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A New Evil: Turn 1
Posted: Sun Apr 08, 2012 9:41 pm
by lawmaster
Space Units

The whole group of them moved up and tried to take cover, needless to say they didn't find much cover.

A grenade went up and disrupted one of the toxic peaches.

His friend wasn't as lucky and got fried inside his suit.
Moter men

Sniper set up but failed to kill anyone.

When going in for attacks no one killed and some critical failed. They then crashed.

Carew started driving up the rock.

He flew up screaming a war cry.

Then landed in the court yard where he failed to kill anyone.

A musket poked up and claimed the guards life setting free a key....

The group got out and kicked the body out of their way.

A defensive position was taken up by the 3 skeletons.
I need orders from Kubby a.s.a.p.
Re: A New Evil: Turn 1
Posted: Mon Apr 09, 2012 1:52 am
by Falk
Do you have my orders? I don't remember who I am.
Re: A New Evil: Turn 1
Posted: Mon Apr 09, 2012 6:04 am
by lawmaster
Falk wrote:Do you have my orders? I don't remember who I am.
You're secret fraction 3...
Re: A New Evil: Turn 1
Posted: Mon Apr 09, 2012 6:29 am
by Falk
Oh yeah, thanks.
Re: A New Evil: Turn 1
Posted: Mon Apr 09, 2012 5:31 pm
by Xenoman
Whoa, Carew's already inside the compound?! That was quick!
Re: A New Evil: Turn 1
Posted: Mon Apr 09, 2012 5:51 pm
by lawmaster
He went for a heroic feat.
Re: A New Evil: Turn 1
Posted: Mon Apr 16, 2012 6:07 am
by lawmaster
If anyone wants you can take the peaches as kubby still hasn't sent orders.
Re: A New Evil: Turn 1
Posted: Thu Apr 19, 2012 2:34 pm
by Xenoman
I don't know if my suggestion will mean anything to you, lawmaster, but maybe it's best that the peaches are played as an NPC during this first round, or until another player steps up to the plate. I don't think it's fair to the rest of us involved in this game to have to wait on someone holding the game up when we've already put time and effort into it. I'd take them myself, but I'm already playing as an opposing team to them.
My two cents, for what it's worth. I mean for all I know, something serious happened to Kubby.
Re: A New Evil: Turn 1
Posted: Fri Apr 20, 2012 5:34 pm
by lawmaster
Peaches Npc'd

Garneth the knight fails to do anything of use...

Neither of the two with long ranged weapons do anything but the guy in the red takes off a hit point for Carew (2 hp)

A mass killing spree starts with a beheading of a fallen man.

Another one is killed likewise.

One didn't fair so well though and was killed with the axe gun.

The final kill in the fight this turn outside the fort starts with a peach going for a kill...

But he sucks and gets trapped desperately trying to free his spear...

without a glance he kills the peach.

A medicine man retreats will a techie starts the experiment.....

A blokbot appears breaking the wall.

This doesn't please the medicine man and he kills it with a shot.

The other techie fails at using the flamethrower and thus catches it on fire.
SEND IN ORDERS FOR TURN 2!
Re: A New Evil: Turn 1
Posted: Tue Apr 24, 2012 5:46 pm
by lawmaster
Getting orders would be helpful.
Re: A New Evil: Turn 1
Posted: Mon Apr 30, 2012 4:08 pm
by RunsWithLegos
awesome so far. you need my orders yes?
Re: A New Evil: Turn 1
Posted: Mon Apr 30, 2012 6:11 pm
by lawmaster
RunsWithLegos wrote:awesome so far. you need my orders yes?
There is a turn 2...
Re: A New Evil: Turn 1
Posted: Mon Apr 30, 2012 6:17 pm
by RunsWithLegos
... man i suck.