Page 1 of 1

SteamTide - Round 02

Posted: Fri Jul 24, 2009 2:13 pm
by Olothontor
Tyrn ran up to the window and evaluated the situation. They were advancing fast, and the half of the Clockie force that was most threatening was mounted and approaching fast. Thinking quickly, he took aim for the nearest one.

http://images1f.snapfish.com/232323232% ... 8335nu0mrj

"Have some of this, you son of a wristwatch!" The shot hit the Clockwork Skeleton Hero, but did not seem to phase it in the least.

http://images1f.snapfish.com/232323232% ... 9335nu0mrj

The rest of the Daft Mariner's crew filed into the ruin, and found that most of them had no line of sight. Sylus, however, found himself right by the window Tyrn used, and took his opportunity to blast away some Clockies.

http://images1f.snapfish.com/232323232% ... 2335nu0mrj

http://images1f.snapfish.com/232323232% ... 3335nu0mrj

Isiah had other plans, however...

http://images1f.snapfish.com/232323232% ... 7335nu0mrj

The Clockies continued to advance menacingly, threatening to overtake the loosely defended ruins. The Clockwork Riders move into the entrenchment, using their action to look around. They find nothing more than the mortar cannon, a dangerous looking explosive shell, and the steam-turret that Tyrn had discovered the turn before.

http://images1f.snapfish.com/232323232% ... 2335nu0mrj

Their Hero stood and contemplated his undead state, having not received any orders.

The Storm Skeletons moved forward and once again took potshots at the ruins, only to find that their quarry's cover was too much for their sorry blunderbusses.

http://images1f.snapfish.com/232323232% ... 2335nu0mrj

A mysterious whirring noise fills the air... as the Will-O-Wisp appears! Drawn by the sounds of battle from an aerial patrol of the area, it moves in swiftly and fires on the Clockwork Storm Skeletons, destroying one.

http://images1f.snapfish.com/232323232% ... 8335nu0mrj

I apologize for the crappy photos. I knew if I didn't do it now, I wouldn't for another week, so I was forced to use my cameraphone.

EDIT: Why the f*ck doesn't [img] work?

Posted: Fri Jul 24, 2009 2:22 pm
by Massam
I've found that happens sometimes...I don't know why.
Do you normally host images there?
obviously not...bad. Use photobucket. That might help.

Posted: Fri Jul 24, 2009 2:23 pm
by Olothontor
Snapfish? No. Normally on either Flickr or Photobucket. Only Snapfish this time because I had to use my phone instead of a real camera.

Posted: Fri Jul 24, 2009 2:25 pm
by Massam
That might be it. maybe...download the pics from snapfish, and then rehost them on flikr. That might do the trick.

Posted: Fri Jul 24, 2009 2:29 pm
by Olothontor
Gah. Their too crappy to be worth that...

http://www5.snapfish.com/launchslidesho ... EntryIDX=1

Maybe... a slideshow? Ignoring the first three pictures.

Posted: Fri Jul 24, 2009 2:41 pm
by Elmagnifico
Okay...

Who's controlling the Will O The Wisp?

PS find something to stand for OT, and it's acronym will be WOTWOT.

Re: SteamTide - Round 02

Posted: Fri Jul 24, 2009 2:43 pm
by stubby
Olothontor wrote:EDIT: Why the f*ck doesn't [img] work?
The img tag is coded to work for links that end in image extensions, e.g., .jpg or .png etc. Some security thing. If a website doesn't give you nice neatly formatted image urls, it breaks the img tag.

Posted: Fri Jul 24, 2009 2:45 pm
by Massam
Ah

Re: SteamTide - Round 02

Posted: Fri Jul 24, 2009 2:57 pm
by Olothontor
stubby wrote:
Olothontor wrote:EDIT: Why the f*ck doesn't [img] work?
The img tag is coded to work for links that end in image extensions, e.g., .jpg or .png etc. Some security thing. If a website doesn't give you nice neatly formatted image urls, it breaks the img tag.
Effing failure. Thanks.