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Star Wars RPG in Lego #2 - Ambushed
Posted: Tue Oct 25, 2011 6:09 pm
by Ben-Jammin
After their encounter with the smugglers, the PCs return to their ship in preparation to leave with their findings.
Our band of heros has gathered near the west side of the map, only a short distance away from the hangar where their ship is parked.
The ship, a Nu-class attack shuttle borrowed from the Republic, is carefully being guarded by a pair of clone troopers, while the pilot speaks with a technician nearby.
An overview of the map. No enemies in sight...so far...
Posted: Tue Oct 25, 2011 6:17 pm
by enders_shadow
Let's split up teams of ranged and melee, so we can be ready for anything. Me and Ross can take the building next to us, and you three can check out the other small one (I'm a bit stronger than Mingjie, so I should be in the team of two). Then we can meet up and tackle the large storage unit. Sound good?
Posted: Tue Oct 25, 2011 6:23 pm
by Semaj Nagirrac
Sounds good to me. For the Republic!
Posted: Tue Oct 25, 2011 6:33 pm
by enders_shadow
Ah yes- If we are engaged, attack back, otherwise approach with open intentions. If nobody is in the small building, find anything useful and pocket it

Posted: Thu Oct 27, 2011 4:23 pm
by Ben-Jammin
Sorry for the delays guys, I probably won't get anything up before the weekend.
Posted: Fri Oct 28, 2011 1:55 am
by Pwnerade
"Keep your eye out for more smugglers, I've got a funny feeling . . . "
I'll follow along with the plan.
Posted: Fri Oct 28, 2011 5:21 am
by heavyfishcannon
How far out of line is ransacking that little house? It might have contraband... Yeah, all of it is contraband.

Posted: Fri Oct 28, 2011 3:07 pm
by enders_shadow
heavyfishcannon wrote:How far out of line is ransacking that little house?
none... that
was the plan.....
Posted: Fri Oct 28, 2011 6:34 pm
by heavyfishcannon
Actually, toss the severed head in first to check for traps.