Road rage 1st

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Moronstudios
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Road rage 1st

Post by Moronstudios » Sat Jun 27, 2009 5:32 pm

In the style of TTR the vehicles moved first. The miners tryed to ram the mid-evils but were blocked by the CP.
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An obstacle appeared.
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As I got orders for the CP quickest they went first, they were unable to target mid-evils.

The shot their bolters at the miners.
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And destroyed the back hatch.
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The breakouts went next.
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The sideseat rolled well for skill
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And took out a turret guy.
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The miners shot their bolter at the mid-evils to no effect and the turret took aim at the CP
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Because of tread damage the CP tank can move at a max of 18 inches and will slide 2" left each round.
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Overview.
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Vehicle speeds
CP: 18"
Mid-evil raiders: 7"
Miners: 20"
Breakouts: 14"

Turn order will be the order that orders are sent in.
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Post by Olothontor » Sat Jun 27, 2009 6:35 pm

Damn. Turn one, I'm already in pieces. Nice round.

Also, nice GIMP effects. Use them a lot myself :)
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Post by jifel » Sat Jun 27, 2009 7:48 pm

Aaagh! shot of my back door, will you? That other track is going next!

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Post by Olothontor » Sat Jun 27, 2009 9:11 pm

Hey, I wasn't aiming fro the backdoor! You better bet I was taking potshots at your miner manning the turret!
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Post by Moronstudios » Sat Jun 27, 2009 9:19 pm

Olothontor wrote:Hey, I wasn't aiming fro the backdoor! You better bet I was taking potshots at your miner manning the turret!
I thought you were shooting at the tank in general, the back door just seemed like what you logical would hit.
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Post by Olothontor » Sat Jun 27, 2009 9:24 pm

From the side bolters, yeah, that makes sense. I was kinda kidding, you didn't misinterpret my orders or anything. :P
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Post by RJ » Sun Jun 28, 2009 3:13 am

OMG! a parv style brikrace! <a href='http://tinyurl.com/y42zurt'>alot</a> better than vehcular brik slaughter
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Post by tahthing » Sun Jun 28, 2009 5:06 am

vehcular brik slaghter+multiple minifigs on teams = win
this removes the track though and is just the same everly turn.
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Post by RJ » Sun Jun 28, 2009 5:53 am

tahthing wrote:this removes the track though and is just the same everly turn.
This is using the scrolling landscape technique - the vehicles barely move but the world moves around them - if a vehical stopped then they would go off battlfield - you have to keep moving - that means no walking on foot
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Post by pesgores » Sun Jun 28, 2009 6:37 am

One turn and the tank is already in shambles. Lawl.
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Post by RJ » Sun Jun 28, 2009 6:44 am

according to the rule book - if half of a vehicles propulasion it destroyed (1 out of 2 tank treads) the vehicle stops immediately
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Post by Olothontor » Sun Jun 28, 2009 7:24 am

Maybe it's a specialized TTR ruling, since we're all moving so fast? Momentum? I dunno...
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Post by Moronstudios » Sun Jun 28, 2009 7:53 am

RJ wrote:according to the rule book - if half of a vehicles propulasion it destroyed (1 out of 2 tank treads) the vehicle stops immediately
Don't forget that it's the wheels that turn the treads, and they are still all on the tank.
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Post by Almighty Benny » Sun Jun 28, 2009 9:32 am

nice special effects, Moron!

I love vehicle battles
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Post by Strana » Sun Jun 28, 2009 10:11 am

awesome so far. shoot at me will yah, chorus of battle yells reupt, but which one to go after.
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