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Idea!
Posted: Wed Oct 28, 2009 5:46 pm
by dilanski
A Evil stevie's pirate game style campaign.

Twenty-thirty turns.

Up to three players at once, i'll be ref.

Drop in and out style play, meaning spots will open as players lose or go on holiday etc.

RPG style play, side quests and treasure hunting.

Posibility for customisability, sigfigs, ships, build an armada!
Ideas? Comments? Suggestions?
Posted: Wed Oct 28, 2009 7:14 pm
by lrdofbricks
idea?
give me a spot
suggestion?
you should give me a spot
comments?
i want a spot
Posted: Wed Oct 28, 2009 7:18 pm
by dilanski
lrdofbricks wrote:idea?
give me a spot
suggestion?
you should give me a spot
comments?
I want a spot
No..........wait till I do a signup. (if I even do a game)
Posted: Wed Oct 28, 2009 7:24 pm
by Dr. Vlad
Well, unless you have people who know what they are doing, this would take ages....

Posted: Wed Oct 28, 2009 7:31 pm
by dilanski
Dr. Vlad wrote:Well, unless you have people who know what they are doing, this would take ages....

It would only take a year and a half at most (one turn, two-three weeks). It would allow for up to 6 people to play, aswell as that it'll be good for me becuase of the setup.
Posted: Wed Oct 28, 2009 7:33 pm
by Dr. Vlad
dilanski wrote:only take a year and a half at most
Lets just stop right there and pause for a moment

Posted: Wed Oct 28, 2009 7:36 pm
by dilanski
Dr. Vlad wrote:dilanski wrote:only take a year and a half at most
Lets just stop right there and pause for a moment

*ONE MOMENT PASSES* Good now lets carry on.
Posted: Thu Oct 29, 2009 5:43 am
by Cpl. Halan
yo, if you do this, I want to play a few pirates(1 with a few replacements) on someone else's ship
Posted: Thu Oct 29, 2009 6:16 am
by benkim123
Sounds great dilanski, I would love to see it. Dibs on the mercenary!
Posted: Thu Oct 29, 2009 6:36 am
by dilanski
Ok so i'm trialing a game this week, just to see if it'll work in terms of lego logistics, might be a few pictures, i'll ilso have a few questions for you.
Posted: Thu Oct 29, 2009 9:30 am
by muffinman42
i have read thought the rules before and i get the idea of the game.
as long as you do the stats, and the dice rolling and make sure you tell me all the stats of my ship and the direction of the wind i should be ok.
im wondering if you have enought figures for 3 people
at lowest class thats 18 just to get the minimum for the ships to sail.
I would use Brik-wars when boarding occurs though since we all know how that works.
Posted: Thu Oct 29, 2009 10:09 am
by dilanski
Evil stevie's pirate game, was designed to be played with unlimited supplies, I plan to write a Brikwars campaigning supplement for this. I'm also going to hopefully buy some more elements, mainly hulls.
Posted: Thu Oct 29, 2009 12:55 pm
by muffinman42
The one ploblem with ESPG is the crew numbers, the minimum for a non-pirate vessel is "class+2" so why should the min for pirates be diffrent.
it should really depend on rigging and number of guns.
Cannon firing should also depend on the number of mini-figs maning it.
i would give it 4 actions:
1:loading+raming
2:aiming
3:firing
4:cleaning
so with 1 figure maning it would be once every 4 turns
with 2 once every 2 turns (turn one: load+aim, turn two: fire+clean)
with 3 it will fire three times in a row and then wait one turn. (turn one: load+aim+fire, turn two: clean+load+aim, turn three: fire+clean+load, turn four:aim+fire+clean.)
with 4 it will fire every turn.
you could add powder monkeys into the idea but that would be about speed and distance makeing the whole thing more complex.
Posted: Fri Oct 30, 2009 12:06 pm
by dilanski
I just had the game. It consisted of two players, with me as referee, my combat system works, but I need to tweak the RPG elements and size of the battlespace.
Posted: Sat Oct 31, 2009 4:29 pm
by Magic Soap
If you do this, you must include the three basic rules in Brikwars, as well as the most important rules (fudge and fun). Otherwise it would be a lesser game.