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Rebel uprising: turn 4

Posted: Tue May 24, 2011 8:41 am
by Finn_striker
Sorry for long delay again, now I'm trying to get turns played much faster.

Rebels:
Rebel Commander and mechanic:
Mechanic walks for the devices and attach his activation tool into them.
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Mechanic: Soon it have downloaded all information it needs and starts activation.
Rebel Commander: Good. Can you get it work faster?
Mechanic: No I can't. It already works on maximum power.

Commander: Protect the Mechanic with your lives, soldiers!(heroic feat) It succeeded and gives 2d6 Red Shirt-roll to protect the Mechanic(but I forgot that so in next turn it'll be 2d6+2").
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Rebel Shooters:
The woman goes for the speeder and pushes "dead" robot from it.
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She gets 16 in that and gets another movement with the speeder.(And yes, that Blokbot is a diceguard.)
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She used that to turn around and then shoot at one of the Robot-grunts.
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Robot takes the hit and falls on the ground.
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Man shoots at the robot Sniper but critfails and falls from ruined houses wall.
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But his shot hits the sniper, but don't deal enough damage to kill.
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Rebel Melee-guys:
Motorsaw-sword armed guy slides his CC-weapon under the speeder and goes after it.
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Both make to the otherside and guy gets up. Then he shoots at Jetpacker-robot, but again, not enough damage dealed.
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"Berserker" hits one robot at its back, killing it.
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And prepares for a Counter attack from another robots.
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Rebel Snow-camoed:
Because there is only one Snow-camoed rebel living(and he have lost one of his two hps) the left one rolls towards another rebels.
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And shoots one of the shooter Robot-grunt on top of the hill.
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It falls to the ground.
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And takes lots of damage(from falling).(In picture you can see one rebel-helper brigin one more six into that picture. What happens next you can see here.)
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Robots:
Jetpack-troopers, sniper:
Sniper starts by shooting at the mechanic, but crit fails and, well... misses.
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But it hits even something. And that is "Berserkers" helmet.
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He don't like it.
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Because of crit fail, "Berserker" rages (again). First he kills the nearest robot.
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But because there are not anymore robots enough close, he decides to throw his katana at Robot officer.
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Although I gave he lot bigger use, 'cause of throwing heavy-weapon. But still, it's a clear hit and kill.
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Left one is officers armor and right one damage dealed by katana(upper dice shows dice I rolled and downer one are "bonuses" from weapon/armor and specialabilities).
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So it falls like its protector and gets destroyed(armor was the same as in previous photo).
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After that throw "Berserker" takes bolt out of his helmet (and calms down).
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Then remaining Jetpacker moves and flyes towards the factory.
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And shoots mechanic(1hp left).
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And after that it lands behind the house ruins.
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Robot-grunts:
Because of losing their officer, Robot-grunts can't do anything what FISH!!! ordered(sorry FISH!!!). Then they just continues what they was doing at turn 3.
Firstly robot on top of the hill shoots at the "Berserker" but misses.
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And little redhat-bot tries to shoot at rebels but gets only three inches range, so it misses and badly.
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Shooters:
They all move to the better positions.
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And officer plus one shooter shoot at someone(I think they shoot at "Berserker" but there is no picture about target/hitting so I think they both missed).
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Heavies:
They do exacly the same that they did in turn 3: move forward and take cover.
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Overviews:
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OK, at last all players will entry! So orders from everyone.
(Comment, if you want.)

Posted: Tue May 24, 2011 8:47 am
by Bragallot
How long was your delay exactly? I didn't even know this fight was going on :?

Posted: Tue May 24, 2011 9:02 am
by Killer Karetsu
About 2-3 months. Yeah, horrible. I'll try to whip him to do these faster! :)
EDIT: @ Finn: Was it so hard? See, turn per week should do. It's just that you need yourself to try and remember this, and get the motivation.

Posted: Tue May 24, 2011 9:06 am
by Bragallot
Well, it's not easy hosting forum battles. My problem is usually lack of an available camera, but the fact I'm only at home during weekends is also a major issue. There's more problems (like the size of the current battle and how it affects how you can jump from the one round to the other, currently exams) but the bottomline is indeed not slacking off when you do have the time and the opportunity.

Posted: Tue May 24, 2011 9:10 am
by Killer Karetsu
Oh, your pics are getting blurrier, the quality of the previous turns was better. Also, facepalm/wtf at the blokbot. And if you are planning to finish this today then you must be fast.
Also, I have been looking at my posts when it was still 2008-early 2009, when I was 12-13, and noticed that they were very boneriffic and full of grammar errors.. Now, when looking at Finn_striker's posts I can safely say that I typed just as/better than Finn_Striker, and thats making me happy/very amused. :lol:
EDIT: not at you bragallot

Posted: Tue May 24, 2011 9:12 am
by Killer Karetsu
Bragallot wrote:Well, it's not easy hosting forum battles. My problem is usually lack of an available camera, but the fact I'm only at home during weekends is also a major issue. There's more problems (like the size of the current battle and how it affects how you can jump from the one round to the other, currently exams) but the bottomline is indeed not slacking off when you do have the time and the opportunity.
Yeah. But still, although IMO, Finn_striker has had the time, but maybe not enough motivation. I'm also bitching him about this as some of my lego is in this battle and I WANT THEM BACK. ASAP! :x
EDIT: I also control a secret faction which comes to the play in turn 5. I want to play.

Posted: Wed May 25, 2011 5:49 am
by Finn_striker
Sorry Karetsu, but this may run a long time...
But now I'm going to play this faster, one reason to it is that school ends here soon, so not tests anymore so I have even more time.

EDIT:And picture blurrines is because I haven't found any battery which contains enough energy to take many photos. Thats why I sometimes must take pictures very fast to get them all at the same time.

EDIT2: Everyone: send orders by tomorrow(friday)! And if you are not sure have singed into this, check it from here.

Posted: Sun May 29, 2011 1:28 pm
by Finn_striker
I hope they're coming on next few turns.

Posted: Mon May 30, 2011 4:24 am
by Killer Karetsu
Finn_striker wrote:I hope they're coming on next few turns.
What do you mean?
Edit: Oh, orders sent.

Posted: Mon May 30, 2011 2:34 pm
by Finn_striker
Killer Karetsu wrote:
Finn_striker wrote:I hope they're coming on next few turns.
What do you mean?
nothing, just saw that silva wanted more blood and dakka.

AND BECAUSE NO-ONE SENTED ORDERS BEFORE FRIDAY, YOU GET MORE TIME(this time to wednesday)!!

Posted: Tue May 31, 2011 4:11 am
by Killer Karetsu
Send pms.

Posted: Tue May 31, 2011 12:51 pm
by FISH!!!
After the loss of my officer leading the inability for the 'bots to follow the orders I'd sent, I'm under the impression there's no piont sending more as they can't be followed... :?:

Posted: Tue May 31, 2011 1:33 pm
by Finn_striker
FISH!!!, you can't control your troops anymore, so I'll give you that Robot hero([url=http://img59.imageshack.us/img59/8712/fb1turn0044.jpg]this one[/url)). I send it's stats to you now.

Posted: Thu Jun 09, 2011 7:34 pm
by juanja302
Nice to see my plan has gone so well.... 8) Ill be sending my orders soon.

Posted: Sat Jun 11, 2011 5:05 am
by Finn_striker
juanja, I think you didn't see my post:
Finn_striker wrote:AND BECAUSE NO-ONE SENTED ORDERS BEFORE FRIDAY, YOU GET MORE TIME(this time to wednesday)!!
And date was May 30. So you are a bit late.