Crisis in the Mountains: Sign-up and Top Thread
Posted: Tue Oct 06, 2009 8:46 am
Here are the characters you can choose:
Blue Team:
Hunter: Can capture opponents with his net. Taken by Magic soap.
Hacker: Can deactivate mines, bombs and such.
Medic: Heals allies. Can use light ranged weapons. Taken by Cpt Zipps.
Cyborg Heavy: Superhuman strength, can use heavy ranged weapons. Taken by RJ
Soldier: Can use any kind of weaponry. Taken by Jaeman
Tactician: Plants spawn points.
Red Team:
Rocketeer: Gets a skill bonus when using a heavy weapon. Taken by lrdofbricks
Scout: Spots spies or traps. Can use a shotgun. Taken by Cpl Halan
Experienced Saboteur: Plants a dynamite. Has agility bonus.
Sniper: Gets a skill bonus when using a sniper. Can use anything to his advantage. Taken by Warhead.
Engineer: Builds an auto turret. Taken by benkim123
Spy: Can hide anywhere. Taken by Dr Vlad
Dark Green Team:
Notorious Mercenary: Has a jetpack. Can dual wield any weapon. Taken by Olothontor
Ranged Weapons Expert: Has a skill bonus when using ranged weapons. Can dualwield ranged weapons. Taken by Ogel96
Melee Weapons Expert: Has a skill bonus when using melee weapons. Can dual wield melee weapons. Taken by Rody
Secret Faction 1: NPC
The Cyborg Ronin: A mixture between a ninja, a jeteye and a cyborg heavy. Taken by my brother
TOP ROW LEFT TO RIGHT:
Hunter, Tactician( You can only see his helmet because of the hunter's net.), Cyborg Heavy, DOWN Medic, Soldier, Hacker.

Rocketeer, Sniper, Experienced Saboteur, Engineer, Scout, Spy (I used a plain head for him on purpose. You will see why.)

Gunner, Scoundrel, Watchman, Tribesman, Survival Expert, Rider.

Cyborg Ronin:

Overviews:







You can start to buy powerups at the end of the 2nd turn.
Blue Team:
Hunter: Can capture opponents with his net. Taken by Magic soap.
Hacker: Can deactivate mines, bombs and such.
Medic: Heals allies. Can use light ranged weapons. Taken by Cpt Zipps.
Cyborg Heavy: Superhuman strength, can use heavy ranged weapons. Taken by RJ
Soldier: Can use any kind of weaponry. Taken by Jaeman
Tactician: Plants spawn points.
Red Team:
Rocketeer: Gets a skill bonus when using a heavy weapon. Taken by lrdofbricks
Scout: Spots spies or traps. Can use a shotgun. Taken by Cpl Halan
Experienced Saboteur: Plants a dynamite. Has agility bonus.
Sniper: Gets a skill bonus when using a sniper. Can use anything to his advantage. Taken by Warhead.
Engineer: Builds an auto turret. Taken by benkim123
Spy: Can hide anywhere. Taken by Dr Vlad
Dark Green Team:
Notorious Mercenary: Has a jetpack. Can dual wield any weapon. Taken by Olothontor
Ranged Weapons Expert: Has a skill bonus when using ranged weapons. Can dualwield ranged weapons. Taken by Ogel96
Melee Weapons Expert: Has a skill bonus when using melee weapons. Can dual wield melee weapons. Taken by Rody
Secret Faction 1: NPC
The Cyborg Ronin: A mixture between a ninja, a jeteye and a cyborg heavy. Taken by my brother
TOP ROW LEFT TO RIGHT:
Hunter, Tactician( You can only see his helmet because of the hunter's net.), Cyborg Heavy, DOWN Medic, Soldier, Hacker.

Rocketeer, Sniper, Experienced Saboteur, Engineer, Scout, Spy (I used a plain head for him on purpose. You will see why.)

Gunner, Scoundrel, Watchman, Tribesman, Survival Expert, Rider.

Cyborg Ronin:

Overviews:







You can start to buy powerups at the end of the 2nd turn.