Army of the Brickville Union

Show off your armies and weaponry and stuff.

Moderators: Zahru II, Bragallot, RedRover, Natalya

subyrally
Cannon Fodder
Posts: 447
Joined: Tue Feb 22, 2011 9:01 pm
Location: Maryland

Re: Army of the Brickville Union

Post by subyrally » Fri Dec 16, 2011 2:52 pm

i think it can make it out to stud ;)

Image


Shadowscythe, i like where your head is.

id love to see what the Brickville Union could do with the HATRED Technology. it would put epic to shame.

The Shadowscythe wrote:You gotta be shitting me . . .

THIS IS GLORIOUS!

You know what this army needs? Not moar tanks, not moar jetbikes - this needs the unholy triple love-child of an Apache Gunship, a HIN-D and the HATREDCOPTER - and then Soviet that shit.

And then stick a fucking railgun on it - nope, fuck that - build the HATREDCOPTER around a railgun, and then do that shit I just said.
"Warning: Small children may present a choking hazard when consumed."

User avatar
Whiteagle
whiteeagle problems
whiteeagle problems
Posts: 1286
Joined: Wed Dec 14, 2011 1:30 pm

Re: Army of the Brickville Union

Post by Whiteagle » Fri Dec 16, 2011 3:20 pm

BFenix wrote:Fuckin' beautiful army. Good diversity although some air assets would fit perfectly, excellent quality builds, well themed. This is the kind of army most people dream of having. IMO this theme lacks some good old Brikwars ridiculousness but nevertheless, awesome. Good work man!
Well I always assumed that the Brickville Union was a Black Parody of a Communist State, where life is so hilariously horrific that becoming a faceless mook in the army is a step up.

...And I don't get why people are so obsessed with giving this army air power.
Personally, I think anything other then an (at most) Orge-level HIN-D would clash thematically.
Sure, WW2-style bike gunners might a bit low-tech, but they fit in better then hover fighters or jet-bikes.

User avatar
Theblackdog
Pooplord
Posts: 2689
Joined: Mon Mar 17, 2008 3:30 pm
Contact:

Re: Army of the Brickville Union

Post by Theblackdog » Fri Dec 16, 2011 3:33 pm

Now this is an interesting argument. Is it more "fun" to outsmart an enemy, or just roll over them? I build my armies for speed, variety and ability to deliver elite troops anywhere on the battlefield because it makes it easier for me to get my troops into weird situations and crazy-enough-to-work schemes. I personally find that more fun than building 77 tanks, advancing to within 12" of the enemy, and rolling 77 X 9,001 damage dice.
Last edited by Theblackdog on Fri Dec 16, 2011 4:41 pm, edited 1 time in total.
Image

User avatar
Alex
Nice TRIPS
Posts: 777
Joined: Mon May 23, 2011 11:31 am
Location: Wyoming

Re: Army of the Brickville Union

Post by Alex » Fri Dec 16, 2011 4:03 pm

:<3: :studgod: This army is so much win. I agree that a HIND type gunship would be a great addition.

User avatar
Brickviller
Hero
Posts: 58
Joined: Wed May 04, 2011 5:38 am

Re: Army of the Brickville Union

Post by Brickviller » Fri Dec 16, 2011 4:08 pm

To let you all know, I did have a design for a gunship. However it was never made, and will never be made, IRL.

Image

http://www.mocpages.com/moc.php/293287
<a href="/image_zoom.php?id=/user_images/30699/1310128843m"><img src="http://images.mocpages.com/user_images/ ... SPLASH.jpg" border="0" width="500" height="210" alt=""></a>

User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
Posts: 5293
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss
Contact:

Re: Army of the Brickville Union

Post by IVhorseman » Fri Dec 16, 2011 4:17 pm

Bragallot wrote:Where's the fun if the tanks would always miss once they ran out of bigger targets, right. Just threw this in to prove I'm dumb / ignorant.
It's called splash damage and it's awesome.

User avatar
Theblackdog
Pooplord
Posts: 2689
Joined: Mon Mar 17, 2008 3:30 pm
Contact:

Re: Army of the Brickville Union

Post by Theblackdog » Fri Dec 16, 2011 4:35 pm

Didn't you also have a fighter jet and a flying-wing bomber at some point? I know the pics got erased from MOCpages after that disk failure.

EDIT: yep. Why'd you dismantle that? It looked awesome. The drones you made would also be useful in the fast attack role. To add to the useless argument between Bragallot and OneEye, it's more fun to have a wide variety of units because it doesn't limit you to just one playstyle. Part of your army can be tanks that steamroll the enemy, part of your army can be stealth units, and another part can be fast-attack troops that make hit-and-run assaults.
Image

User avatar
Whiteagle
whiteeagle problems
whiteeagle problems
Posts: 1286
Joined: Wed Dec 14, 2011 1:30 pm

Re: Army of the Brickville Union

Post by Whiteagle » Fri Dec 16, 2011 7:31 pm

Brickviller wrote:To let you all know, I did have a design for a gunship. However it was never made, and will never be made, IRL.

Image

http://www.mocpages.com/moc.php/293287
Wow dude, awesome build!
This is probably the largest you'd want to field a Brickville Union helicopter, thought I think something smaller would work better.
A big Gunship like that can bring a lot of firepower into play, but to have a true advantage over a tank it would need speed and thus a weaker armor stat.
Otherwise, it's just a larger, more expensive tank, so it wouldn't be worth the cost.
Theblackdog wrote:Didn't you also have a fighter jet and a flying-wing bomber at some point? I know the pics got erased from MOCpages after that disk failure.

EDIT: yep. Why'd you dismantle that? It looked awesome. The drones you made would also be useful in the fast attack role. To add to the useless argument between Bragallot and OneEye, it's more fun to have a wide variety of units because it doesn't limit you to just one playstyle. Part of your army can be tanks that steamroll the enemy, part of your army can be stealth units, and another part can be fast-attack troops that make hit-and-run assaults.
Ok, first things first, those drones are adorable!

Alright, the Zeus fighters are perfect examples of why I figured small attack helicopters would make a much better air support choice for the ABU.
The Union builds practical, semi-realistic Cold War-style military equipment and thus their fighters would be practical, semi-realistic Cold War-style supersonic-jets.
They would not waste their money on the technological nightmare of a complicated thrust vectoring system just so their pilots could burn all their fuel loitering over a battlefield while getting shot at.
In tabletop gameplay mechanics, this would basically translate into explosives being dropped on the battlefield out of no where when the ABU Jets make their bombing runs, which would be funtionally identical to what I thought the Gertrüde-B would be doing.
While the Zeus is a great bit of background fluff for the Brickville Union, it just doesn't fit for a Brikwar.

Now, back to those adorably deadly drones!
While they are great micro-builds, I don't know how Unmanned Combat Vehicles would work in Brikwars.
Giving them ether Simple or Regular Minds would probably be the easiest.
If that was the case, then the first two would be of mixed usefulness.
The Rhino would be a Simple Minded Kamikaze unit (always good), while the Stalker would pretty much be a Heavy Trooper.
The Buzzard, on the other hand, might be a deadly, if expensive, motherfracker depending on how you stat it.
In any case, check out the Brikwars Rules chapter on special creations for ideas.

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5369
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: Army of the Brickville Union

Post by Bragallot » Sat Dec 17, 2011 6:29 am

it's just a larger, more expensive tank, so it wouldn't be worth the cost.
Air units indeed have weaker armour. One advantage of air units though is they get a lot of + range because of their height advantage so they could easily stay outside the tank's range while being able to fire on it given the right weapons. Not to mention how they could get behind an unsupported tank division without too much trouble. A lot of infantry might not be able to hit them (unless they get dangerously close, by which time support could shred them) if they fly high enough and generally tank's main weapons can't aim high enough to hit them. Of course, nothing works well without support.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

User avatar
Ex_Bajir
Officer
Posts: 144
Joined: Mon Jun 27, 2011 5:25 pm
Location: Massachusets

Re: Army of the Brickville Union

Post by Ex_Bajir » Sat Dec 17, 2011 11:55 am

Brickviller wrote:To let you all know, I did have a design for a gunship. However it was never made, and will never be made, IRL.

Image

http://www.mocpages.com/moc.php/293287
Damn its a shame that will never get built, I mean it looks like the awesome child of a A10 an Osprey and a Ka52...

Seriously though,why can you not build it
The Ex-Bajir, the last Commander of the Legio Mortis.

Scarapis
Champion
Champion
Posts: 18
Joined: Tue Nov 01, 2011 10:43 pm

Re: Army of the Brickville Union

Post by Scarapis » Sat Dec 17, 2011 3:03 pm

Bragallot wrote:Watch out man, you can't say that, after all tanks have the most firepower (which isn't even true, that would be a nuke) and this is Brikwars so you have to prefer an all-tank army or quickly find another game to play.

I am a bit curious, how are the forces made up for a battle, is it a points system like WarHammer where you have so many points to make up your force or is it use what you got? in either case you would still want a well rounded out force since lets face it a tank may be awesome, but it still only fires once per turn right? unless reloading counts as a turn then it may be 2 or more turns per firing rate.

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5369
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: Army of the Brickville Union

Post by Bragallot » Sat Dec 17, 2011 3:06 pm

Basically. Generally everything fires once per turn since the minifigs are the ones operating the guns (in most cases) unless you wanna make rules for special (like old or extremely powerful) weapons. I was just being sarcastic though. There's a CP system which counts up all of your units / vehicles you can use to create balance between opposing sides (a minifig costs 4) but I would suck at explaining it more thoroughly since I never really use it.
Last edited by Bragallot on Sat Dec 17, 2011 3:08 pm, edited 1 time in total.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

Scarapis
Champion
Champion
Posts: 18
Joined: Tue Nov 01, 2011 10:43 pm

Re: Army of the Brickville Union

Post by Scarapis » Sat Dec 17, 2011 3:08 pm

Bragallot wrote:Basically. I was just being sarcastic though. There's a CP system which counts up all of your units / vehicles you can use to create balance between opposing sides (a minifig costs 4) but I would suck at explaining it more thoroughly since I never really use it.
Oh I knew you were being sarcastic (the nuke part gave it away) also figured it was a point system since if it was a bring what you got game it could get pretty uneven with some of the forces i've seen.

Also why do the forums change the word f o r c e s to feces?

User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
Posts: 5293
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss
Contact:

Re: Army of the Brickville Union

Post by IVhorseman » Sat Dec 17, 2011 3:10 pm

because it's funny

everyone running around going "aww man, look at my sweet forces!"
Last edited by IVhorseman on Sat Dec 17, 2011 3:12 pm, edited 1 time in total.

Falk
Oh no whatever will we do without the buttplugs
Oh no whatever will we do without the buttplugs
Posts: 1311
Joined: Wed Aug 31, 2011 1:43 pm

Re: Army of the Brickville Union

Post by Falk » Sat Dec 17, 2011 3:11 pm

Silverdream wrote:You guys. I just counted and I have 800 minifigs.
:pics:
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

Post Reply