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Boarding the Hyperion - Turn 3

Posted: Wed Nov 10, 2010 9:17 am
by Apollyon
More blood was shed:

By the Power of Koincidence Warhead's wiring of the armory has more consequences than intended:

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The Mighty Head separator in the medic-bay gets activated...

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Code: "1337" accepted. WASP warhead armed and ready. Destruct sequence follows in t-minus 29 kliks. Countdown is starting. 29...

The Deadly Spacemen - Lrdofbricks

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The Deadly Spacemen rush forward all guns blazing.

28...

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Not all of them hit but it is more dead pirates nevertheless.

27...

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The medic tries to revive blue but fails.

26...

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The black Captain shoots at Rodrigo who is a little confused after drinking too much and hits him in the head. Roddrigo is now down to one wound.

25...

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Yellow gets up before the fire reaches him and grabs the mutton chop thinking to himself "Hm, it is always better to have some provisions on you when going to war".

24...

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"My blaster will come in handy as well."

23...

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Red leves the bridge.

22...

Briktopians

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The Deadly Spacemen's captain gets chopped to pieces with two swift strokes. That must have hurt a plenty considering the Pain Amplifier Apollyon wears.

21...

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Bloodbath!

20...

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Briktopians firing at the blue DSM.

19...

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It takes four of them to take him down eventually.

18...

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They all move up and file in a line like lambs to the slaughter...

17...

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It is decided to get rid of the ticking bomb and it really disappears in the slipgate.

16...

Somewhere else in the Brikverse:

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An old forgotten graveyard lies peacefully in a lush valley.

15...

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*thud*

14...

The Immortals - Warhead

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After it has cooled down for one turn the Terrokhan shoots his grenade launcher once again...

13...

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...and hits the cannon spot on!

12...

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Pirate Killing Fields

11...

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Warhead grabs the dead Terrokhan's blaster rifle and bears down all his hate and rage on the Briktopians down the corridor.

10...

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First one gets splattered.

9...

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Warhead keeps firing.

8...

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Next one gets gibbed.

7...

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The firing frenzy continues.

6...

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5...

Moar carnage.

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Warhead 4 - Briktopian troopers 0

4...

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Warhead has emptied both weapon's magazines.
[This is the result of a successful feat with an epic amount of overkill damage]

3...

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Warhead falls back, not forgetting to pick up the remote detonator.

2...

Pirates - Silverdream

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Rodrigo gets up, enters the armory carefully avoiding the trip wires, grabs the Nova Sword and and still a little bit too drunk to do something heroically he just shoots his pistol at Warhead. Which is deflected easily by his armor.

1...

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With noone to fight in range the loot in the armory is too hard to resist for the Pirates and they enter the armory. Two grab the remaining Assyrian guns while others discover other shiny stuff: a beamsaber, OT shield, Infinity Suitcase...

0...

The Brikverse ripples with an ominous feeling of destruction

Back at the graveyard:

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"Who dares to interrupt my eternal rest?"

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"Rise my minions!"

Secret Faction activated - Zombie Lincoln and the Corrupted Spacemen

Back on the Hyperion

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Looks like something is coming through the slipgate very soon.

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Finally the maniac beer explodes, destroying the back wall of Warhead's quarters.

Overviews:

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Send in orders for turn 4.

Posted: Wed Nov 10, 2010 12:43 pm
by MasterEcabob
Am I the only one who read klicks as kills? Now that would be an ingenious idea, a bomb that only explodes after x number of kills.

Anyway, this battle is going insanely well. Loving how you constructed the ship with all the hallway chokepoints.

Posted: Wed Nov 10, 2010 1:10 pm
by Apollyon
MasterEcabob wrote:Am I the only one who read klicks as kills? Now that would be an ingenious idea, a bomb that only explodes after x number of kills.

Anyway, this battle is going insanely well. Loving how you constructed the ship with all the hallway chokepoints.
I did not want to write seconds or minutes that is why i invented "klicks". Such a kill counter would be really awesome though.

Thanks for the praise. If i was to build such a battlefield again i would make the rooms and corridors much larger. Even the six studs wide main corridor is way too tight. As it is my first forum battle there is yet a lot to learn.

Posted: Wed Nov 10, 2010 1:14 pm
by Warhead
I'm loving this Apollyon, and so's my ego. Great turn, I lol'd when I saw the bomb in the graveyard. :lol: 8)

Posted: Wed Nov 10, 2010 1:22 pm
by Lt. Krus
I do believe that is my Zombie Licoln :D

Posted: Wed Nov 10, 2010 1:40 pm
by Moronstudios
MasterEcabob wrote:Am I the only one who read klicks as kills? Now that would be an ingenious idea, a bomb that only explodes after x number of kills.
Nah, I read it that way as well. Excellent job Warhead, but too bad you ran out of ammo in the magazines.

Come on Zombie Lincoln, do your stuff!

Posted: Wed Nov 10, 2010 1:41 pm
by Warhead
Great, c'mon, all aboard! I'll get the kettle on... I would open up the bar but some yellow dickhead spaceman and a bunch of rank pirates blew it up.

Posted: Wed Nov 10, 2010 1:43 pm
by RagnarokRose
*GENERAL QUARTERS ALERT*

This is awesome.

That is all.

Posted: Wed Nov 10, 2010 4:33 pm
by Natalya
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Posted: Wed Nov 10, 2010 5:01 pm
by The Captain Illogical
Show the living who's boss Zombie Lincoln! Woot!

Posted: Sat Nov 13, 2010 9:36 am
by Apollyon
Alright, all orders are in now. But it's the weekend right now and thus turn 4 will be played not until on monday. Besides that it gives me time to think about how to fudge the lacklustre orders (you know who you are...) into something more awesome.

Posted: Sat Nov 13, 2010 10:51 am
by Zahru II
Epicness!

Posted: Mon Nov 29, 2010 9:40 am
by Apollyon
Turn 4 will be posted later tonight. Much later actually because i am off to work first. It turned out to be a bloody mess.