Speeder Dreams and Fleebnork Nightmares - Turn 4
Posted: Tue Jan 02, 2024 2:09 pm
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Turn 4 - SpaceCops
The SpaceCops continue their push towards the fleebnorks. Two critters are shot and thus knocked back, while a third is yeeted across the room.

Dasher fires an explosive round to try and create an opening in the fleebnork swarm.

The shot sails wide - it blows a hole in the exterior blue wall.

2 new fleebnorks crawl into the base trough the opening, increasing the fleebish trouble for the SpaceCops. They'll be unable to advance much further this turn.
(feat failed)

Meanwhile, in the red corridor, the two SpaceCop flamers open fire on a large group of critters.

To great effect - 5 fleebnorks go up in flames.

In the rear, Officer SpongeLove and his colleague push back two fleebnorks with their guns.

Turn 4 - SpaceCops
The SpaceCops continue their push towards the fleebnorks. Two critters are shot and thus knocked back, while a third is yeeted across the room.

Dasher fires an explosive round to try and create an opening in the fleebnork swarm.

The shot sails wide - it blows a hole in the exterior blue wall.

2 new fleebnorks crawl into the base trough the opening, increasing the fleebish trouble for the SpaceCops. They'll be unable to advance much further this turn.
(feat failed)

Meanwhile, in the red corridor, the two SpaceCop flamers open fire on a large group of critters.

To great effect - 5 fleebnorks go up in flames.

In the rear, Officer SpongeLove and his colleague push back two fleebnorks with their guns.



































































