Tyronian Final Edition

Show off your armies and weaponry and stuff.

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Lt. Krus
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Tyronian Final Edition

Post by Lt. Krus » Tue Feb 01, 2011 1:16 pm

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The Grunt:

Skill: 1d6
Movement: 7"
Armor: 5

Arklight Heavy Assault Rifle

Shots: Autofire
Use: 3
Range: 10"
Damage: 1d8+1

The Grunt is equiped with a single MKI grenade.

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Heavy:

Skill: 1d8
Movement: 5"
Armor: 7

T-22L Minigun

Shots: Autofire Rules.
Use: 4
Range: 12"
Damage: 1d6+3

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Sniper:

Skill: 1d8
Armor: 5
Movement: 6"

HL-MR

Shots: 1
Use: 4
Range: 16"
Damage: 3d6+1

When the sniper doesn't move for a turn, he gets a +3 to his skill. The sniper is also equipped with an MKI claymore mine that be remotely detonated or tripped.

I updated the guns, they have OTC ammo, updated the stats of the Arklight.

Also, here are the close-ups that Warhead asked for a month ago.

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Yup, all 5 grunts have OT ammo.
Last edited by Lt. Krus on Fri Feb 25, 2011 4:28 pm, edited 5 times in total.

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Robot Monkey
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Post by Robot Monkey » Tue Feb 01, 2011 1:18 pm

Make the backpack a bit smaller. Otherwise, great!
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Warhead
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Post by Warhead » Tue Feb 01, 2011 2:35 pm

Can I see that rifle in some light please? it looks interestingly good. Love the Immortal TechTM Flechette Grenade too, cheers! I must remember I can make these guys anytime out of Mini-Warheads Stormies and some yellow heads, one of the best uses I've seen so far.
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*CRAZYHORSE*
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Post by *CRAZYHORSE* » Tue Feb 01, 2011 7:20 pm

I see a shortage of black hand coming up.
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OneEye589
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Post by OneEye589 » Tue Feb 01, 2011 8:15 pm

That's a bit strong for a grunt.

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Lt. Krus
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Post by Lt. Krus » Wed Feb 02, 2011 2:33 pm

Updated!

Canister
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Post by Canister » Fri Feb 04, 2011 12:37 am

OneEye589 wrote:That's a bit strong for a grunt.
And the grunt's assault rifle will consistently outdamage the minigun. Wot's dat, an' how's it work?

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Apollyon
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Post by Apollyon » Fri Feb 04, 2011 1:23 am

How can anything be final and "wip" at the same time i wonder? :phil:
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Lt. Krus
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Post by Lt. Krus » Fri Feb 04, 2011 5:33 pm

Finalized.

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BFenix
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Post by BFenix » Sat Feb 05, 2011 10:05 am

Lt. Krus wrote:Finalized.
Thats it?
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Robot Monkey
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Post by Robot Monkey » Sat Feb 05, 2011 11:19 am

BFenix wrote:
Lt. Krus wrote:Finalized.
Thats it?
:man:
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Cpl. Halan
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Post by Cpl. Halan » Sat Feb 05, 2011 11:28 am

16 cp per grunt? your regulars are way too expensive
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Post by RagnarokRose » Sat Feb 05, 2011 7:02 pm

If those are regulars- I don't want to meet the elites.
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Post by GeneralOfDeath » Sat Feb 05, 2011 9:12 pm

Overpowered, but that's how BrikWars works ( :sbr: )
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Rev. Sylvanus
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Post by Rev. Sylvanus » Sun Feb 06, 2011 1:32 am

Cpl. Halan wrote:16 cp per grunt? your regulars are way too expensive
I'm not 100% sure, but ASE regulars cost approx. 14cp each. I'd say 16 cp for one of these Tyronian regulars sounds comparable.

Now lets say these Tyronian's fight vanilla faction X whose soldiers are just minifigs with rifles (9cp each), VFX in a fair fight outnumbers Tyronia nearly 2-1. But, the Tyronian is more mobile, hits with (multiple) shots more often, and has more armor (1d6+1 vs 5 armor is a bad match up for the gunner). Tactics will end up winning the day.

And maybe Tyronian's eat significantly more amounts of wheaties...
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