Peach hill (all spots taken)
Posted: Wed Jul 08, 2009 3:07 pm
http://www.youtube.com/watch?v=QxnXYzY1 ... annel_page
The goal of this game is to get as many points as possible, how much points you get from certain actions is to you to figure out.
The teams for this battle is squads of four, three normal minifig and a character. Characters have 20 health, improved stats, and a special ability. If a squad's character dies the squad will go into confusion.
Turn order will be the order that the players send in orders, there is a 48 hour limit for sending in orders. Make sure to send in blanket orders that will satisfy several turns at first, and then send more specific instructions when you want.
Jifel andh Olothontor have reserve spots, and have 48 hours to claim them in.
The Squads (The three normal minifigs of a squad stand infront of the character.)
The miners (taken)

Character's ability: To turn weapons into metal and metal into turrets (3 max).
MERCs (taken)

Character's ability: To turn invisible up to four times , (Will lose invisibility when she attacks someone, she is not silent while invisible, gets another time to be invisible for every time she kills a character)
Civil Protection

Character's ability: To teleport 3" each turn (even though solid objects, but not into)
Pirates (taken)

Character's ability: Gets rerolls for rolling to hit with ranged attacks for every kill he gets.
Droids (taken)

Character's ability: May use his action to rebuild dead droids.
The hunters. (taken)

Character's ability: May disrupt the action of any minifig within 4".
Mafia (taken)

Character's ability: 2 ranged attacks per turn.
The Green Questers (taken)

Character's ability: May target a minifig with a ranged attack, getting +1 to hit for every turn he targets said minifig. (He can only move 1" per turn while he targets)
The goal of this game is to get as many points as possible, how much points you get from certain actions is to you to figure out.
The teams for this battle is squads of four, three normal minifig and a character. Characters have 20 health, improved stats, and a special ability. If a squad's character dies the squad will go into confusion.
Turn order will be the order that the players send in orders, there is a 48 hour limit for sending in orders. Make sure to send in blanket orders that will satisfy several turns at first, and then send more specific instructions when you want.
Jifel andh Olothontor have reserve spots, and have 48 hours to claim them in.
The Squads (The three normal minifigs of a squad stand infront of the character.)
The miners (taken)

Character's ability: To turn weapons into metal and metal into turrets (3 max).
MERCs (taken)

Character's ability: To turn invisible up to four times , (Will lose invisibility when she attacks someone, she is not silent while invisible, gets another time to be invisible for every time she kills a character)
Civil Protection

Character's ability: To teleport 3" each turn (even though solid objects, but not into)
Pirates (taken)

Character's ability: Gets rerolls for rolling to hit with ranged attacks for every kill he gets.
Droids (taken)

Character's ability: May use his action to rebuild dead droids.
The hunters. (taken)

Character's ability: May disrupt the action of any minifig within 4".
Mafia (taken)

Character's ability: 2 ranged attacks per turn.
The Green Questers (taken)

Character's ability: May target a minifig with a ranged attack, getting +1 to hit for every turn he targets said minifig. (He can only move 1" per turn while he targets)