Some miniature forces (Updated 28/07/19)

Show off your armies and weaponry and stuff.

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alphafalcon541
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Re: Some miniature forces

Post by alphafalcon541 » Mon Jul 29, 2013 4:01 am

Badass army's can 't wait for more if there is more
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aoffan23
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Re: Some miniature forces

Post by aoffan23 » Sun Aug 04, 2013 7:24 pm

alphafalcon541 wrote:Badass army's can 't wait for more if there is more
You're in luck!

First up, an extra little thing I've had built for a while for the death guys.
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This guy collects dead bodies from around the battlefield and uses them to summon Bloodwing.

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By some miracle, I managed to find a way to actually grab the skeleton bodies.

Now for the first of two new forces.

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Some businessmen with their lawyer and the fax machine oracle. They can't actually attack, they can only file paperwork to prevent them from doing stuff. With the help of their lawyer, they can occasionally send enemies to jail, taking them out of the battle (effectively "killing" them). The oracle slowly prints out the name of a chosen minifig who has committed heinous crimes and must be sued and/or arrested.

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This is how their CEO travels. No weapons, just style.

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That's him in the back, bathing in his gold coins.

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That's his chauffeur, Hernando.

This is the next force, the Magenta Militia. The first force to mass-produce PT weaponry.

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These are the "Squishies" of the force, featuring a punk girl, gymnastics team, photographer (for some reason), mage, and a street rebel.

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These are the "Techies" featuring a heavy gunner, scuba diver (who seems to be flying somehow), strategist (comms station to be built), and a pink DSM (DSW?).

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And here's the super commando team! You can tell they're special because of their black uniforms.


And last but certainly not least, something I've been working on for the Space Navy.

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This is the dropship that they're going to have. I have no idea whether or not it will be able to carry all of the infantry (especially the engineer), but I do know that they will embark/disembark through the bottom. I haven't figured out whether it will be sliding door that will open the floor, or a platform that will lower from the floor.

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This is what it looks like without the engines attached.

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The engines and gun all rotate.

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The cockpit has been built, but not attached yet. The last picture is a dry fit of how it will look when attached.

Questions, comments, or insults about my taste in music are all welcome!
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Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
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alphafalcon541
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Re: Some miniature forces (Updated Aug. 4)

Post by alphafalcon541 » Sun Aug 04, 2013 7:39 pm

Awesome when you gonna have a battle report with these guys especially the space navy. Mind if I borrow the heavy gun. Where did you get those wheels?
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Re: Some miniature forces (Updated Aug. 4)

Post by Silverdream » Sun Aug 04, 2013 9:59 pm

Alexisonfire is shit. Fuck you.
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Re: Some miniature forces (Updated Aug. 4)

Post by samuelzz10 » Sun Aug 04, 2013 11:05 pm

I LOVE the business men. There is an actual lawyer stat card Benny made a while back. You need to make a Fax machine rule supplement so I can make a bunch of white collar assholes to fuck up my next battle. I think they need to have a "Grabass" ability though.
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Quantumsurfer
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Re: Some miniature forces (Updated Aug. 4)

Post by Quantumsurfer » Mon Aug 05, 2013 4:43 am

It's all awesome.

Oracle is funny.
CEO is Boss.
Mass produced PT tickles me pink.
Space Navy ship is gorgeous. Dat cockpit. The greebly chair bit.

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Re: Some miniature forces (Updated Aug. 4)

Post by Theblackdog » Mon Aug 05, 2013 8:26 am

HOLY SHIT YES. That may be the best dropship I've seen on the forums. I'd suggest giving it something like the detachable platform on the Imperial Dropship battle pack, since that would be the easiest to build.
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Re: Some miniature forces (Updated Aug. 4)

Post by lorbaat » Mon Aug 05, 2013 12:04 pm

That limo. So great.

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aoffan23
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Re: Some miniature forces (Updated Aug. 4)

Post by aoffan23 » Fri Aug 16, 2013 11:37 pm

alphafalcon541 wrote:Awesome when you gonna have a battle report with these guys especially the space navy. Mind if I borrow the heavy gun. Where did you get those wheels?
I don't know about when they'll see any action. It's probably going to be sometime in December, since I'm going to be away from all of my briks for a few months. As for the gun, anything I post here is free for anyone to use. These are the tires I used on it, which I got in the set with the jeep and dirt bikes.
Silverdream wrote:Alexisonfire is shit. Fuck you.
I kind of agree, but I do still like some of their songs. For example, "Accidents" is a great song, especially once you get past the screaming.
samuelzz10 wrote:I LOVE the business men. There is an actual lawyer stat card Benny made a while back. You need to make a Fax machine rule supplement so I can make a bunch of white collar assholes to fuck up my next battle. I think they need to have a "Grabass" ability though.
I'll have to look that up, do you know what thread it was in? I like the idea of only allowing them to take legal action, but it's going to be weird to implement. I don't know if I'll ever make a full stat card for the FMO, but I imagine all you'd need is a scatter die (one of the dice with arrows on it). Just roll it somewhere in the middle of your opponent's dudes, and mark the minifig it points at. Ideally it would be 100% random, but it would take a lot of time to number off every minifig and pull the number out of a hat, so it will have to do.
Quantumsurfer wrote:CEO is Boss.
Literally.
Theblackdog wrote:HOLY SHIT YES. That may be the best dropship I've seen on the forums.
This coming from the aerospace master himself? Golly. :oops:
Theblackdog wrote:I'd suggest giving it something like the detachable platform on the Imperial Dropship battle pack, since that would be the easiest to build.
It would definitely be easier, but it wouldn't satisfy me. I'm picturing something more like this, minus the ropes.



And thanks for the feedback in general, guys!
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Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
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Re: Some miniature forces (Updated Aug. 4)

Post by aoffan23 » Wed Nov 13, 2013 9:10 pm

Just realised I forgot to post the better pictures of the Juggerknight/Dreadknite. So here they are.

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Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
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alphafalcon541
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Re: Some miniature forces (Updated Aug. 4)

Post by alphafalcon541 » Wed Nov 13, 2013 10:40 pm

when do we see more forces, the dreadknite is cool and all but I want to see the space navy
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aoffan23
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Re: Some miniature forces (Updated Aug. 4)

Post by aoffan23 » Wed Nov 13, 2013 10:53 pm

Well, I'm away at university until Manly Santa Day, and then again until reading week, and then again until summer, so you probably won't be seeing much progress out of me for quite a while. Besides, I'm probably going to call the Space Navy finished once the dropship is done, so I don't plan to add any new stuff after that. I could always make a space pirate force for them to fight, though...
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Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
Image

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Re: Some miniature forces (Updated Aug. 4)

Post by Silverdream » Wed Nov 13, 2013 11:40 pm

You're my favourite English First Language Canadian born builder.
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Re: Some miniature forces (Updated Aug. 4)

Post by Silent-sigfig » Thu Nov 14, 2013 12:24 pm

Add a flower petal-like group of ramps in these gaps.

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BFenix wrote:
Silent-sigfig wrote: :dog:
Coolest 1000th post ever :D

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Re: Some miniature forces (Updated Aug. 4)

Post by BFenix » Thu Nov 28, 2013 11:56 am

:666: Juggerknight!
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