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Stare At The Abyss Round 7 (...I guess not)

Posted: Thu Aug 05, 2010 9:46 pm
by Moronstudios
The general and Charlie got on the boat, having thrown the fish.
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Dragosani had other plans.
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The undead kept on, growing in numbers [as Warhead noticed].
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He was nearing the dome.
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Cold, snowy winds swirled around the small island. It looked to the two on the boat that there might be a heath risk.
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Artemus:
Health: 6/6
Sanity: 92/95
Holding: Crossbow, quiver

Charlie Guinnes:
Health: 6/6
Sanity: 96/100
Holding: Pirate rifle (1 ammo)

Dragosani:
Health: 6/6
Sanity: 81/90
Holding: Tommy gun (3 ammo)

Posted: Thu Aug 05, 2010 9:51 pm
by Rocket_Saint
I love how this is going, It's inspired me to give a forum session like this.
Where I give a cast of characters to choose from and you go about a silly adventure.

Posted: Thu Aug 05, 2010 9:53 pm
by aoffan23
I don't think the cannon is worth the risk, I mean we could both get torn to pieces. I think we should follow Dragonsai since he's got slim odds as well: 2 (potentially 3) to 1, not so good.

Separating doesn't seem like such a good idea to me, especially since there's another distracting piece of meat and a motorcycle along the way.

Posted: Thu Aug 05, 2010 9:54 pm
by Moronstudios
Rocket_Saint wrote:I love how this is going, It's inspired me to give a forum session like this.
Where I give a cast of characters to choose from and you go about a silly adventure.
Thank you. I'm glad it has inspired you.

Posted: Thu Aug 05, 2010 9:56 pm
by Moronstudios
aoffan23 wrote:I don't think the cannon is worth the risk, I mean we could both get torn to pieces.
The health risk is the draining effect of the cold...
And the motorcycle isn't in play, as it isn't on the map.

Posted: Thu Aug 05, 2010 10:17 pm
by aoffan23
Moronstudios wrote:
aoffan23 wrote:I don't think the cannon is worth the risk, I mean we could both get torn to pieces.
The health risk is the draining effect of the cold...
And the motorcycle isn't in play, as it isn't on the map.
Oh, okay. Ignore that post then.

I saw the grey plates at the end of the water in this pic...

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... and assumed it was a baseplate.


Alright, well then I have a question. Is the purple canopy over the little thing on the dock made of fabric, or a hard material such as plastic or sheet metal?

Posted: Thu Aug 05, 2010 10:23 pm
by Moronstudios
aoffan23 wrote:Alright, well then I have a question. Is the purple canopy over the little thing on the dock made of fabric, or a hard material such as plastic or sheet metal?
hard material

Posted: Thu Aug 05, 2010 10:28 pm
by aoffan23
Aw damn, there goes my MacGayver-esque idea. Okay, well i think our best bet is to take the fishing rod just in case and head to the island. As for Warhead, Godspeed. :?

Posted: Fri Aug 06, 2010 1:01 am
by MasterEcabob
Aye, he knows what he's doing. Our job is to find the controls for that cannon, or die trying.

Posted: Fri Aug 06, 2010 1:08 am
by Warhead
[It just makes sense only one of us take the bigger risk. However don't get too comfy on the island, I suspect these things walk along the bottom of the seabed as in Pirates of the Caribbean. I see there is a tool shop here, I may check it out before trying the hoky poky priests, or whatever they are. If I find ammo I'll bring it. FuckIT! I haz idea!]

Is it possible to row the boat parallel to the shore? Try to stay warm and out of the wind (shield?).

I'll check around in the (white or yellow building next to the crane) and if I find something like ammo etc I'll bring it over and dump it in the boat. You guys can keep me covered if need be in case I find something more than ammo and weapons when I run out.

[I'll then go talk to the mumbo jumbo men, should have time and then I can hitch a ride with you guys, thoughts?]

Posted: Fri Aug 06, 2010 9:06 am
by Moronstudios
Warhead wrote:Is it possible to row the boat parallel to the shore? Try to stay warm and out of the wind (shield?).
The boat can be rowed in any direction, as long as a successful roll is made to overcome the storm (And all of your guys turned out pretty strong). [I'll then go talk to the mumbo jumbo men, should have time and then I can hitch a ride with you guys, thoughts?]
Warhead wrote:[I'll then go talk to the mumbo jumbo men, should have time and then I can hitch a ride with you guys, thoughts?]
Ok, this is a problem. Either they go over this turn and leave you, or they wait for you and you hitch a ride.
so which is the plan of action?

Posted: Fri Aug 06, 2010 2:44 pm
by aoffan23
I think we should just go over now, if Warhead gets in trouble he's got a lot of space to run. What about you guys?

Posted: Fri Aug 06, 2010 6:00 pm
by Warhead
Let the guys decide. If they leave go check the mumbo jumbo guys. If they stick around check for equipment and ammo and bring it to them.

Posted: Sat Aug 07, 2010 1:20 am
by MasterEcabob
Lets go; the longer we wait the more surprises this game gets to throw at us.