knightly dragon has absorbed the Fire Disc. It will count as being on the Knight side of the field no matter where the dragon flies, as long as it's alive and in possession of the Disc.
The Slayzers want to reclaim their Discs, and use them to cause destruction.
The battle will last for 5 turns.
Contracting Battlefield
As the castle and the space base move towards each other, the battlefield shrinks. At the end of each turn, one side of the field will move towards the other, becoming half a baseplate (16 studs) smaller. The sides will move in the following sequence:
Turn 1 - Knight side
Turn 2 - Acquirien side
Turn 3 - Knight side
Turn 4 - Acquirien side
Turn 5 - RIP
The only way to stop the battlefield from contracting is to gather all five Discs on one side.












































































































































































































































