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Air units

Posted: Thu Nov 28, 2013 7:21 pm
by Battlegrinder
While most my army remains un/half built, I have managed to complete the various aircraft that I'll be using. I'll hopefully be done with the rest of the army within a month or two, but for now I'll just post these three.

A-10 Warthog
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The A-10 relies on its massive size 7 autocannon for most combat actions, using the huge gun to cripple even the largest tanks. For lighter vehicles and enemy aircraft, the laser turret mounted behind the cockpit is generally sufficient, and when it's not, the 'hog can carry up to 8 missiles to make short work of enemy units. Despite its large size, the aircraft is rather slow, a necessary trade-off given the plane's heavy armor*.



HT-101 Turtle
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A massive transport, the Turtle can haul several squads of troops into combat, and the four hover pads attached to the main hull ensure it can do so at a considerable speed. It was designed to, and excels at, transporting and redeploying infantry along a large battlefront, and some canny commanders have found that it can haul light vehicles around just as well.

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However, the HT-101 is not a combat aircraft, a fact underscored by the paltry mini-gun that constitutes its solo armament (and many commander remove even that, choosing to attach the gun to other, more valuable units). It also lacks the thick armor of other aircraft, as heavier plating would have slowed it down too much. For this reason, it is rarely flown near anti-air units, and is usually assigned escorts to prevent it from being shot down before it can unload the troopers.

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Here's what it looks like when the troop bay is full. It only takes a village to raise a child, but it takes a platoon to raze a village.



GS-40 Mantis
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The GS-40 serves as middle ground between its bigger cousins, able to simultaneously engage hostile units and transport infantry units, albeit not as well as either of the other two aircraft.

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Armed with two Sentinel Auto-lasers, two plasma cannons, and a pair of missiles, the Mantis is pack enough firepower to engage everything from infantry squads to medium armor. Sadly, power distribution issues prevent the Mantis from being able to fire more than 2 weapons at any one time.

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The GS-40 can carry up to four soldiers, and includes a weapon rack so that a squad can carry additional equipment into battle. The GS-40 is typically used to transport and support special forces units, as a four man squad of regular soldiers is often not able to operate without the support of a much larger force.



*The A-10 doesn't have armor plating, but the 4d10 armor it comes with was more than enough to force a lower speed in order to keep the cost down.

Re: Air units

Posted: Thu Nov 28, 2013 9:47 pm
by Bluefog
In the interest of being constructive and not mean, I do sort of like the first one, the middle one needs work though. Too boring man, you need to give it some grading, some curves, aerodynamics, etc. If you have a shortage of lego though, and that's basically all you have, its functional and everything and there's no reason it wouldn't work in Brikwars, just from a stylistic side its sort of boring. The last ship needs work too. Ummm... what can I say about that... I guess worry less about incorporating all the slopes and whatnot, there should be some more like body type of bits on it and less slope bits. I say this to help you hopefully, Take another stab at it man, you can do it!

Re: Air units

Posted: Thu Nov 28, 2013 10:11 pm
by Battlegrinder
Bluefog wrote:In the interest of being constructive and not mean, I do sort of like the first one, the middle one needs work though. Too boring man, you need to give it some grading, some curves, aerodynamics, etc. If you have a shortage of lego though, and that's basically all you have, its functional and everything and there's no reason it wouldn't work in Brikwars, just from a stylistic side its sort of boring. The last ship needs work too. Ummm... what can I say about that... I guess worry less about incorporating all the slopes and whatnot, there should be some more like body type of bits on it and less slope bits. I say this to help you hopefully, Take another stab at it man, you can do it!
Thanks for the feedback, I'll see what I can do. I have plenty of Legos, the issue is they're pretty much all standard bricks, so most of creations tend be rather boxy [insert your own METAL BAWKES joke here]. I'll also try to see what I can do about the Mantis, but I don't want it to look too good, since I'm shooting for more a ramshackle/jury-rigged look for a lot of my army's gear. Nonetheless, I'll look into bulking it up a bit. I've been thinking about buying the Jek-14 stealth fighter and using its parts to upgrade the Warthog, maybe I'll try to rebuild the GS-40 at the same time.

Re: Air units

Posted: Thu Nov 28, 2013 10:44 pm
by Bluefog
You know what? Take apart the last ship and incorporate some of those wing slopes along the body somehow and it'll streamline it. Take the cockpit ad mount it on the front of the ship too. No one ever said too much GUNZ was a bad thing.

Re: Air units

Posted: Fri Nov 29, 2013 7:23 am
by motorhead fan
personally, i like the First and last one most, the dropship needs a little work, maybe you could design it like a starship troopers dropship with the pilot and thrusters on top carrying the box full of soldiers?

Re: Air units

Posted: Fri Nov 29, 2013 9:57 am
by Battlegrinder
motorhead fan wrote:personally, i like the First and last one most, the dropship needs a little work, maybe you could design it like a starship troopers dropship with the pilot and thrusters on top carrying the box full of soldiers?
That was what the first design looked like, but the weight distribution made the model unstable, and the engines kept falling off.

Re: Air units

Posted: Fri Nov 29, 2013 12:41 pm
by motorhead fan
i see, maybe you could base it off the colonial marines gunships from aliens?

Re: Air units

Posted: Fri Nov 29, 2013 3:44 pm
by Battlegrinder
motorhead fan wrote:i see, maybe you could base it off the colonial marines gunships from aliens?
It's already pretty close to that. If I added in some guns and a tail assembly, it'd look pretty close. The issue is, adding guns would only drive the CP cost up and make the dropship an even bigger fire magnet, which would mean I'd have to add armor, which drive the costs up even more. A tail would only make it harder to gt troops in and out (which is also why the dropship has an implied roof instead of a physical one), and make the whole aircraft a bigger target. Right now, some streamlining to reduce the vehicles overall boxyness is likely the only modification it's going to get.

Re: Air units

Posted: Fri Nov 29, 2013 3:59 pm
by motorhead fan
one reason why i don't use cp in my armys!