Vehicular Brik Slaughter Round 11
Posted: Sat May 23, 2009 12:41 pm
Round 11, Turn 1
Please note the and rolled a few 1s while rolling turning skill rolls
The peach made it safely to the garage.

Agent and Vikings, the launcher was loaded

The roller's steering stopped working.

Zith's propeller hit the train again, but failed to overcome its armour.

Round 11, Turn 2
The roller's steering kicked in, a little too sharply.

The Peach's car was replaced.

Zith took the turn rather well. The viking messed up and lost their chance to fire.

Round 11, Turn 3
The Power Roller straightened out.

As Zith was more the 6 inches from passing the peach, the Peach stayed in the pits.

The train fixed its course.

And ruined Zith.

Overview.

Car speeds, places, and health
1st: Power roller: 12" (14/18 HP)
2nd: Peach boxcar: 0" (19/20 HP)
3rd: Agent zith: 12" (9/20 HP)
4th: Train: 7" (13/36 HP)
Everyone else: eliminated.
Please note the and rolled a few 1s while rolling turning skill rolls
The peach made it safely to the garage.

Agent and Vikings, the launcher was loaded

The roller's steering stopped working.

Zith's propeller hit the train again, but failed to overcome its armour.

Round 11, Turn 2
The roller's steering kicked in, a little too sharply.

The Peach's car was replaced.

Zith took the turn rather well. The viking messed up and lost their chance to fire.

Round 11, Turn 3
The Power Roller straightened out.

As Zith was more the 6 inches from passing the peach, the Peach stayed in the pits.

The train fixed its course.

And ruined Zith.

Overview.

Car speeds, places, and health
1st: Power roller: 12" (14/18 HP)
2nd: Peach boxcar: 0" (19/20 HP)
3rd: Agent zith: 12" (9/20 HP)
4th: Train: 7" (13/36 HP)
Everyone else: eliminated.