The Battle of Nowhere Signup
Posted: Sun Aug 02, 2009 6:57 am
Nowhere is a small town south of the mountains that nobody really cares about. It has no strategic value whatsoever. In fact, the battle might never have ocurred, had the LWAR command juggernaught's Tyredium circutry not decided to die while passing the outskirts.
In this forum battle, you will control one of five squads of three minifigs. Each squad has a special Character, each with a special ability, similar to Moron's Peach Hill battle. This battle was closely inspired by Peach Hill. Anyway, all five squads start off inside the LWAR jug, and may proceed from there as they wish. The first objective is to get out of Nowhere without dying. Certain actions will award you Points, which will be revealed later. At the moment, all you need to know is that you need a vehicle to escape, and you get 50 points for each minifig on your team that leaves town alive. Pictures of town pending. Armaments are given from left to right. Just a warning, weapon noise will be a factor here.

Blue Squad (Benkim123)
Medik Kit, SMG, Chainsword*, Silenced Pistol, Rifle
Character's ability: Can perform one Heroic Feat of the Action Hero clique per turn. A crit. fail on any roll will result in loss of ability.

Orange Squad (Ragriz 25th)
Pistol, Stick Grenade, Sniper Rifle, Pistol, Stick Grenade
Character's ability: For each friendly minifig within 1in., gets +2 to all dice rolls.

Green Squad (silent-sigfig)
Metal Detector*, Hatchet, Jade Katana, Radio Control Device, Crossbow
Character's ability: -4 on all Detection rolls.

White Squad (lrdofbricks)
Pipe Bomb, Buzzsaw, Kemikal Weapon, Rifle
Character's ability: All squadmates get +2 to combat rolls while he is still alive.

Black Squad (warhead)
Pistol, Pistol, Flamethrower, Buzzsaw, Buzzsaw
Character's ability: His weapon gets +2in. range.
Those of you who got awards in Project: Reeve, you each get secret factions. I'll PM you yours later.
In this forum battle, you will control one of five squads of three minifigs. Each squad has a special Character, each with a special ability, similar to Moron's Peach Hill battle. This battle was closely inspired by Peach Hill. Anyway, all five squads start off inside the LWAR jug, and may proceed from there as they wish. The first objective is to get out of Nowhere without dying. Certain actions will award you Points, which will be revealed later. At the moment, all you need to know is that you need a vehicle to escape, and you get 50 points for each minifig on your team that leaves town alive. Pictures of town pending. Armaments are given from left to right. Just a warning, weapon noise will be a factor here.

Blue Squad (Benkim123)
Medik Kit, SMG, Chainsword*, Silenced Pistol, Rifle
Character's ability: Can perform one Heroic Feat of the Action Hero clique per turn. A crit. fail on any roll will result in loss of ability.

Orange Squad (Ragriz 25th)
Pistol, Stick Grenade, Sniper Rifle, Pistol, Stick Grenade
Character's ability: For each friendly minifig within 1in., gets +2 to all dice rolls.

Green Squad (silent-sigfig)
Metal Detector*, Hatchet, Jade Katana, Radio Control Device, Crossbow
Character's ability: -4 on all Detection rolls.

White Squad (lrdofbricks)
Pipe Bomb, Buzzsaw, Kemikal Weapon, Rifle
Character's ability: All squadmates get +2 to combat rolls while he is still alive.

Black Squad (warhead)
Pistol, Pistol, Flamethrower, Buzzsaw, Buzzsaw
Character's ability: His weapon gets +2in. range.
Those of you who got awards in Project: Reeve, you each get secret factions. I'll PM you yours later.