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A Kingdom In Turmoil (Round 2)

Posted: Sat Jan 30, 2010 4:49 pm
by Bragallot
Urban Guard

The guards inside decided to deploy a cannon. In order to do that they did have to clear some crates out of the way and position the cannon in the right way first though, which of course took some time.

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One guard rushed inside.

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He made haste to put on some thicker armour.

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As any good commander, the lieutenant sent one of his subjects against the enemy first to estimate the danger.

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The other guards, alarmed, started marching to the front of the armoury.

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Undead Strike Force

The two segments of the strike force also decided to move closer together.

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When in place, their grim commander extended his staff towards the closest human.

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The staff fired with a hollow sound...

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... doing an insane amount of damage and blasting the guard out of existence.

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Overview

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Posted: Sat Jan 30, 2010 4:53 pm
by Warhead
These Guards are just full of gore! :D

Posted: Sat Jan 30, 2010 5:00 pm
by Bragallot
Yeah, and they're also pesky little buggers. Because they're new figs, their heads are extremely difficult to get off for the first time without damaging them (even if only slightly). I'll have to find a solution to that. Three sixes in a row and a three on the dark hero's part almost obliged me to take the head off, but then I decided he was just zapped out of existence :twisted: (his defence was a crit fail against a total of 22 damage so). It won't be as easy when they start putting on the armour though. :(

Posted: Sat Jan 30, 2010 5:03 pm
by Warhead
Use the Tin Opener spell.

Posted: Sat Jan 30, 2010 5:06 pm
by Bragallot
I was thinking of something along those lines, I suppose anything that doesn't leave marks and takes the risk of dying a stupendously stupid death by choking on a minifig head away should do the trick :)

Posted: Sun Jan 31, 2010 12:30 pm
by Ogel96
Ouch.. well, i'll get my revenge soon.

Posted: Sun Jan 31, 2010 2:26 pm
by lrdofbricks
thats what you think... mwahahahahahaha