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Vehicular Brik Slaughter Signup (Send in orders)

Posted: Fri Apr 24, 2009 6:45 pm
by Moronstudios
The video.

Vehicular Brik Slaughter is a racing themed game. First to complete three laps wins.

The track

Overview of pentadrift circuit:
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The start/finish line
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1st and 2nd turns.
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3rd, 4th, and 5th turns.
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A toll booth that be opened at the begining of one round, then be closed for the next. If any racer smashes the booth's arm the operator will attack them the next time the come around.
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The medic station
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The crowds
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The garage (for fuel refill and car repair).
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The racers
Each car has stats.
MM" = the Max Movement a car can have
A/D" = The maximum" a car can Accelerate or Deccelerate in a turn (6/12 means car can Accel 6" or Deccel 12")
TR" = the minimum TurnRadius of a car (The turnradius also can't be less then the current speed of the car, unless it drifts or pivots)
AV = the Armour Value a a vehicle
HP = the starting (and max) Health Points of a vehicle


The peach boxcar:
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MM" = 20"
A/D" = 6/10"
TR" = 3"
AV = 1d10
HP = 20

Weapon: Homing missiles that targets closest car in sight (MM 20", TR 2")

The viking train
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MM" = 24"
A/D" = 4/12"
TR" = 4"
AV = 2d10
HP = 36

Weapon: Spear chucker (Range 36", minimum 3")

Exo dragster
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MM" = 18"
A/D" = 10/10"
TR" = 3"
AV = 1d10
HP = 15

Weapon: Sabotage bot (hook shot and chainsaw)

Civil protection bike
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MM" = 20"
A/D" = 6/14"
TR" = 1"
AV = 1d10
HP = 10

Weapon: Backseat gunner

Catain beard face
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MM" = 20"
A/D" = 5/14"
TR" = 2"
AV = 1d10
HP = 18

Weapon: Cannon (slow)

Power roller
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MM" = 18"
A/D" = 6/12"
TR" = 1"
AV = 1d10+3
HP = 18

Weapon: Sideseat gunner (poison gun)

Agent zith
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MM" = 22"
A/D" = 5/16"
TR" = 2"
AV = 1d10+3
HP = 20

Weapon: boomerang propeller (returns to vehicle)

Timmy kart
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MM" = 15"
A/D" = 15/15"
TR" = 0"
AV = 1d10-1
HP = 10

Weapon: Dropping bombs (will explode if touched and has a 1/3 change to explode if someone is within 2" at the end of a turn)

Special rules

Weapons come into play after a vehicle has finished a lap.

Drivers can not be attacked untill a vehicle has been reduced to half health, gunners are fair game.

Orders must be sent in for rounds, which is three turns each, three day limit for waiting.

For turning you have to decide whether you will pivot or drift, both require a skill roll.
-Pivoting is easier then drifting for bigger vehicles and works as it does in the 2005 rules, but can lower speed by a lot. Failure on the roll can mean slidding or tipping over
-Drifting is easier for smaller vehicles and success on the roll will lower the turnradius of a vehicle. Failure on the roll can mean increase of turn radius or oversteer.

A car must refill their fuel tank in the garage after their 1st or 2nd lap before they complete their 3rd

If a car is destroyed or hijacked the drive must complete the lap on foot and run to the garage.

Tips
Hijacking is fair game, but gunners can't drive

Slow down for turns to avoid crashing

Don't worry if you're driver/gunner dies, the madic will come heal them.

The following people have called spots in this game, and have 72 hours to claim them:

1. Birdman (claimed)
2. Lrdofbricks
3. Jifel (claimed)
4. MasterEcabob (claimed)
5. Theblackdog (claimed)

Are you game?
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Posted: Fri Apr 24, 2009 7:54 pm
by IVhorseman
POWER ROLLER, DAWG.

Posted: Fri Apr 24, 2009 8:02 pm
by MasterEcabob
Viking Train FTW!

Posted: Fri Apr 24, 2009 9:28 pm
by birdman
civil protection bike!

Posted: Fri Apr 24, 2009 11:42 pm
by Elmagnifico
Exo-Dragster!

WOOT!

Posted: Sat Apr 25, 2009 1:07 am
by Natalya
Agent Zith?

Posted: Sat Apr 25, 2009 6:27 am
by Theblackdog
Peach Boxcar, please.

Posted: Sat Apr 25, 2009 7:14 am
by jifel
Sigh...
Civil protection bike!
Is it possible to convince the crowd to help you?

jifel

Posted: Sat Apr 25, 2009 7:28 am
by birdman
uh, jifel? already called it.

Posted: Sat Apr 25, 2009 7:43 am
by jifel
birdman wrote:uh, jifel? already called it.
Oops. Captain Beardface, then.

jifel

Posted: Sat Apr 25, 2009 8:15 am
by Moronstudios
That leaves us waiting for Lrdofbricks to claim the Timmy kart.

Posted: Sat Apr 25, 2009 1:04 pm
by Moronstudios
As all spots but one are taken I will show the randomly selected starting postions of each vehicle.
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P.S the train and dragster will hit the medic station if they just go strait.

It is okay to send in orders now (no time limit for now).

Posted: Sat Apr 25, 2009 1:47 pm
by pesgores
This looks very promising.

Posted: Sat Apr 25, 2009 2:43 pm
by MasterEcabob
What's the turn order?

Posted: Sat Apr 25, 2009 2:46 pm
by Moronstudios
MasterEcabob wrote:What's the turn order?
All vehicles will be moved at the same time.
On turns I need to I will roll inititive for the vehicles for those turns, otherwise there won't be a need for turn order