Speeder Dreams and Fleebnork Nightmares - Turn 3

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Speeder Dreams and Fleebnork Nightmares - Turn 3

Post by bertinator » Tue Dec 26, 2023 2:23 am

<<< Previously | Top Thread

Turn 3 - SpaceCops

Dasher ain't pleased with the situation. "Only cops decide what is illegal" he thinks, "but I'll arrest you later."

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He instructs his squad to advance into the base, up around the sides of the room.
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Dasher lines up a trickshot at the fleebs swarming his colleague.
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KER-PEWPEWPEW
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Three critters are sent flying and the remaining blast goes into a big fleebnork, knocking it back a few inches as well.
(feat success)
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The medik grabs a gun and shoots a fleebnork. On the other side, a SpaceCop critfails and loses his gun.
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"HIYAAH!" Kit Blister to the rescue - the SpaceCop on the ground is freed from his attackers.
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The SpaceCop jumps to action, shooting 2 fleebnorks in a row with a gun he found on the floor.
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Meanwhile, Officer SpongeLove shoots a critter off the copcar. The other SpaceCop sends his shot into the rear of the car, but is saved from disciplinary action by the armor roll of the vehicle.
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The CopCar decides to madmax it into the swarm of fleebnorks.
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"Honk Honk!"
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The squad moves into the white corridor and turns right, into the red corridor. One flamer stays behind to keep the fleebnorks here nice and warm.
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A first fleebnork is incinerated! Well done SpaceCops!
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Last edited by bertinator on Tue Dec 26, 2023 2:52 am, edited 2 times in total.

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Re: Speeder Dreams and Fleebnork Nightmares - Turn 3

Post by bertinator » Tue Dec 26, 2023 2:36 am

Turn 3 - Skion

The Skion forces move into the base, towards their Hero.
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"Skulls! Good to see you."
"Likewise, ma'am. I propose a trade."
"Thank you so much."
"Pleasure is all mine. Now let's get this party started, eh?"
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"Let's get this party started."

Elyana aims her thunderglaive at the fleebnorks in the cantina.
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She tosses a magik fireball!
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BOOM
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3 fleebnorks are instantly killed. A big fleebnork and two smaller catch fire.
(feat success)
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Last edited by bertinator on Tue Dec 26, 2023 2:51 am, edited 1 time in total.

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Re: Speeder Dreams and Fleebnork Nightmares - Turn 3

Post by bertinator » Tue Dec 26, 2023 2:50 am

Turn 3 - Ze Clankers

The droids advance through the white corridor - they observed the copcar clearing the way, so deduct that this way must be most efficient.
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Commander Roger chooses position to observe any kills that are made.
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Brag moves into the starbase and sees a bunch of raw material, from the destroyed dozer.
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He whips out his tools and gets to work.
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"A-ha! Zis is mechanikal Fleebette, and zee vill distrakt all ze maskulien fleebnorkz!"
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Unfortunately, Mecha-Fleebette does not feel like playing nice yet.
(feat failed)
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 3

Post by bertinator » Wed Dec 27, 2023 3:04 pm

Turn 3 - Studlanders

The Studlanders move further into the cantina.
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Like Mario, Bert is feeling hungry. He reaches for a donut.
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As soon as Bert touches the delicious sugary treat, he feels the presence of a great force! And did Bert just see a ring of flames form around him, or is that just his imagination? Whatever the case, this donut is an immensely powerful artifakt!
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Elyana has sensed this supernatural power as well.

"In the name of the Skion Protectorate, I demand half of that donut!"

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But there's no way Bertinator is going to give away this delikacy.

"Studlanders! Stand ready to defend what is rightfully yours! The Skion approach to steal it from you! There is no politics! There is no alliance! There is only. this. donut!"

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Inevitable Betrayal!

The Studlanders take up defensive postitions among the chairs and tables of the cantina, pointing their guns at the Skion.
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Elyana isn't planning to back down, and neither are her loyal soldiers.

"Troopers! Offensive formation! Ready your weapons!"

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"OPEN FIRE!"

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The Skion troopers shoot for real - three Studlanders go down, the officer falling victim to enormous overkill damage.
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The Studlanders open fire at Elyana. She's pushed out of the way by a redshirting trooper, who is shot, as is a trooper behind him.
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Elyana sets out to repay the favor, swinging her thunderglaive at a S.M.I.L.E. trooper.
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She critfails - her weapon slips from her hands, soars trough the air, and clatters onto the cantina floor.
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All that remains of Elyana's attack is a boop on the snout.
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More action! The Studland guncart speeds forward, unleashing Betrayal-Bennie-boosted machine gun fire on the brave Skion.
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dakka dakka dakka dakka

2 Skion troopers go down and a third loses a hand. Skulls Mackenzie just stands there, bullets whizzing past him, unfazed.
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A S.M.I.L.E. rocketeer realizes the left flank of his faction is now undefended, and hopes to solve that problem with an incendiary explosive.
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Rockets away!
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BLAM!
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The rocket veers slightly off target and the damage roll is poor. No fleebnorks are killed - some of them are merely set on fire, which pisses the critters off.
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A Studland mechanik begins a construktion action, finding briks just outside the base.
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Berts' pig mount nibbles on a random weapon.
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And Bertinator sprints forward! Upon passing them, he pews a fleebnork. But what is he planning to do - apologize to the Skion?
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Oh! The quantumsurfer would like some coffee to enjoy with his donut, ofcourse.
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"I swear to 2x2 - if this girl asks me for half my cup of brew as well, I'll kill her myself."
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 3

Post by bertinator » Wed Dec 27, 2023 3:29 pm

Turn 3 - MadMario's Mercs

MadMario is enjoying the foodfight unfold in the cantina, and quickly finishes his cookie.
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He heads over to the nearby comms tower, and connects his TNG spear to it.
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An enormous burst of TNG-repelling energy begins to build up within the buffers of the tower. On MadMario's next turn, the towers' available frequencies all align to repel the fleebnorks over a great distance.
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Mr. FancyPants grabs the fleebnork that is assaulting his colleague.
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Yeet!

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Miss Fuego takes revenge by setting the fleebnork on fire.
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The mercenaries garrison the grey corridor - they grab all available crates and loose items to form a barricade at the entrance.
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They check to see if the defensive turbolasers are online - yup!
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There's one more crate to loot...
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Sick! Another OTC for the mercs!
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Group shot! But... there's one merc missing.
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Mr. Motorcycle is on a solo adventure. He drives full speed at the fleebnorks in the hallway, planning to bypass them with some epic Stunt Driving.
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Oh no! Mr.Motorcycle critfails his stunt drive, losing grip of his motorcycle right as he started the wall ride.
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It lands between the fleebnorks, and...
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*burp*

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"Bollocks."
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 3

Post by bertinator » Wed Dec 27, 2023 3:42 pm

Turn 3 - Iriorians

"Hey you! Give us those fancy pants! We could use a little boost to our movement, because we're not going anywhere."
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"Are you out of your goddamn mind?"
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"Gimme the pants you filthy merc!"
"AY YO WTF!"
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Clumsy Paul tries to intervene and save his colleague, but all he does is critfail and block the other mercs from taking action.
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This gives the Iriorian trooper the opportunity to rid Mr. FancyPants of his pants.
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The mercs with guns open fire, but they both miss!
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The FancyPants are handed over to the Flurryfighter. Instead of shooting back, the Iriorians hold their fire - their orders are to lock the entrance and let the fleebnorks do the work.
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Nervyr wakes up.

"In my dreams. I've seen. What the future. Holds."
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"Gaaaah! I'm about to florb'!"

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"Fleeb fleeb."

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A lone fleebnork crawls around the corner. Fleebvyr approaches the critter.

"Come here, small one, for I am your master."
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But the fleebnork attacks the Hero! Nervyrs' transformation isn't quite convincing yet.
(feat failed)
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 3

Post by bertinator » Wed Dec 27, 2023 3:56 pm

Turn 3 - Fleebnorks

Fleebnork troubles for the SpaceCops are far from over. Three critters pounce - one of them closes the distance and attaches to the riotcop.

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The unfortunate policewoman who was jetpacked into the fleebnork swarm is consumed.
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Mr. Motorcycle is covered in fleebnorks!
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Their nibbles are overwhelming and the Reckless Rider is consumed.
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Over at the white corridor, a great amount of fleebnorks pounce onto the copcar and begin to feed. The copcar continues its' rampage a little further, and then...
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It's entirely consumed by the fleebnorks.
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The commotion caused by the copcars' rampage attracts many of the fleebnorks in the base. They continue to creep at the attackers.
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 3

Post by bertinator » Wed Dec 27, 2023 3:57 pm

End of Turn 3 Overview

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Tactical Information

Alliance of Attackers:
  • Skion (4 Betrayal Bennies)
  • SpaceCops (4 Betrayal Bennies)
  • Ze Clankers (4 Betrayal Bennies)
  • MadMario's Mercs (4 Betrayal Bennies)

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