Force of Light Hero Profiles

Show off your armies and weaponry and stuff.

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Ogel96
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Post by Ogel96 » Sun Mar 20, 2011 6:58 pm

CAPTAIN JACK: THE ADVENTURING GENERAL

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History: :mystery: He has come into the leadership role of the Strange Combat Group and works for The Wanderers

Abilities: Animal suggestion, No terrain negative Modifiers.

Weapons: Elephant Guns

Affiliation: The Wanderers (2x COMBO! When the Office Wizard and Captain Jack work together, they get a plus 1 to all rolls.)
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.

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Ogel96
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Post by Ogel96 » Sun Mar 20, 2011 7:05 pm

THE ICEWORLDER: COMBAT MASTER

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History: That of any iceworlder; this one just was unluckily picked out multiple times by Baketron. He has plenty of experience with the TTDRBAR.

Abilities: His experience in dealing with Baketron gives him extra squaddie control: Every turn he may add a plus one to one feature of any grunt squad on the field. His combat skills grant him +2 to damage.

Weapons: OT Nova Sword, OT Master Blaster.

Affiliation: Iceworld, Light Team.

ACTION SHOT!
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Belgad is sleeping on the carpet.
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.

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Pwnerade
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Location: Kent, WA

Post by Pwnerade » Mon Mar 21, 2011 5:45 am

Love these new additions! Especially because The Iceworlder has a Maser-Blaster.
An army marches on its stomach, and its favorite food is fudge.

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Ogel96
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Post by Ogel96 » Sat Apr 02, 2011 12:04 am

FOUR EYES: DEADEYE GUNNER

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History: Deadeye was part of a secret supersoldier program in the old empire. His specialty was snipers. Killing them, assisting them, kicking their asses in contests, Etc. The program was hailed as a failure, as the products still had free will. Four went into the army, as most of his colleagues did. He ended up under the leadership of Dracon and the rest is history.

Abilities: What range? Four can shoot anywhere, without line of sight block or range, unless forcefields, magic, or other circumstances get in the way.
Any gun wielding unit near Four on his side gets a plus 4 to hit with guns or ranged explosives.

Weapons: Custom sniper: "Rebecca"

Affiliation: Wanderers.(3x COMBO! When Four, Cap. Jack, and Office work together, they each get plus 3 to all rolls. When just two, plus one.)
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.

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Ogel96
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Post by Ogel96 » Sat Apr 02, 2011 12:05 am

TEAM PHOTO!

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MAY LIGHT SHINE THROUGH!
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.

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BFenix
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Post by BFenix » Sat Apr 02, 2011 3:26 pm

Ogel96 wrote:TEAM PHOTO!

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MAY LIGHT SHINE THROUGH!
Awesome, but I think my Iceworlder should an OTC, rather than a nova sword
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NapalmKing
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Post by NapalmKing » Sat Apr 02, 2011 4:03 pm

These profiles just keep reminding me of DotA.
Only 2 things are infinite the universe and human stupidity, and I'm not so sure about the former- Albert Einstien.

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