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The Agrajag Rebellion - Turn 1

Posted: Thu Aug 06, 2009 4:05 pm
by Arkbrik
Turn 1

Air force - muffinman42


A fighter opens fire on on the rebels.

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One rebel dies.

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The other fighter is going for a more unusual tactic. "Bye captain... I love you... especially your biceps..."

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KRAKOOM! Three rebels and one pilot dead in one fell swoop, not bad!

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Army - Elmagnifico

The army can't get within range of any (living) rebels, so they sprint instead of shooting.

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Smugglers - Theblackdog

The smugglers' ship moves forward. Sponsons are out of range, but two missiles are launched.

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One missile strikes a fighter, causing some damage.

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The other missile hits the army. The hero survives, but the medik and a trooper are killed.

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Rebels - lrdofbricks

The six surviving rebels move out of their base. One picks up the weapons...

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...the others take the money chest towards the smugglers' ship, shouting "Oi! We have cash for you!"

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Surviving units

Air force: 1/2
Army: 3/5
Smugglers: 2/2
Rebels: 6/10

Overviews

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Post your Turn 2 orders!

Posted: Thu Aug 06, 2009 5:51 pm
by lrdofbricks
forget the pm.

get the best longrange weapons we can and a explosive for the cash. attack the army with everything, focusing on the dreadnought at least with the explosive.

smugglers, please take out their air force

Posted: Thu Aug 06, 2009 6:14 pm
by Elmagnifico
If the dreadnaught survives that, have it jump over the wreckage and squish as many rebels as possible, as well as pacify any remainders with the cannons

Everybody else keeps sprinting.

Posted: Thu Aug 06, 2009 8:17 pm
by Almighty Benny
Aren't Agrajag rebellions by definition doomed to failure?

Posted: Fri Aug 07, 2009 12:01 am
by Arkbrik
Yes. Yes they are.

Posted: Fri Aug 07, 2009 6:13 am
by Theblackdog
The smuggler ship lands behind the building, so that the building is between the ship and the Army forces. The smugglers hand out their most powerful weapons to the rebel forces, and tell the rebels to load the gold into their ship. They rotate the sponson guns upward, so that they can make a Response Attack on the fighter if it tries to overfly the ship, or crash into it.

Posted: Sat Aug 08, 2009 7:18 am
by Arkbrik
muffinman42, I arbitrarily give you three hours and forty minutes to post your orders.

EDIT: Ignore previous statement, I won't have time to do the turn today.

Posted: Sat Aug 08, 2009 2:00 pm
by Arkbrik
muffinman42, I arbitrarily give you twelve hours to post your orders.

Posted: Sat Aug 08, 2009 9:51 pm
by Dr. Vlad
If he flunks out can I have his group? :)

Posted: Sun Aug 09, 2009 2:25 am
by Arkbrik
Sure. It's been twelve hours now, so I give you four hours and thirty minutes to post orders.