They're all the rage
Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico
-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
Post
by Natalya » Sun May 27, 2012 8:15 pm
Inquistadores -- Played by Falk

The Inquistadores move up by the gate, shooting at the Death Bikes.

One gets taken out.

The wreck crashes down by the bunker entrance.
▲
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
-
cleanupcrew
- Catastrophe Magnet
- Posts: 2337
- Joined: Tue Apr 12, 2011 6:04 pm
- Location: This Forum
Post
by cleanupcrew » Sun May 27, 2012 8:24 pm
You should have made the wall solid and filled it with rainbow brix. Right now it's no better than the red house as far at being a wall.
Sarcasm aside,

-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
-
Zupponn
- if you give us money we will give you product

- Posts: 5615
- Joined: Mon Mar 21, 2011 6:15 pm
- Location: Back in Wisconsin!
Post
by Zupponn » Mon May 28, 2012 1:13 am
What? Piltogg went back inside the wall? Lame.

-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
Post
by Natalya » Mon May 28, 2012 2:20 am
I don't know, that's what he told me to do.
▲
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
Post
by Natalya » Mon May 28, 2012 2:56 am
Guitar Players -- Played by Keldoclock

The guitar lady goes up top and proceeds to rock out. The fans are excited.

Then the last two members of the band arrive. They saw the post on FaceBrik about the sudden concert, and so they brought with them the rest of their gear.

With their equipment set up properly and everyone present, the band is really on fire now. Band members from left to right:
Videl, Jason (drums), Rex, Katherine
Band name: Brikpocalypse

Down below, the crowd goes wild. More people arrive, pushing those who were already there closer to the building. It starts to get packed tightly, but the crowd is in good spirits. They're at the coolest concert this side of the BrikVerse.
▲
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
Post
by Natalya » Mon May 28, 2012 12:55 pm
Hey guys, when you are sending me orders, look at the overviews and stuff before you tell me what to do. I keep having people tell me to move their guys well beyond their move limit. Please read this to re-familiarize yourself with the movement rules. The very first sentence of section 4.1 says that a minifig can only move 5" per turn. Now I know you will say something like 'o well how do I know what is 5 inches away?' or whatever, but this is BrikWars -- the ground has studs all over it. 5" in a straight line is almost exactly 16 studs. So look at that, then tell me what to do.
Some helpful distance reminders:
- The wall is 10 studs wide
- Front to back, the bunkers are 12 studs
- You can tell a minifig to sprint, but then THEY CANNOT SHOOT
- Sprint distance is determined by a dice roll
- Heavy guns means slower movement (see here)
- Mecha (such as the Black Knights) move 5" like a minifig
- Most vehicles move 10"
- Death Bikes, Star Commandos, and Terrorkhan move 15"
I have been fudging all of your movements to increase them, but I'm tired of it. This battlefield is very large, it is going to be slow to move around.
▲
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
-
piltogg
- Clown-Face Bologna

- Posts: 2024
- Joined: Wed Jan 02, 2008 6:16 pm
- Location: Fictional Deutschland
-
Contact:
Post
by piltogg » Mon May 28, 2012 3:51 pm
Zupponn wrote:What? Piltogg went back inside the wall? Lame.

one of my objectives for this battle is "piltogg must survive" so avoiding direct hits from STD's takes precedence over looking awesome in this particular case.
R.E. movements: that's gonna be a looooot of turns.. but ok.
-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
Post
by Natalya » Mon May 28, 2012 5:19 pm
I mean with some people I can be like 'oh their hero inspired them to go faster' or whatever like I just did with Vas Kallas, but like sometimes what is asked of me is ridiculous. Like, I was asked for the Space Ninjas to go from where they are now to the hole in the wall, through it, out the other side, and then inside my tank to take it over. That is like 4 times their normal move.
▲
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
-
stubby
- tl;dr: the rule of fudge is the entire rulebook
- Posts: 5204
- Joined: Sat Dec 29, 2007 8:31 pm
Post
by stubby » Mon May 28, 2012 5:53 pm
Natalya wrote:I mean with some people I can be like 'oh their hero inspired them to go faster' or whatever like I just did with Vas Kallas, but like sometimes what is asked of me is ridiculous. Like, I was asked for the Space Ninjas to go from where they are now to the hole in the wall, through it, out the other side, and then inside my tank to take it over. That is like 4 times their normal move.
The couple of times I've run forum battles, I appreciate getting orders like these, because getting four turns' worth of orders means that I can keep moving forward if that player is late sending in orders for the next three turns. And it seemed like the player who send in over-ambitious orders were also the ones who sent in orders late, so it really worked out neatly.
Now if the tank isn't still in position by the time those ninjas reach the other side of the wall, it's the player's own fault if he doesn't send in corrective orders in the meantime.
Natalya wrote:Wtf is going on in this thread?