Vehicular Brik Slaughter Signup (Send in orders)
Posted: Fri Apr 24, 2009 6:45 pm
The video.
Vehicular Brik Slaughter is a racing themed game. First to complete three laps wins.
The track
Overview of pentadrift circuit:

The start/finish line

1st and 2nd turns.

3rd, 4th, and 5th turns.

A toll booth that be opened at the begining of one round, then be closed for the next. If any racer smashes the booth's arm the operator will attack them the next time the come around.

The medic station

The crowds


The garage (for fuel refill and car repair).

The racers
Each car has stats.
MM" = the Max Movement a car can have
A/D" = The maximum" a car can Accelerate or Deccelerate in a turn (6/12 means car can Accel 6" or Deccel 12")
TR" = the minimum TurnRadius of a car (The turnradius also can't be less then the current speed of the car, unless it drifts or pivots)
AV = the Armour Value a a vehicle
HP = the starting (and max) Health Points of a vehicle
The peach boxcar:

MM" = 20"
A/D" = 6/10"
TR" = 3"
AV = 1d10
HP = 20
Weapon: Homing missiles that targets closest car in sight (MM 20", TR 2")
The viking train

MM" = 24"
A/D" = 4/12"
TR" = 4"
AV = 2d10
HP = 36
Weapon: Spear chucker (Range 36", minimum 3")
Exo dragster

MM" = 18"
A/D" = 10/10"
TR" = 3"
AV = 1d10
HP = 15
Weapon: Sabotage bot (hook shot and chainsaw)
Civil protection bike

MM" = 20"
A/D" = 6/14"
TR" = 1"
AV = 1d10
HP = 10
Weapon: Backseat gunner
Catain beard face

MM" = 20"
A/D" = 5/14"
TR" = 2"
AV = 1d10
HP = 18
Weapon: Cannon (slow)
Power roller

MM" = 18"
A/D" = 6/12"
TR" = 1"
AV = 1d10+3
HP = 18
Weapon: Sideseat gunner (poison gun)
Agent zith

MM" = 22"
A/D" = 5/16"
TR" = 2"
AV = 1d10+3
HP = 20
Weapon: boomerang propeller (returns to vehicle)
Timmy kart

MM" = 15"
A/D" = 15/15"
TR" = 0"
AV = 1d10-1
HP = 10
Weapon: Dropping bombs (will explode if touched and has a 1/3 change to explode if someone is within 2" at the end of a turn)
Special rules
Weapons come into play after a vehicle has finished a lap.
Drivers can not be attacked untill a vehicle has been reduced to half health, gunners are fair game.
Orders must be sent in for rounds, which is three turns each, three day limit for waiting.
For turning you have to decide whether you will pivot or drift, both require a skill roll.
-Pivoting is easier then drifting for bigger vehicles and works as it does in the 2005 rules, but can lower speed by a lot. Failure on the roll can mean slidding or tipping over
-Drifting is easier for smaller vehicles and success on the roll will lower the turnradius of a vehicle. Failure on the roll can mean increase of turn radius or oversteer.
A car must refill their fuel tank in the garage after their 1st or 2nd lap before they complete their 3rd
If a car is destroyed or hijacked the drive must complete the lap on foot and run to the garage.
Tips
Hijacking is fair game, but gunners can't drive
Slow down for turns to avoid crashing
Don't worry if you're driver/gunner dies, the madic will come heal them.
The following people have called spots in this game, and have 72 hours to claim them:
1. Birdman (claimed)
2. Lrdofbricks
3. Jifel (claimed)
4. MasterEcabob (claimed)
5. Theblackdog (claimed)
Are you game?

Vehicular Brik Slaughter is a racing themed game. First to complete three laps wins.
The track
Overview of pentadrift circuit:

The start/finish line

1st and 2nd turns.

3rd, 4th, and 5th turns.

A toll booth that be opened at the begining of one round, then be closed for the next. If any racer smashes the booth's arm the operator will attack them the next time the come around.

The medic station

The crowds


The garage (for fuel refill and car repair).

The racers
Each car has stats.
MM" = the Max Movement a car can have
A/D" = The maximum" a car can Accelerate or Deccelerate in a turn (6/12 means car can Accel 6" or Deccel 12")
TR" = the minimum TurnRadius of a car (The turnradius also can't be less then the current speed of the car, unless it drifts or pivots)
AV = the Armour Value a a vehicle
HP = the starting (and max) Health Points of a vehicle
The peach boxcar:

MM" = 20"
A/D" = 6/10"
TR" = 3"
AV = 1d10
HP = 20
Weapon: Homing missiles that targets closest car in sight (MM 20", TR 2")
The viking train

MM" = 24"
A/D" = 4/12"
TR" = 4"
AV = 2d10
HP = 36
Weapon: Spear chucker (Range 36", minimum 3")
Exo dragster

MM" = 18"
A/D" = 10/10"
TR" = 3"
AV = 1d10
HP = 15
Weapon: Sabotage bot (hook shot and chainsaw)
Civil protection bike

MM" = 20"
A/D" = 6/14"
TR" = 1"
AV = 1d10
HP = 10
Weapon: Backseat gunner
Catain beard face

MM" = 20"
A/D" = 5/14"
TR" = 2"
AV = 1d10
HP = 18
Weapon: Cannon (slow)
Power roller

MM" = 18"
A/D" = 6/12"
TR" = 1"
AV = 1d10+3
HP = 18
Weapon: Sideseat gunner (poison gun)
Agent zith

MM" = 22"
A/D" = 5/16"
TR" = 2"
AV = 1d10+3
HP = 20
Weapon: boomerang propeller (returns to vehicle)
Timmy kart

MM" = 15"
A/D" = 15/15"
TR" = 0"
AV = 1d10-1
HP = 10
Weapon: Dropping bombs (will explode if touched and has a 1/3 change to explode if someone is within 2" at the end of a turn)
Special rules
Weapons come into play after a vehicle has finished a lap.
Drivers can not be attacked untill a vehicle has been reduced to half health, gunners are fair game.
Orders must be sent in for rounds, which is three turns each, three day limit for waiting.
For turning you have to decide whether you will pivot or drift, both require a skill roll.
-Pivoting is easier then drifting for bigger vehicles and works as it does in the 2005 rules, but can lower speed by a lot. Failure on the roll can mean slidding or tipping over
-Drifting is easier for smaller vehicles and success on the roll will lower the turnradius of a vehicle. Failure on the roll can mean increase of turn radius or oversteer.
A car must refill their fuel tank in the garage after their 1st or 2nd lap before they complete their 3rd
If a car is destroyed or hijacked the drive must complete the lap on foot and run to the garage.
Tips
Hijacking is fair game, but gunners can't drive
Slow down for turns to avoid crashing
Don't worry if you're driver/gunner dies, the madic will come heal them.
The following people have called spots in this game, and have 72 hours to claim them:
1. Birdman (claimed)
2. Lrdofbricks
3. Jifel (claimed)
4. MasterEcabob (claimed)
5. Theblackdog (claimed)
Are you game?

