Castle: One open spot (Round Complete)
Posted: Wed Jul 22, 2009 2:35 pm
This is a largish forum war based on Lego's Castle line. It involves sieging a bridge and will need 9 players, seven to eight of whom, I believe I already have signed up. All players from Hatwinian Wars will get a spot. You win by completing 2 goals.
SPOTS:
Crown Foot (Sir Jaime), Crown Garrison (The King), Dwarves
Goals: Kill one Troll and one Skellie hero. Hold the Center of the Bridge for five rounds. Kill the Secret Faction.
Skellie Foot (Necromancer), Skellie Special (Witch), Dragon and Wraith
Goals: Kill one Troll Hero. Kill two of the Royals. Take the Greater Tower.
Troll Foot (Troll Leader 1), Troll Elite (Troll Leader 2), Three Dragons
Goals: Kill one Skellie Hero. Remove three gold bricks from the bridge. Take the Lesser Tower.
Those are the teams, with one hero per team. Each hero can make two attacks/two spells per turn. The last spot on each is the 'reinforcement' team, who can enter the battle anytime from Turn 2 onwards, and spawn anywhere on their side's light carpet section. Natayla, having been promised a Secret Faction, instead gets first pick of any team she wants.

The battlefield. The dark area is water, which only flying units can cross. Giant Trolls can wade through at half-movement. Little riverboats are hidden on either side.

The King's Bridge stands between the Troll Realm and the Necromancer's Realm. The ballista on the larger tower is usable.

The King and his bodyguards. The King controls all troops on the bridge, and the mounted knights on either side. Also, this team includes the four royals.

The Great Tower, with a ballista, the Queen, a princess, and two golden bricks. The drawbridge must be lowered to cross.

The Lesser Tower has one princess and two gold bricks, but no drawbridge.

Sir Jaime is the leader of the Crown Foot. (Points for guessing the reference)

He commands these troops, minus the mounted knight...

And these, minus the other mounted knight.

The Troll Elite includes three Great Trolls, three troll archers, and a Troll Leader, on a wolf.

The Troll Foot has a Troll Leader, six shielded trolls, and eight without.

The Necromancer's Skellie Foot has a lot of skeletons, and the Necromancer, who can revive units, shoot fire/lightning, and other things you can come up with, if they're awesome enough.

The Witch can do the same as the Necromancer, but is better at reviving and less skilled at lightning/fire. She has two elite archers, a few non-elites, three mounted skellies, a lesser wizard, who can do the normal magic stuff, and several zombies, who revive those they kill as more zombies.

Reinforcement Dwarves: the golden helmet is the Hero, and all dwarves with two weapons may attack twice per turn.

Reinforcement Dragons: for the Trolls, and they all fly/shoot fire. No hero, though.

Reinforcement Dragon and Wraith: The dragon can maul figs with its tail, claws, mouth, etc, is stronger than the other dragons, and flies. It has no breath attack. The Wraith is a Hero, and is pretty strong.

Overview.
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SPOTS:
Crown Foot (Sir Jaime), Crown Garrison (The King), Dwarves
Goals: Kill one Troll and one Skellie hero. Hold the Center of the Bridge for five rounds. Kill the Secret Faction.
Skellie Foot (Necromancer), Skellie Special (Witch), Dragon and Wraith
Goals: Kill one Troll Hero. Kill two of the Royals. Take the Greater Tower.
Troll Foot (Troll Leader 1), Troll Elite (Troll Leader 2), Three Dragons
Goals: Kill one Skellie Hero. Remove three gold bricks from the bridge. Take the Lesser Tower.
Those are the teams, with one hero per team. Each hero can make two attacks/two spells per turn. The last spot on each is the 'reinforcement' team, who can enter the battle anytime from Turn 2 onwards, and spawn anywhere on their side's light carpet section. Natayla, having been promised a Secret Faction, instead gets first pick of any team she wants.

The battlefield. The dark area is water, which only flying units can cross. Giant Trolls can wade through at half-movement. Little riverboats are hidden on either side.

The King's Bridge stands between the Troll Realm and the Necromancer's Realm. The ballista on the larger tower is usable.

The King and his bodyguards. The King controls all troops on the bridge, and the mounted knights on either side. Also, this team includes the four royals.

The Great Tower, with a ballista, the Queen, a princess, and two golden bricks. The drawbridge must be lowered to cross.

The Lesser Tower has one princess and two gold bricks, but no drawbridge.

Sir Jaime is the leader of the Crown Foot. (Points for guessing the reference)

He commands these troops, minus the mounted knight...

And these, minus the other mounted knight.

The Troll Elite includes three Great Trolls, three troll archers, and a Troll Leader, on a wolf.

The Troll Foot has a Troll Leader, six shielded trolls, and eight without.

The Necromancer's Skellie Foot has a lot of skeletons, and the Necromancer, who can revive units, shoot fire/lightning, and other things you can come up with, if they're awesome enough.

The Witch can do the same as the Necromancer, but is better at reviving and less skilled at lightning/fire. She has two elite archers, a few non-elites, three mounted skellies, a lesser wizard, who can do the normal magic stuff, and several zombies, who revive those they kill as more zombies.

Reinforcement Dwarves: the golden helmet is the Hero, and all dwarves with two weapons may attack twice per turn.

Reinforcement Dragons: for the Trolls, and they all fly/shoot fire. No hero, though.

Reinforcement Dragon and Wraith: The dragon can maul figs with its tail, claws, mouth, etc, is stronger than the other dragons, and flies. It has no breath attack. The Wraith is a Hero, and is pretty strong.

Overview.
Send order in as you sign up!