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The Agrajag Rebellion - Signup and Turn 0

Posted: Thu Aug 06, 2009 8:26 am
by Arkbrik
Fed up with being pushed around by their military government, the civilians of the space colony Agrajag rise up in rebellion. They strike a deal with interplanetary smugglers to support them with weapons.

The Agrajag military command are determined to crush the rebellion before it grows out of control, and despatches a search-and-destroy force with elements from the army and the air force.


There are four spots in this forum battle:

Rebels (lrdofbricks)
Smugglers (Theblackdog)
Army (Elmagnifico)
Air force (muffinman42)


This battle will not use the normal order system. When you post to claim a faction, write your orders for the first turn into the same post. The factions will then take their turns in the sequence that their orders were posted. This gives you some ability to react to the actions of those going before you. This order system will be used for all turns, meaning that the sequence in which the orders are made and carried out can differ between turns.

-The factions-

Rebels (lrdofbricks)
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The rebels have erected a makeshift base on the outskirts of town. They have ten minifigs but very little weapons (one chainsaw, one pistol). But they also have a chest full of money, to buy weapons from the smugglers. Allied to the smugglers.

Primary Objective: Defeat the army.

Secondary Objective: Defeat the air force.


Smugglers (Theblackdog)
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The smugglers have a cargo spaceship, crewed by two, armed with two sponson guns and four guided missiles. It carries plenty of weapons to sell to the rebels. The spaceship is relatively slow and can only pivot 45 degrees per turn. Allied to the rebels.

Primary Objective: Deliver the weapons to the rebels and load the money chest onto the ship.

Secondary Objective: Escape with the money chest from either short board edge.


Army (Elmagnifico)
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The army is well-equipped and consists of a Hero, a medik, two troopers and a Dreadnut. Allied to the air force.

Primary Objective: Defeat the rebels.

Secondary Objective: Destroy the rebel base.


Air force (muffinman42)
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The air force has two fast and agile fighters. Both are armed with twin guns. Allied to the army.

Primary Objective: Hinder the weapons from being delivered to the rebels.

Secondary Objective: Defeat the smugglers.


-Overviews-

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Posted: Thu Aug 06, 2009 8:49 am
by muffinman42
ill take the air-force.

Posted: Thu Aug 06, 2009 9:13 am
by Arkbrik
When you post to claim a faction, write your orders for the first turn into the same post.
Your orders?

Posted: Thu Aug 06, 2009 9:16 am
by muffinman42
what so the enemy can see them? nooo im gonna PM them.

Posted: Thu Aug 06, 2009 9:26 am
by Arkbrik
As I wrote, the idea with posting your orders instead of PMing them is to give the other players a chance to react to them. Since you posted first, you will have first turn so the enemy can't foil your plans.
muffinman42 wrote:fly one of the fighters forward so thats it can fire on the rebels.
if theres still some of them alive have the second fighter's pilot say his prayers and good byes to his family before going into a kamakazi dive into the rebels.
Nice.

Posted: Thu Aug 06, 2009 10:21 am
by Elmagnifico
Army please.

Have my troopers sprint foward and fire their guns at any rebels that survive Muffinman's attack. The Dreadnut should target the armed rebels specifically.

Posted: Thu Aug 06, 2009 11:59 am
by Theblackdog
Smugglers please.

Have the ship move forward and fire both sponson guns at the nearest fighter if in range. If the fighter survives, launch a single missile at it. Launch another missile at the Army troops.

Posted: Thu Aug 06, 2009 1:52 pm
by lrdofbricks
rebels please.

have the armed men go into cover and have everyone else take the cash to the smugglers and see what they can buy.

Posted: Thu Aug 06, 2009 1:59 pm
by muffinman42
oh i get it.
its a compition of not just brikwars skill but also of getting in fast.

Posted: Thu Aug 06, 2009 2:06 pm
by Arkbrik
Sweet, all spots are taken. Battle will soon commence.