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The Agrajag Rebellion - Turn 3

Posted: Mon Aug 10, 2009 10:27 am
by Arkbrik
Turn 3

Smugglers - Theblackdog


The ship rises from the ground and opens fire at the fighter. It misses.

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The smugglers try to ram the fighter, but it dodges the ponderous ship.

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The smugglers launch their last missiles.

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The dreadnut is hit, but takes no damage.

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Air force - Dr. Vlad

The fighter goes for the ship's engine, weapons blazing...

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...and then there is an impact.

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With the engine lost, the smugglers' ship crashes into the rebel base. The ship won't fly again, but it is still intact and can fire its sponson guns.

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The fighter goes down among the rebels, killing two of them. The pilot is also dead. The air force is defeated.

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Rebels - lrdofbricks

The rebels move towards the army, shooting and missing. Dynamites are out of range.

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Army - Elmagnifico

The army rushes at the rebels, also shooting and missing.

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The dreadnut starts ripping and shooting the smuggler ship, causing some damage.

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Surviving units

Smugglers: 2/2
Air force: 0/2
Rebels: 3/10
Army: 3/10

Overviews

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Post your turn 4 orders!

Posted: Mon Aug 10, 2009 10:36 am
by lrdofbricks
throw a stick of dynamite at the army, 1 at the dreadnought. then shoot any surving army.

Posted: Mon Aug 10, 2009 11:25 am
by Bragallot
No, not the smugglers! I saw it coming that something was going to crash on the rebels :(

Posted: Mon Aug 10, 2009 1:08 pm
by Dr. Vlad
Haha! Yes! I took that stupid thing out! :D

Not only have I completed my secondary objective, but the airforce has taken out more dudes than the army :)

Posted: Mon Aug 10, 2009 3:48 pm
by Arkbrik
Actually your secondary objective is to defeat the smugglers, which you have not done since they both are alive.

Posted: Mon Aug 10, 2009 6:19 pm
by Dr. Vlad
I disabled the ship didn't I? :?

Posted: Tue Aug 11, 2009 10:48 am
by Theblackdog
Open fire on the army ground troops w/sponson guns. If there are no ground troops left, shoot at the Dreadnut.

Posted: Tue Aug 11, 2009 12:59 pm
by Elmagnifico
If anybody survives all that, shoot at the Rebels, but spare one with explosives. The Dreadnut, if still functional, should pick up the rebel with the explosives and throw him at the ship's guns. If said rebel doesn't have any explosives, just ram his posterior up the gunbarrels.