Tyronian Final Edition

Show off your armies and weaponry and stuff.

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Silent-sigfig
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Post by Silent-sigfig » Sun Feb 06, 2011 1:42 am

tactics and vehicles will make the difference, but let's not forget giving weaker enemies better guns.

The stats are about the same as my blue berets, but the Tyronian's posses weaker weapons.
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Keldoclock
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Post by Keldoclock » Sun Feb 06, 2011 6:18 pm

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14 cp? :wtc:
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Paco
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Post by Paco » Sun Feb 06, 2011 6:37 pm

The guys themselves cost only 5cp, but they have overpowered guns (1D6+5 I believe :shock: ) which would be 9CP, adding up to 14. :rtfm:
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Lt. Krus
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Post by Lt. Krus » Thu Feb 24, 2011 4:51 pm

Update, with close-ups.

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Warhead
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Post by Warhead » Thu Feb 24, 2011 5:37 pm

OT Ammo!.. WANTS!!!

Looking damn awesome!
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OneEye589
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Post by OneEye589 » Thu Feb 24, 2011 6:04 pm

The actual grunt figs cost 6CP. They can move 7", which is the same as a Hero, and their skill is the same as an officer. At least put their skill at 1d6.

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BFenix
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Re: Tyronian Final Edition

Post by BFenix » Thu Feb 24, 2011 6:05 pm

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Warhead
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Post by Warhead » Thu Feb 24, 2011 6:10 pm

This is why I never cost and probably never will. You start costing stuff then rules lawyers will descend on you like kackling harpies and make you fix everything to a generic template of dull. Be awesome!
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Lt. Krus
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Re: Tyronian Final Edition

Post by Lt. Krus » Thu Feb 24, 2011 6:15 pm

Deleted all costs.
BFenix wrote:
:shock: How?
Cut off the ends of those fire pieces. :D

And thank you.

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OneEye589
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Post by OneEye589 » Thu Feb 24, 2011 7:04 pm

I don't care cost-wise, I just find it strange that the generic grunt would be stronger than an officer. I think you want the Tyronians to be a larger space empire, comprised of a lot of soldiers. A ton of elite warriors wouldn't be the basic troops in that case. Basic grunts of large empires should be like Stormtroopers, red shirts, basic infantrymen. 1d6 skill, basic movement, starting at basic armor.

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Post by beluga » Thu Feb 24, 2011 7:18 pm

My standard nyphilian troopers are normal minifigs with expensive equipment and armor, however my other troopers suffer from over-pricing, the marines and jungle corps for instance.
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BFenix
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Re: Tyronian Final Edition

Post by BFenix » Thu Feb 24, 2011 7:39 pm

Lt. Krus wrote:Deleted all costs.
BFenix wrote:
:shock: How?
Cut off the ends of those fire pieces. :D

And thank you.
:idea: ty Krus
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Lt. Krus
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Post by Lt. Krus » Thu Feb 24, 2011 10:22 pm

OneEye589 wrote:I don't care cost-wise, I just find it strange that the generic grunt would be stronger than an officer. I think you want the Tyronians to be a larger space empire, comprised of a lot of soldiers. A ton of elite warriors wouldn't be the basic troops in that case. Basic grunts of large empires should be like Stormtroopers, red shirts, basic infantrymen. 1d6 skill, basic movement, starting at basic armor.
Hmm.... I am too fond of these troops, but I do have a lot of spare parts and gun ideas....

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OneEye589
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Post by OneEye589 » Thu Feb 24, 2011 10:30 pm

Just tone down the figure's stats a bit. Don't change the guns, just make the figures a plain minifig. That's all "grunts" are. If you want them to be stronger, give them minifig armor.

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Warhead
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Post by Warhead » Fri Feb 25, 2011 2:09 am

Yeah, you know. Like everyone else.
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