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purple dawn turn 2
Posted: Fri Mar 05, 2010 4:44 pm
by legacymedia92
Bilbo attacks! but doesn't kill (pirates counter attack fails)
Dwarves attack!
Catapult moves up
CABOOM!!!1!!! (all imperials dead)
Ross_varn's reinforcements arrive
The monster leaps up a level
Spacemen move up and remove the last of the Green army men
More canisters arrive
Waiting for:
aoffan23
Silent-sigfig
DarthBrik
Arkbrik
Ross_varn
Posted: Fri Mar 05, 2010 6:03 pm
by naussica
Posted: Fri Mar 05, 2010 6:40 pm
by aoffan23
^I must ask the same thing.
Also, orders in!
Posted: Fri Mar 05, 2010 6:51 pm
by Bragallot
2d6 explosion with standard 4 armour ought to have done it.
Posted: Fri Mar 05, 2010 7:30 pm
by legacymedia92
^except it was 3d10 (level 3 2005 rules)
Posted: Fri Mar 05, 2010 8:13 pm
by legacymedia92
The lawyer sues me for the pirates who got launched of the board.
I must return them of go to jail
A minifig version of myself goes to jail

(in 5 minutes a giant hand smashes the jail)
A pirate suddenly clutches his throat and falls down dead. (poison dart)

Posted: Fri Mar 05, 2010 8:26 pm
by aoffan23
Posted: Sat Mar 06, 2010 5:14 am
by Arkbrik
aoffan23 wrote:
MWAHAHAHAHA
Posted: Sat Mar 06, 2010 8:23 am
by Paco
Unless I've missed something, what do the canisters do?
Posted: Sat Mar 06, 2010 10:01 am
by legacymedia92
Move and OMNOMNOM
Re: purple dawn turn 2
Posted: Sun Mar 07, 2010 5:24 am
by RJ
legacymedia92 wrote:
CABOOM!!!1!!! (all imperials dead)

You have got to be kidding me...
Posted: Sun Mar 07, 2010 8:37 am
by legacymedia92
^no I'm not
Still waiting for
Silent-sigfig
Ross_varn
Posted: Wed Mar 10, 2010 8:12 am
by legacymedia92
Silent-sigfig and Ross_varn did not post orders so I moved them
Post-apoc assemble themselves some new recrutes
The jedi arm themselves
and assemble a baracade
Send turn 3 orders