Brikwars: Animated - Turn 3
Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico
- ForlornCreature
- Cannon Fodder
- Posts: 486
- Joined: Mon Jun 28, 2010 9:05 am
- Location: Checking back in between animations for Warhead's follow up to ZZD
Brikwars: Animated - Turn 3
Top Thread
Watch Here
Overviews:
At least this turn not all of the kills were explosions. Aoffan's Merc speeder was totalled, but he still has 3 guys, Dilanski lost a stormtrooper and has four left, the DSM led by sloopofwar moved up, and everyone else just kinda sat around. I kinda forgot to move the aliens, will fix that at the start of the next turn. Also, Naussica controls the Stormtrooper reinforcements.
Now for sum fuzzy pics:
I should use my Mum's giant fancy camera instead, it's probably better quality, but these suck also because I have unsteady hands.
Does anyone know how to embed videos?
Oh, if you think you're hearing Halo 3 sound effects in the video, keep quiet, and if anyone asks, it's 'machinima'
Watch Here
Overviews:
At least this turn not all of the kills were explosions. Aoffan's Merc speeder was totalled, but he still has 3 guys, Dilanski lost a stormtrooper and has four left, the DSM led by sloopofwar moved up, and everyone else just kinda sat around. I kinda forgot to move the aliens, will fix that at the start of the next turn. Also, Naussica controls the Stormtrooper reinforcements.
Now for sum fuzzy pics:
I should use my Mum's giant fancy camera instead, it's probably better quality, but these suck also because I have unsteady hands.
Does anyone know how to embed videos?
Oh, if you think you're hearing Halo 3 sound effects in the video, keep quiet, and if anyone asks, it's 'machinima'
- lrdofbricks
- Jaw-Jaw
- Posts: 849
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- Location: delaWhere?
- ForlornCreature
- Cannon Fodder
- Posts: 486
- Joined: Mon Jun 28, 2010 9:05 am
- Location: Checking back in between animations for Warhead's follow up to ZZD
Oh yeah, send in orders.
About the continuous edit thing, I won't be able to use the raw footage files because they are giant AVI files that I have to delete after editing, so I'll have to use the final cuts and redo all the sound so I can sync the music, so I guess from now on I'll make one cut with and one without music.
About the continuous edit thing, I won't be able to use the raw footage files because they are giant AVI files that I have to delete after editing, so I'll have to use the final cuts and redo all the sound so I can sync the music, so I guess from now on I'll make one cut with and one without music.
- ForlornCreature
- Cannon Fodder
- Posts: 486
- Joined: Mon Jun 28, 2010 9:05 am
- Location: Checking back in between animations for Warhead's follow up to ZZD
- ForlornCreature
- Cannon Fodder
- Posts: 486
- Joined: Mon Jun 28, 2010 9:05 am
- Location: Checking back in between animations for Warhead's follow up to ZZD
Did anyone read that?ForlornCreature (on going away/coming back) wrote:Going away for a week, will probably only be able to make one more Brikwars: Animated turn when I get back before I have to take apart the set because it's in the spare room and someone is staying over for 3 weeks. I promise I will make up for it with a new battle or something that can hold it's own even it it weren't animated.
- ForlornCreature
- Cannon Fodder
- Posts: 486
- Joined: Mon Jun 28, 2010 9:05 am
- Location: Checking back in between animations for Warhead's follow up to ZZD
@RJ I guess so, I will most definetely make a new (better) one (with some actual DSM that I just got), but at the moment I'm not even sure I can pull off another turn. I'll see what I can do, and then have the allies set off a nuclear bomb and wack in some explosion footage, so I don't have to have a big "BALEETED" sign on the top thread. I will also do better with the actual running of the battle, with a kill table and all that stuff, and non-blurry pictures if I can. Besides, when the visitor leaves, I have three weeks of holidays, or six if I can do it while he's there somewhere else. One thing I was thinking of doing was running a normal forum battle, and then animating it at the end.
@Scottsman I can't remember the name of the song, but it's an extract from a Halo:Reach track.
Anyway, I thought a cool idea for a forum battle would be a moonbase or something similar, and to go outside minifigs would have to be wearing helmets or else they have a 5 or 4 out of 6 chance on a die of suffocating with +1 per turn outside, and with explosive decompression a die roll would be needed for them to hold on to something to stop being sucked out, and a slight delay could allow for them to bail just before the explosion. IDK, these are just ideas, and I want to do a battle that would be worth joining even if it wasn't animated.
@Scottsman I can't remember the name of the song, but it's an extract from a Halo:Reach track.
Anyway, I thought a cool idea for a forum battle would be a moonbase or something similar, and to go outside minifigs would have to be wearing helmets or else they have a 5 or 4 out of 6 chance on a die of suffocating with +1 per turn outside, and with explosive decompression a die roll would be needed for them to hold on to something to stop being sucked out, and a slight delay could allow for them to bail just before the explosion. IDK, these are just ideas, and I want to do a battle that would be worth joining even if it wasn't animated.