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The Lego Wastelands - CONTACT! - Turn 0

Posted: Fri Jan 14, 2011 9:39 am
by Warhead
http://www.brikwars.com/forums/viewtopi ... 44&start=0

and so it begins...

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These pictures should provide you enough info to be getting on with placing your orders. Don't ask for more, you're limited to what you can see here.

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F!SH: "Right Flank, no contact."
Killer: "Minesweeper detecting no IED's in the immediate area."

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Silva: "Main Entry, still no contact..."

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[Piltogg and Lt Cruise are bringing up the rear heading to the building. MasterEcabob and Genrl'o'Death is between them and the building].

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Aoffan: "Left Flank Clear, no contact."

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[BFenix is near the rear of the APC while Moronstudios is near the Colonel].

Colonel Kreig: "Right Gentlemen, proceed with the assau..."

A sudden priority comms breaks through the radio chatter.

"APC! Sensors detecting a power up, Left Flank!.. No visual damit!.."

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...Something, hidden within the twisted debris of the wasteland where it watched and waited until now. The Scav Crab power armour opens up with everything it has.

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"!!!IT'S A TRAP!!!"

Rockets salvo out as autocannon muzzles flare...

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KRA-KOOOOOOOOOOOoooooom!!!

A four rocket salvo with two crits and a mediocre armour save spell disaster for the teams transport. The Gunner is sent flying while the Colonel and Crazyhorse dive for cover.

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The driver does not survive. The gunner is disrupted but the turret weapon is functional.

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Colonel: "REPORT! Where the hell did that come from?!."

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A Scav Junker Autocannon opens fire from the walkway as others try to get in position.

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The muties must be doing something right as another crit spells the end of the Gunner chick, the turret is still undamaged.

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spot the rat

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Two of the Scavs sitting down gain a cover bonus due to the angle and debris.

Ok, over to you guys. Place your orders here (and carry out your descusions here if you want too) and we'll see what happens next.

Posted: Fri Jan 14, 2011 9:45 am
by Moronstudios
Head for the leftmost room you see in this picture:
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Posted: Fri Jan 14, 2011 10:30 am
by *CRAZYHORSE*
Sprint to the Yellow tube on the left flank and walk on it to let those Scav Junkers lick the edge of my blades.

If I'm right then my my stealth will protect me from incoming fire.


CRAZYHORSE on the comms: *Three targets on the yellow tubing and a major missile threat in the rubbles on our left flank. Prepare for incoming explosives and machine gun fire. Let's slay these bitches, taking left flank.*

Posted: Fri Jan 14, 2011 10:51 am
by aoffan23
Moron, I have an idea. We'll both head into the room, and then roll that explosive-looking barrel near the middle support of the bridge. When it hits, fire.


I'll make a dash to the far wall for cover, firing some shots at the autocannon Scavy on the way.

Posted: Fri Jan 14, 2011 11:06 am
by *CRAZYHORSE*
Silverdream wrote:EDIT: No wait, Stay behind cover and pick off the scavie with the autocannon.
Comms:*Okey I'll take on the missile threat, he won't see me coming.*

Sprint towards the Scav Crab Power Armor.

Posted: Fri Jan 14, 2011 11:54 am
by Killer Karetsu
I'll advance to the black thing that I think I can climb up to the pipes(in the second room in front of me), then fire the mutant sitting in there and start climbing with the saw up. If I cannot climb then Move towards the hatch. And Fish could you give me covering fire?

Comms: " Hey, do some of you mutants want a free face surgery? Coming right up!"

Posted: Fri Jan 14, 2011 12:04 pm
by Moronstudios
aoffan23 wrote:Moron, I have an idea. We'll both head into the room, and then roll that explosive-looking barrel near the middle support of the bridge. When it hits, fire.
sounds like a plan to me.

Posted: Fri Jan 14, 2011 12:54 pm
by BFenix
Guys, Im going for the APCs turret, Ill fire its missile at the hardsuit thing in the debris and dakka the muties, suppressive fire anyone?

Posted: Fri Jan 14, 2011 1:01 pm
by Lt. Krus
Move up into the nearest room and fire at the muties on the walkway from cover.

Posted: Fri Jan 14, 2011 2:06 pm
by FISH!!!
Killer Karetsu wrote: And Fish could you give me covering fire?
Certainly, cover fire coming up.

I'll move into the debrie filled room, take cover in the corner and start blasting the scavies. First shot on the one in the fedora wearing one, second on white helmet's cover and the thrid on White helmet himself.
That should keep their heads down...

Posted: Fri Jan 14, 2011 3:23 pm
by MasterEcabob
BFenix wrote:Guys, Im going for the APCs turret, Ill fire its missile at the hardsuit thing in the debris and dakka the muties, suppressive fire anyone?
Sounds like a plan. Hopefully my skill boost can give you the edge in firing that turret.

Transmittion: "All right squad, break formation! If it's a brick by brick fight they want, well it's a bloody well brick by brick fight they'll get!"

Posted: Fri Jan 14, 2011 3:46 pm
by GeneralOfDeath
Move to the outside wall of the middle room and take potshots at the autocannon guy, or if killed the guy with the other big gun.

Posted: Fri Jan 14, 2011 3:48 pm
by RagnarokRose
This looks damned awesome. Great storyboarding Warhead, it's a shame I didn't manage to get in.

Posted: Fri Jan 14, 2011 6:39 pm
by BFenix
Silverdream wrote:
GeneralOfDeath wrote:Move to the outside wall of the middle room and take potshots at the autocannon guy, or if killed the guy with the other big gun.
You should help Fenix by giving him surpressive fire.
I wouldnt refuse, getting on that turret would make me a high priority target for the mutants, or as they might think, "the guy with the biggest gun"

EDIT: :twss:

Posted: Fri Jan 14, 2011 6:45 pm
by GeneralOfDeath
However, I fail to see what good that would do against the big pile of bricks... Whatever, Change of orders: Move to corner of building and shoot at the pile of bricks.