Seize the Neutrinos on Amari V

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Arkbrik
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Seize the Neutrinos on Amari V

Post by Arkbrik » Sun Apr 14, 2024 3:11 am

After the fall of the space empire, minifigs rallied around the surviving SpaceMen. Once the elite soldiers of the empire, the SpaceMen now battled each other to claim its remnants.

This is a tale of two such SpaceMen: Lux and Caelum.


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A distress call has been sent from the research station on Amari V. The caller claimed that they had discovered the long-sought secret of neutrino power... and then went silent.

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A force from Monocris arrives at the site, led by SpaceMan Lux!

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"Let's get those neutrinos! Neutrino power is the best! ...I'm not sure what a neutrino is, but it sounds cool!"

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On the other side of the station, SpaceMan Caelum arrives leading a force from Rozur!

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"Yeah, we're taking those neutrinos. Gotta have that power, yeah."

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Inside the station is the prized neutrino sample!

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It's time to fight.

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Signup

Monocris - BoultonPaulDefiant
Rozur - Falk
Secret Faction 1 - Duerer
Secret Faction 2 - Cybrandir
Secret Faction 3 - Bertinator

Sign up here in the thread, or on Discord!

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Re: Seize the Neutrinos on Amari V

Post by Arkbrik » Mon Apr 15, 2024 12:40 pm

Objectives

The battle will last for 6 turns.

Monocris and Rozur

You have two objectives:

1. Be in possession of the neutrino sample at the end of the battle.
2. Control the research station by having the most figs inside it or on top of it at the end of the battle.

If you achieve one objective, you will win a minor victory. If you achieve both objectives, you will win a major victory!

Secret Faction Objectives (spoilers)
Spoiler
Show
While the Neutrino Dragon is alive, the neutrino sample can't be moved off the board.

Tekent

Same as Monocris and Rozur.

Neutrino Dragon

You have one objective: Prevent all other factions from possessing the neutrino sample at the end of the battle.

If you achieve this objective, you will win a major victory!

Gilbians

You have two objectives:

1. Slay the Neutrino Dragon.
2. Control the research station by having the most figs inside it or on top of it at the end of the battle.

If you achieve one objective, you will win a minor victory. If you achieve both objectives, you will win a major victory!
Creation Stats
Spoiler
Show
Monocris

Blaster Buggy
Size 2”
Armor 1d6
Move 10”
Power 4

Missile Rack: Power req 2, Use 4, Range 12”, Damage 1d10 exp
Carries 6 missiles, can fire up to 2 per turn

Comet Chaser
Size 2”
Armor 1d6
Move 10” flying
Power 2

2x Pewlaser: Power req 1, Use 3, Range 6”, Damage 1d6

Stellar Swordmaster
Size 3”
Armor 2d10
Move 5”
Power 6

Starblade: Power req 3, Use 4, Range melee, Damage 3d6

Mech Pistol: Power req 2, Use 4, Range 10”, Damage 2d6

Rozur

Raycannon Rover
Size 2”
Armor 1d6
Move 10”
Power 4

Raycannon: Power req 2, Use 4, Range 10”, Damage 2d6

Star Sprinter
Size 2”
Armor 1d6
Move 10” flying
Power 2

2x Pewlaser: Power req 1, Use 3, Range 6”, Damage 1d6

Missile Manticore
Size 3”
Armor 2d10
Move 5”
Power 6

Missile Rack: Power req 2, Use 4, Range 12”, Damage 1d10 exp
Carries 6 missiles, can fire up to 2 per turn

2x Eyelaser: Power req 1, Use 3, Range 6”, Damage 1d6

2x Metal Claw: Power req 1, Use 2, Range melee, Damage 1d6
Secret Faction Creation Stats (spoilers)
Spoiler
Show
Tekent

Robochief Michan
Size 3”
Skill 1d10
Armor 2d10
Move 7”
Power 6

Cogmace: Power req 2, Use 3, Range melee, Damage 2d6

Screwgun: Power req 2, Use 4, Range 10”, Damage 2d6

Firewheeler
Size 2”
Skill 1d6
Armor 1d6
Move 10”
Power 4

Flamethrower: Power req 2, Use 3, Range 6”, Damage 2d4 fire

Destructor Wing
Size 2”
Skill 1d6
Armor 1d6
Move 10” flying
Power 2

2x Missile Wing: Power req 1, Use 2, Range 6”, Damage 1d10 exp
Carries 3 missiles each, can each fire up to 1 per turn

Neutrino Dragon

Size 5”
Skill 1d10
Armor 2d10
Move 10” flying
Power 10

Neutrino Breath: Power req 3, Use 4, Range 8”, Damage 3d4 fire

Bite: Power req 2, Use 3, Range melee, Damage 2d6

Tail Mace: Power req 3, Use 4, Range melee, Damage 3d6

Gilbians

Warlady's Chariot
Size 3"
Armor 1d10
Move 10" (pulled by studhorn)
Power 6

Charioteer Lance: Power req 3, Use 4, Range melee, Damage 3d6
Send orders for turn 1!
Last edited by Arkbrik on Sat May 04, 2024 12:34 pm, edited 6 times in total.

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Re: Seize the Neutrinos on Amari V

Post by Arkbrik » Tue Apr 16, 2024 7:02 am

Turn 1

Monocris
BoultonPaulDefiant

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The Monocris infantry gets moving.

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SpaceMan Lux sprints into the research station, the troopers following close behind.

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The Mechanik takes cover behind a support pillar...

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...and is joined by the Stellar Swordmaster and the Comet Chaser, who also get into cover.

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The Blaster Buggy zips around the station.

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It launches missiles at the Missile Manticore!

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Both missiles hit, and the Manticore takes 1 point of Size damage! It is reduced to Effective Size 2".

Rozur
Falk

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SpaceMan Caelum climbs onto the landing pad, while the Mechanik disassembles a light for parts.

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The troopers help the Mechanik and the briks up on the landing pad.

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Everyone gets up, and the Mechanik can start building next turn.

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The Star Sprinter and the Raycannon Rover move around the station.

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They fire at the Stellar Swordmaster, but the mech is well protected behind the building!

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The shots just take out a support pillar and some vegetation.

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Over on the other side of the station, the Missile Manticore returns fire at the Blaster Buggy!

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The buggy is blown to bits! The pilot is killed!

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A stray missile destroys the tool rack.

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As the blasts settle down, the ground shakes again, from the tread of metallic feet.

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Secret faction activated:

Tekent

played by Duerer

Former servants of the space empire, these robots now fight for themselves!

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Robochief Michan leads the army!

"WE MUST SEIZE THE NEUTRINOS - THE POWER WILL BENEFIT ALL OF ROBOTKIND"

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Tekent has called for aid from their ally, the Kingdom of Orlogrod, who have sent one of their best soldiers: the Armored Companion Tward Facetski. With a heavy weapon, heavy shield, and heavy armor, he is slow but extremely tough.

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As the forces close in on the ground, something else appears in the sky!

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"SKREEEAW!"

Secret faction activated:

Neutrino Dragon

played by Cybrandir

The Neutrino Dragon! A monstrosity from the depths of obscure physics! Unwittingly called forth by the hapless scientists, there seems to be a bond between the dragon and the neutrino sample. While the Neutrino Dragon is alive, it is impossible to move the neutrino sample off the field until the end of the battle. If the dragon is killed, any unit can secure the neutrino sample by moving off the field with it.

Faction Stats

Monocris - BoultonPaulDefiant
Units: 7/8
Kills: 0

Rozur - Falk
Units: 8/8
Kills: 1

Tekent - Duerer
Units: 7/7
Kills: 0

Neutrino Dragon - Cybrandir
Effective Size: 5/5
Kills: 0

Neutrino Sample:
Not held by anyone

Units in Research Station:
Rozur: 5
Monocris: 3
Tekent: 0

Creation Stats
Spoiler
Show
Monocris

Blaster Buggy - DESTROYED
Size 2”
Armor 1d6
Move 10”
Power 4

Missile Rack: Power req 2, Use 4, Range 12”, Damage 1d10 exp
Carries 6 4 missiles, can fire up to 2 per turn

Comet Chaser
Size 2”
Armor 1d6
Move 10” flying
Power 2

2x Pewlaser: Power req 1, Use 3, Range 6”, Damage 1d6

Stellar Swordmaster
Size 3”
Armor 2d10
Move 5”
Power 6

Starblade: Power req 3, Use 4, Range melee, Damage 3d6

Mech Pistol: Power req 2, Use 4, Range 10”, Damage 2d6

Rozur

Raycannon Rover
Size 2”
Armor 1d6
Move 10”
Power 4

Raycannon: Power req 2, Use 4, Range 10”, Damage 2d6

Star Sprinter
Size 2”
Armor 1d6
Move 10” flying
Power 2

2x Pewlaser: Power req 1, Use 3, Range 6”, Damage 1d6

Missile Manticore
Size 3” 2"
Armor 2d10
Move 5”
Power 6 4

Missile Rack: Power req 2, Use 4, Range 12”, Damage 1d10 exp
Carries 6 4 missiles, can fire up to 2 per turn

2x Eyelaser: Power req 1, Use 3, Range 6”, Damage 1d6

2x Metal Claw: Power req 1, Use 2, Range melee, Damage 1d6

Tekent

Robochief Michan
Size 3”
Skill 1d10
Armor 2d10
Move 7”
Power 6

Cogmace: Power req 2, Use 3, Range melee, Damage 2d6

Screwgun: Power req 2, Use 4, Range 10”, Damage 2d6

Firewheeler
Size 2”
Skill 1d6
Armor 1d6
Move 10”
Power 4

Flamethrower: Power req 2, Use 3, Range 6”, Damage 2d4 fire

Destructor Wing
Size 2”
Skill 1d6
Armor 1d6
Move 10” flying
Power 2

2x Missile Wing: Power req 1, Use 2, Range 6”, Damage 1d10 exp
Carries 3 missiles each, can each fire up to 1 per turn

Neutrino Dragon

Size 5”
Skill 1d10
Armor 2d10
Move 10” flying
Power 10

Neutrino Breath: Power req 3, Use 4, Range 8”, Damage 3d4 fire

Bite: Power req 2, Use 3, Range melee, Damage 2d6

Tail Mace: Power req 3, Use 4, Range melee, Damage 3d6
Overviews
Spoiler
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Send orders for turn 2!

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Arkbrik
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Re: Seize the Neutrinos on Amari V

Post by Arkbrik » Thu Apr 18, 2024 7:51 am

Turn 2

Rozur
Falk

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The Mechanik starts rebuilding the shuttle on the landing pad.

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With a great roll for Construction Radius, the Mechanik can use pieces from even the destroyed Blaster Buggy! The shuttle is armed with missiles and a raycannon.

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SpaceMan Caelum leaps onto the roof of the station, eager to challenge the Neutrino Dragon.

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"I call upon the power within me, yeah... Give me angelic wings!"

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"Aw, crud."

Caelum's lower body turns into that of a slug! He is reduced to half speed!

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The Rozur troopers who still have legs make good use of them, running into the research station.

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One of them grabs the neutrino sample!

"Got it!"

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The Star Sprinter outside gains height and fires at the Neutrino Dragon, but fails to damage its semicomprehended form.

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The Raycannon Rover drives below the building.

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It joins up with the Missile Manticore to fire at the Tekent robots!

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Between the explosions and lasers, both of the Gearhead troopers are destroyed. Robochief Michan takes 1 point of Size damage, and is reduced to Effective Size 2".

Monocris
BoultonPaulDefiant

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The Monocris troopers run into the station, firing at the Rozur minifig holding the neutrino sample!

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"Gah!"

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Damage rolls that aren't quite high enough mean the minifig survives, but the hand holding the neutrino sample is shot off!

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SpaceMan Lux strides forward, and extends the Farce.

"Ha! Need a hand, Rozur?"

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"Actually, Monocris needs that hand more than you do!"

The severed hand flies into Lux's grasp, along with the neutrino sample!

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Outside, the Mechanik clambers onto the Stellar Swordmaster, ready to repair it if necessary.

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The Swordmaster then jumps onto the roof of the building, and charges across it!

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It strikes the Star Sprinter with its starblade!

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The Star Sprinter is destroyed, and the pilot killed! The Swordmaster lands on its feet.

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The Comet Chaser flies over the building, and fires at the Rozur Mechanik.

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The Mechanik loses a leg from another not-quite-enough damage roll, but is otherwise fine.

Tekent
Duerer

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Robochief Michan takes a shot at the Missile Manticore, and hits! The Manticore takes 1 point of Size damage, reducing it to Effective Size 1". This reduces its speed, armor, and how many weapons it can use at the same time...

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The Tekent Robotik goes to upgrade the Firewheeler. Someone stole those nice missiles, so the Robotik will have to make do with other briks.

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The Firewheeler gets a heavy gun mounted on its head.

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The Firewheeler and the Destructor Wing then move around the research station, and unload on the Monocris troops within!

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The fire, bullets, and missiles take out two troopers! SpaceMan Lux is redshirted to safety, holding on to the neutrino sample.

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The walkway can't take all the punishment, and collapses.

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Tward Facetski runs as fast as he can (which isn't very fast).

"I have to get into the station, so I can reach that neutrino sample!"

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"Wait a minute..."

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Robochief Michan comes around the corner, and extends his artificial conscousness.

"MACHINES - HEED MY CALL"

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"YOU - CRASH INTO THE MECH NEXT TO YOU"

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"understood.! activating engines.!"

"WAIT - I THOUGHT I WAS TALKING TO..."

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"ARGH"

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The six-wheeler crashes into Michan! No damage is done, but Michan is toppled and disrupted.

Neutrino Dragon
Cybrandir

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The Neutrino Dragon swings around.

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It smacks the rock pillar with its tail! ...But due to a sudden influx of physical stability, nothing happens!

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Frustrated, the dragon bites down on the pilot of the Comet Chaser.

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MUNCH!

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Without a pilot, the Comet Chaser crashes. Amazingly, it is not damaged.

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Suddenly, thundering alien hooves is heard.

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Secret Faction activated:

Gilbians

played by Bertinator

The Gilbians, native minifigs of Amari V, have come to set things right!

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They are led by the warlady Blumyra!

"Those stupid outsiders have awakened the dragon!"

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"We must slay it, and drive these idiots out of our lands!"

Faction Stats

Monocris - BoultonPaulDefiant
Units: 4/8
Kills: 1

Rozur - Falk
Units: 7/8
Kills: 3

Tekent - Duerer
Units: 5/7
Kills: 2

Neutrino Dragon - Cybrandir
Effective Size: 5/5
Kills: 1

Gilbians - Bertinator
Units: 7/7
Kills: 0

Neutrino Sample:
Held by Monocris

Units in Research Station:
Rozur: 5
Monocris: 2
Tekent: 1
Gilbians: 0

(The research station has been divided into two parts after the destruction of the walkway - both count for purposes of controlling the station)

Creation Stats
Spoiler
Show
Monocris

Comet Chaser
Size 2”
Armor 1d6
Move 10” flying
Power 2

2x Pewlaser: Power req 1, Use 3, Range 6”, Damage 1d6

Stellar Swordmaster
Size 3”
Armor 2d10
Move 5”
Power 6

Starblade: Power req 3, Use 4, Range melee, Damage 3d6

Mech Pistol: Power req 2, Use 4, Range 10”, Damage 2d6

Rozur

Raycannon Rover
Size 2”
Armor 1d6
Move 10”
Power 4

Raycannon: Power req 2, Use 4, Range 10”, Damage 2d6

Star Sprinter - DESTROYED
Size 2”
Armor 1d6
Move 10” flying
Power 2

2x Pewlaser: Power req 1, Use 3, Range 6”, Damage 1d6

Missile Manticore
Size 3” 1"
Armor 2d10 1d10
Move 5” 2.5"
Power 6 2

Missile Rack: Power req 2, Use 4, Range 12”, Damage 1d10 exp
Carries 6 2 missiles, can fire up to 2 per turn

2x Eyelaser: Power req 1, Use 3, Range 6”, Damage 1d6

2x Metal Claw: Power req 1, Use 2, Range melee, Damage 1d6

Armed Shuttle
Size 2”
Armor 1d6
Move 10” flying
Power 2

2x Missile Rack: Power req 1, Use 2, Range 6”, Damage 1d10 exp
Carries 2 missiles each, can each fire up to 1 per turn

Raycannon: Power req 2, Use 4, Range 10”, Damage 2d6

Tekent

Robochief Michan
Size 3” 2"
Skill 1d10
Armor 2d10
Move 7”
Power 6 4

Cogmace: Power req 2, Use 3, Range melee, Damage 2d6

Screwgun: Power req 2, Use 4, Range 10”, Damage 2d6

Firewheeler
Size 2”
Skill 1d6
Armor 1d6
Move 10”
Power 4

Flamethrower: Power req 2, Use 3, Range 6”, Damage 2d4 fire

Heavy Gun: Rower req 2, Use 4, Range 10", Damage 2d6

Destructor Wing
Size 2”
Skill 1d6
Armor 1d6
Move 10” flying
Power 2

2x Missile Wing: Power req 1, Use 2, Range 6”, Damage 1d10 exp
Carries 3 2 missiles each, can each fire up to 1 per turn

Neutrino Dragon

Size 5”
Skill 1d10
Armor 2d10
Move 10” flying
Power 10

Neutrino Breath: Power req 3, Use 4, Range 8”, Damage 3d4 fire

Bite: Power req 2, Use 3, Range melee, Damage 2d6

Tail Mace: Power req 3, Use 4, Range melee, Damage 3d6

Gilbians

Warlady's Chariot
Size 3"
Armor 1d10
Move 10" (pulled by studhorn)
Power 6

Charioteer Lance: Power req 3, Use 4, Range melee, Damage 3d6
Overviews
Spoiler
Show
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Send orders for turn 3!

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Arkbrik
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Re: Seize the Neutrinos on Amari V

Post by Arkbrik » Sat Apr 20, 2024 7:46 am

Turn 3

Monocris
BoultonPaulDefiant

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SpaceMan Lux gets up.

"All right! Let's put these neutrinos to use!"

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He charges his pistol with neutrino power!

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Too much power! The pistol explodes!

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Lux is blasted out of the window!

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He lands on the ground below, disrupted but not badly hurt.

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Lux did lose hold of the neutrino sample, though!

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The Monocris trooper runs towards the SpaceMan, snapping off a shot at the Rozur troopers on the way. It's a miss.

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They make it to Lux's side.

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The Stellar Swordmaster climbs onto the research station, and challenges the Neutrino Dragon!

"Hey! Fight something your own size!"

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The Swordmaster tears into the dragon with sword and gun, and manages to cause 1 point of Size damage! The dragon is reduced to Effective Size 4".

Neutrino Dragon
Cybrandir

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The Neutrino Dragon unleashes its neutrino breath on the Swordmaster, but its armor resists the obscure particles.

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The dragon then attacks SpaceMan Caelum!

"YOUR SPACING DAYS ARE OVER, LITTLE MAN!"

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"Yeah, I don't think so!"

Caelum defends himself expertly, and fends off the dragon's attack!

An unlucky turn for the Neutrino Dragon...

Rozur
Falk

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Caelum slugs over to the freshly armed shuttle, and takes off.

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He starts blasting the Neutrino Dragon!

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All shots hit, and the damage is huge! The dragon takes a whopping 3 points of Size damage, reducing it to an Effective Size of just 1"! Its speed, armor, and power are all downgraded!

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In the station, the unhanded trooper picks up the neutrino sample. Along with their hand.

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The other two troopers go over to the window, and fire down at SpaceMan Lux!

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The Monocris trooper jumps on top of Lux, and blocks the shots with their body.

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The Missile Manticore fires its last missiles at the robots!

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The Robotik is destroyed by the blasts, but Robochief Michan's armor holds firm.

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The Raycannon Rover drives over the rubble, and fires at the Destructor Wing.

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An excellent hit!

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The Wing is brought down!

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The Mechanik looks up at the Neutrino Dragon, and gets an idea...

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With another amazing Construction roll, they gather briks from all over the battlefield, and build a giant 8" flyswatter! It is mounted on the research station, the only creation big enough to support power to such a huge weapon.

Tekent
Duerer

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The Firewheeler fires and flames at the Rozur troopers inside the station.

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One trooper is killed by the flames, and another is set on fire!

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The window also got shot up a bit.

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Robochief Michan gets back on his feet.

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He moves around the building, and fires at the Raycannon Rover.

"YOU WILL HARM ROBOKIND NO MORE"

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A perfectly aimed shot takes off the pilot's head!

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With his target gone, Tward Facetski isn't sure what to do. He holds his ground for now.

Gilbians
Bertinator

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Warlady Blumyra charges at the rock spire, slamming her lance into it!

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The spire topples! Blumyra drives her chariot up the spire!

"This is your end, dragon!"

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But the dragon dodges out of the way!

"Hey! Get back here!"

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"Uh oh!"

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"Hang on!"

"Aaargh!"

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The chariot crashes! Blumyra is fine, as she landed on her archer. The chariot took 1 point of Size damage, bringing it to Effective Size 1", but it's kind of useless, since the studhorn pulling it was killed by the impact.

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Back over on the other side of the field, the Gilbian Mechanik and a spearwoman run over to the downed Comet Chaser.

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They fly up to Caelum's shuttle!

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"Hey, what the hell?"

"Let's feminize this flying chariot!"

The spearwoman attacks the shuttle's raycannon, while the Mechanik starts rebuilding its rear.

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Unfortunately the spearwoman fails to harm the raycannon. The Mechanik's Contruction roll wasn't great, but he managed to extend the shuttle's rear, increasing its speed to 12".

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The rest of the Gilbians charge the Missile Manticore!

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The Manticore is finally brought down!

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And the pilot is spitted on a lance.

Faction Stats

Monocris - BoultonPaulDefiant
Units: 3/8
Kills: 1

Rozur - Falk
Units: 4/8
Kills: 6

Tekent - Duerer
Units: 3/7
Kills: 4

Neutrino Dragon - Cybrandir
Effective Size: 1/5
Kills: 1

Gilbians - Bertinator
Units: 6/7
Kills: 3 (including 2 friendly fire)

Neutrino Sample:
Held by Rozur

Units in Research Station:
Rozur: 3
Monocris: 2
Tekent: 1
Gilbians: 0

Creation Stats
Spoiler
Show
Monocris

Comet Chaser
Size 2”
Armor 1d6
Move 10” flying
Power 2

2x Pewlaser: Power req 1, Use 3, Range 6”, Damage 1d6

Stellar Swordmaster
Size 3”
Armor 2d10
Move 5”
Power 6

Starblade: Power req 3, Use 4, Range melee, Damage 3d6

Mech Pistol: Power req 2, Use 4, Range 10”, Damage 2d6

Rozur

Raycannon Rover
Size 2”
Armor 1d6
Move 10”
Power 4

Raycannon: Power req 2, Use 4, Range 10”, Damage 2d6

Missile Manticore - DESTROYED
Size 3”
Armor 2d10 1d10
Move 5”
Power 6

Missile Rack: Power req 2, Use 4, Range 12”, Damage 1d10 exp
Carries 6 0 missiles, can fire up to 2 per turn

2x Eyelaser: Power req 1, Use 3, Range 6”, Damage 1d6

2x Metal Claw: Power req 1, Use 2, Range melee, Damage 1d6

Armed Shuttle
Size 2”
Armor 1d6
Move 12” flying
Power 2

2x Missile Rack: Power req 1, Use 2, Range 6”, Damage 1d10 exp
Carries 2 1 missile each, can each fire up to 1 per turn

Raycannon: Power req 2, Use 4, Range 10”, Damage 2d6

Giant Flyswatter
Power req 8, Use 9, Range melee, Damage 8d6

Tekent

Robochief Michan
Size 3” 2"
Skill 1d10
Armor 2d10
Move 7”
Power 6 4

Cogmace: Power req 2, Use 3, Range melee, Damage 2d6

Screwgun: Power req 2, Use 4, Range 10”, Damage 2d6

Firewheeler
Size 2”
Skill 1d6
Armor 1d6
Move 10”
Power 4

Flamethrower: Power req 2, Use 3, Range 6”, Damage 2d4 fire

Heavy Gun: Rower req 2, Use 4, Range 10", Damage 2d6

Destructor Wing - DESTROYED
Size 2”
Skill 1d6
Armor 1d6
Move 10” flying
Power 2

2x Missile Wing: Power req 1, Use 2, Range 6”, Damage 1d10 exp
Carries 3 2 missiles each, can each fire up to 1 per turn

Neutrino Dragon

Size 5” 1"
Skill 1d10
Armor 2d10 1d10
Move 10” 5" flying
Power 10 2

Neutrino Breath: Power req 3, Use 4, Range 8”, Damage 3d4 fire

Bite: Power req 2, Use 3, Range melee, Damage 2d6

Tail Mace: Power req 3, Use 4, Range melee, Damage 3d6

Gilbians

Warlady's Chariot
Size 3" 2
Armor 1d10
Move 10" (pulled by studhorn)
Power 6 4

Charioteer Lance: Power req 3, Use 4, Range melee, Damage 3d6
Overviews
Spoiler
Show
Image

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Send orders for turn 4!

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Arkbrik
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Re: Seize the Neutrinos on Amari V

Post by Arkbrik » Fri Apr 26, 2024 4:02 am

Turn 4

Monocris
BoultonPaulDefiant

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"If I can just hold on the neutrino sample, everything's going to be - "

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SLICE!

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The Stellar Swordmaster stabs down through the roof!

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The Mechanik jumps down and grabs the neutrino sample.

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Outside, SpaceMan Lux gets up, and grabs a gun.

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He shoots at the Firewheeler, and somehow misses.

Gilbians
Bertinator

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The Gilbian warriors advance up the fallen rock spire, bringing some stone shards with them.

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They get onto the roof of the research station, and starts throwing stones!

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Robochief Michan gets a few knocks to the head, but they aren't enough to shake their circuits.

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Warlady Blumyra brings her chariot over to the Firewheeler...

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...and hitches it on!

"Ride into glorious combat, my sexless machine!"

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"NEGATIVE - BIOLOGICALLY SOURCED COMMANDS ARE INVALID"

"Crap!"

The Firewheeler is in control of the chariot, and if Blumyra tries to get off she risks injury!

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Meanwhile, the Gilbian Mechanik and warrior try to push SpaceMan Caelum out of the shuttle.

"Get out of here, slug!"

"You want to dance, yeah?"

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"How's this?"

Caelum does a sick barrel roll!

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Unfortunately, the Gilbians manage to hang on, while Caelum realises that his slug slime isn't as sticky as he thought.

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The Gilbians end up in control of the shuttle...

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...while Caelum falls to the ground.

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And then the Comet Chaser crashes on top of him. It doesn't damage him, but it doesn't make him feel better either, you know?

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With a good Construction roll, the Mechanik can feminize the shuttle more properly. A pair of big honking guns on the front...

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...and a shapely rear end.

Tekent
Duerer

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The Firewheeler keeps firing into the station!

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Both the Rozur trooper and the Monocris Mechanik are killed! Everyone inside this part of the station is dead, and the neutrino sample is dropped!

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Meanwhile, Tward Facetski enters the other part of the station.

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"RUNNING EMERGENCY REPAIR PROGRAM - MAGNETIC FIELDS ACTIVATE"

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Robochief Michan pulls in nearby scrap, which attaches to their body and patches up damaged points! Michan is restored to Effective Size 3".

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Michan then turns around and blasts a Gilbian rider from the saddle.

Rozur
Falk

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The Mechanik activates the giant flyswatter to swat the Neutrino Dragon!

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But the dragon dodges out of the way!

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The flyswatter comes down on the fallen rock spire, utterly destroying it! The swatter is also broken!

Neutrino Dragon
Cybrandir

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The Neutrino Dragon phases its head through the wall of the research station.

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It snatches up the neutrino sample!

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And swallows it!

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The Neutrino Dragon starts glowing with power! What does it mean?!

Faction Stats

Monocris - BoultonPaulDefiant
Units: 2/8
Kills: 2

Rozur - Falk
Units: 2/8
Kills: 6

Tekent - Duerer
Units: 3/7
Kills: 7

Neutrino Dragon - Cybrandir
Effective Size: 1/5
Kills: 1

Gilbians - Bertinator
Units: 5/7
Kills: 3 (including 2 friendly fire)

Neutrino Sample:
Swallowed by the Neutrino Dragon

Units in Research Station:
Gilbians: 2
Rozur: 1
Monocris: 1
Tekent: 1

Creation Stats
Spoiler
Show
Monocris

Comet Chaser
Size 2”
Armor 1d6
Move 10” flying
Power 2

2x Pewlaser: Power req 1, Use 3, Range 6”, Damage 1d6

Stellar Swordmaster
Size 3”
Armor 2d10
Move 5”
Power 6

Starblade: Power req 3, Use 4, Range melee, Damage 3d6

Mech Pistol: Power req 2, Use 4, Range 10”, Damage 2d6

Rozur

Raycannon Rover
Size 2”
Armor 1d6
Move 10”
Power 4

Raycannon: Power req 2, Use 4, Range 10”, Damage 2d6

Giant Flyswatter - DESTROYED
Power req 8, Use 9, Range melee, Damage 8d6

Tekent

Robochief Michan
Size 3”
Skill 1d10
Armor 2d10
Move 7”
Power 6

Cogmace: Power req 2, Use 3, Range melee, Damage 2d6

Screwgun: Power req 2, Use 4, Range 10”, Damage 2d6

Firewheeler
Size 2”
Skill 1d6
Armor 1d6
Move 10”
Power 4

Flamethrower: Power req 2, Use 3, Range 6”, Damage 2d4 fire

Heavy Gun: Rower req 2, Use 4, Range 10", Damage 2d6

Warlady's Chariot
Size 3" 2
Armor 1d10
Move 10" (pulled by Firewheeler)
Power 6 4

Charioteer Lance: Power req 3, Use 4, Range melee, Damage 3d6

Neutrino Dragon

Size 5” 1"
Skill 1d10
Armor 2d10 1d10
Move 10” 5" flying
Power 10 2

Neutrino Breath: Power req 3, Use 4, Range 8”, Damage 3d4 fire

Bite: Power req 2, Use 3, Range melee, Damage 2d6

Tail Mace: Power req 3, Use 4, Range melee, Damage 3d6

Gilbians

Feminine Shuttle
Size 2”
Armor 1d6
Move 12” flying
Power 2

2x Missile Rack: Power req 1, Use 2, Range 6”, Damage 1d10 exp
Carries 2 1 missile each, can each fire up to 1 per turn

2x Boobgun: Power req 2, Use 4, Range 10”, Damage 2d6
Overviews
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Send orders for turn 5!
Last edited by Arkbrik on Sat May 04, 2024 12:40 pm, edited 1 time in total.

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Arkbrik
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Posts: 2143
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Re: Seize the Neutrinos on Amari V

Post by Arkbrik » Sun Apr 28, 2024 6:49 am

Turn 5

Neutrino Dragon & Gilbians
Cybrandir & Bertinator

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As the Neutrino Dragon illuminates the battlefield with multicolored lights, disco music starts blasting from the Gilbians' shuttle!

https://www.youtube.com/watch?v=SaNmV7Sx5_M

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"Come on, everybody! Let's dance!"

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The fighting factions forget their differences and start dancing!

For a moment, joy, friendship, and peace rules the field.

But it can't last.

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The Gilbians seize the opportunity, and open fire at SpaceMan Caelum!

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Caelum is killed!

"Yeah... no...."

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The Gilbians on the roof chuck their hand weapons at Robochief Michan!

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They hit! Michan takes a point of Size damage, and is reduced to Effective Size 2".

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Blumyra stabs at the Firewheeler pulling her chariot, and also inflicts a point of Size damage. The Firewheeler is reduced to Effective Size 1".

Rozur
Falk

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With Caelum slain, it is all up to the Mechanik.

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They construct a Space Butterfly for themselves, armed with a pair of antenna guns.

Tekent
Duerer

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Robochief Michan stomps over to the chariot.

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They pick up Warlady Blumyra.

"Hey! Put me down!"

"BIOLOGICAL UNIT CAPABILITY ANALYSIS: VERY LOW - ONE USE FOUND: PROJECTILE WEAPON"

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Michan throws Blumyra at the Neutrino Dragon!

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Blumyra crashes into the dragon, but it manages to desolidify its body to let Blumyra phase through!

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The dragon avoids injury! Unfortunately for Blumyra, she ends up divided into her component parts.

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She's very dead.

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The Firewheeler fires at the still-dancing SpaceMan Lux.

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"Argh! Disco inferno!"

Lux falls down dead, his feet still twitching.

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Tward Facetski attacks the ceiling of the research station. He fails to break through; however, the ceiling is severely weakened...

Monocris
BoultonPaulDefiant

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The Stellar Swordmaster attacks the Neutrino Dragon!

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Sword and laser both strike true!

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The Neutrino Dragon tumbles to the ground, finally slain!

Neutrino Dragon eliminated!

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The Swordmaster jumps down, and cuts open the dragon's belly.

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It pulls out the neutrino sample!

"Yes! There it is!"

Faction Stats

Monocris - BoultonPaulDefiant
Units: 1/8
Kills: 3

Rozur - Falk
Units: 1/8
Kills: 6

Tekent - Duerer
Units: 3/7
Kills: 9

Neutrino Dragon - Cybrandir - ELIMINATED
Effective Size: 0/5
Kills: 1

Gilbians - Bertinator
Units: 4/7
Kills: 4 (including 2 friendly fire)

Neutrino Sample:
Held by Monocris

Units in Research Station:
Gilbians: 2
Rozur: 1
Tekent: 1
Monocris: 0

Creation Stats
Spoiler
Show
Monocris

Comet Chaser
Size 2”
Armor 1d6
Move 10” flying
Power 2

2x Pewlaser: Power req 1, Use 3, Range 6”, Damage 1d6

Stellar Swordmaster
Size 3”
Armor 2d10
Move 5”
Power 6

Starblade: Power req 3, Use 4, Range melee, Damage 3d6

Mech Pistol: Power req 2, Use 4, Range 10”, Damage 2d6

Rozur

Raycannon Rover
Size 2”
Armor 1d6
Move 10”
Power 4

Raycannon: Power req 2, Use 4, Range 10”, Damage 2d6

Space Butterfly
Size 2”
Armor 1d6
Move 10” flying
Power 2

2x Antenna Gun: Power req 1, Use 3, Range 6”, Damage 1d6

Tekent

Robochief Michan
Size 3” 2"
Skill 1d10
Armor 2d10
Move 7”
Power 6 4

Cogmace: Power req 2, Use 3, Range melee, Damage 2d6

Screwgun: Power req 2, Use 4, Range 10”, Damage 2d6

Firewheeler
Size 2” 1"
Skill 1d6
Armor 1d6
Move 10” 5"
Power 4 2

Flamethrower: Power req 2, Use 3, Range 6”, Damage 2d4 fire

Heavy Gun: Rower req 2, Use 4, Range 10", Damage 2d6

Warlady's Chariot
Size 3" 2
Armor 1d10
Move 10" 5" (pulled by Firewheeler)
Power 6 4

Charioteer Lance: Power req 3, Use 4, Range melee, Damage 3d6

Neutrino Dragon - KILLED

Size 5"
Skill 1d10
Armor 2d10
Move 10” flying
Power 10

Neutrino Breath: Power req 3, Use 4, Range 8”, Damage 3d4 fire

Bite: Power req 2, Use 3, Range melee, Damage 2d6

Tail Mace: Power req 3, Use 4, Range melee, Damage 3d6

Gilbians

Feminine Shuttle
Size 2”
Armor 1d6
Move 12” flying
Power 2

2x Missile Rack: Power req 1, Use 2, Range 6”, Damage 1d10 exp
Carries 2 1 missile each, can each fire up to 1 per turn

2x Boobgun: Power req 2, Use 4, Range 10”, Damage 2d6
Overviews
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Send orders for turn 6! This will be the final turn!

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Arkbrik
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Re: Seize the Neutrinos on Amari V

Post by Arkbrik » Sat May 04, 2024 5:16 am

Turn 6

Everyone was going for the neutrino sample this turn, so I decided to run the turns simultaneously, rather than have the outcome of the battle decided by the roll for who goes first.

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The Gilbians poke at the roof of the research station from above...

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...while Tward Facetski bashes it from below.

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The roof collapses!

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The Firewheeler comes over to throw flames at the Gilbians!

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They are both burnt to a crisp.

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The Stellar Swordmaster is trying to flee the field with the neutrino sample, but Robochief Michan, the Gilbians, and the Rozur Mechanik are all trying to seize it!

Robochief Michan extends his teknikal influence to take control of the Swordmaster.

"IMPERATIVE - DELIVER THE NEUTRINOS TO THIS UNIT"

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"GRRZZT - ERROR - CIRCUITS OVERLOADED"

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Michan topples and falls to the ground, taking 1 point of Size damage. They are reduced to Effective Size 1".

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The Gilbians fly their shuttle right into the Swordmaster!

"You're going down!"

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"Out of my way!"

The mech swats the shuttle aside, and keeps going!

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But it's not home free just yet - the Rozur Mechanik swoops by to snatch the neutrino sample!

"I'll be taking that!"

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The mech holds on to the sample, while the Mechanik refuses to let go, dropping out of the Space Butterfly!

"Give me the neutrinos!"

"Never!"

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"Aaaah!"

"Get off!"

The Swordmaster manages to shake the Mechanik off, and sends them flying!

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The Mechanik comes down on their head. Fortunately their helmet keeps them safe.

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They can only watch as the Monocris mech stomps off with the neutrino sample.

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(Mechanik's POV)

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Michan gets back up, and asks the Firewheeler what is going on.

"BZZRT... STATUS REPORT?"

"NEUTRINO SAMPLE: LOST
RESEARCH STATION: SECURED
OBJECTIVES ACHIEVED: 1/2"

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Indeed, Tward Facetski is holding the research station for Tekent, with none other to contest it!

"Phew... Can I go home now?"

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The Gilbians behold the destruction brought to their world.

"At least the dragon is dead! It's a shame we didn't get all of the outsiders, though..."

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At the Monocris base, the Swordmaster pilot takes a look at the hard-won neutrino sample.

"We did it! We got the neutrinos... But SpaceMan Lux is dead! Is there any hope for Monocris now?"

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"Hey, did someone mention my name?"

"SpaceMan Lux! You're alive!"

"Of course I am! I can't miss out on Monocris rising to greatness... with the power of those neutrinos!"

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Back on Amari V, the Rozur Mechanik is still standing on their head. They can't find the motivation to do anything else. All is lost...

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But suddenly...! SpaceManSlug Caelum approaches them!

"Hey, get back on your foot, yeah?"

"Caelum?! You're not dead?"

"I'm not going down that easily. Come on, we have things to do!"

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"Monocris thinks they've won, but this isn't over, yeah!"

Results

Minor victory for Monocris
BoultonPaulDefiant

Seized the neutrino sample!

Minor victory for Tekent
Duerer

Controlled the research station!

Minor victory for the Gilbians
Bertinator

The Neutrino Dragon was slain!

Faction Stats

Monocris - BoultonPaulDefiant
Units: 1/8
Kills: 3

Rozur - Falk
Units: 1/8
Kills: 6

Tekent - Duerer
Units: 3/7
Kills: 11

Neutrino Dragon - Cybrandir - ELIMINATED
Effective Size: 0/5
Kills: 1

Gilbians - Bertinator
Units: 2/7
Kills: 4 (including 2 friendly fire)

Neutrino Sample:
Secured by Monocris

Units in Research Station:
Tekent: 1
Monocris: 0
Rozur: 0
Gilbians: 0

Overviews
Spoiler
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The crashed Star Sprinter was scavenged for parts by Mechaniks throughout the battle. By the end there was hardly anything left!
Congratulations to the victorious, and well played by all! It's been a great battle to run!

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