Hyperion Tank [M:Throne Empire Series Ep.5]

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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Whiteagle » Tue Feb 25, 2014 7:05 pm

samuelzz10 wrote:By the way, am I the only one who thinks the control room is cooler than the tank itself?
I'm more impressed with the sliding cargo bay...
Those missiles don't seem to take up much space, so I'm wondering if they couldn't be swapped out for some kind of VTOL Attack or Transport Craft.

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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Zupponn » Tue Feb 25, 2014 7:24 pm

Kaplan wrote:Unfortunately there is no interior inside the turret. It is almost full with bricks to counterweight the barrels.
Maybe look into weighted bricks to fix this issue?
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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Kaplan » Wed Feb 26, 2014 5:18 am

The main cargo space could be used for diffeent purposes ofcourse. The interior is actually quite large it can containg at least 2-3 sparrow fighters that I have shared before:
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I will give it a try to solve the weight problem of the barrels and make an interior inside the turret when I have time.

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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by DeltaV » Wed Feb 26, 2014 9:24 am

Kaplan wrote:The main cargo space could be used for diffeent purposes ofcourse. The interior is actually quite large it can containg at least 2-3 sparrow fighters that I have shared before:
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You could also opt to store a large swarm of very small drone fighters into the cargo, which could fly out and do shenanigans. Kinda similar to one of those carrier ships from Red Alert 2, which attacked using little planes.
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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Kaplan » Wed Feb 26, 2014 9:44 am

@DeltaV

Swarm Drones are also a good idea. Thank You.

Comparing all other ideas with "OT Nuclear Missiles", I think that the OT Nuclear Missile are the deadliest weapon that a armored ground weapon can carry.

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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Theblackdog » Wed Feb 26, 2014 10:02 am

I say make it a tankshitting tank, but hey, who am I to tell someone with a 30" tank to do?
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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Kaplan » Wed Feb 26, 2014 4:22 pm

Theblackdog wrote:I say make it a tankshitting tank, but hey, who am I to tell someone with a 30" tank to do?
That was actually my initial idea. But obviously there is no big advantage of putting smaller tanks inside bigger one.
Maybe higher armor rating would protect the smaller tanks inside but brikwars is supposed to be about destuction and not protection right?

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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Brikguy0410 » Wed Feb 26, 2014 4:33 pm

Kaplan wrote:
Theblackdog wrote:I say make it a tankshitting tank, but hey, who am I to tell someone with a 30" tank to do?
That was actually my initial idea. But obviously there is no big advantage of putting smaller tanks inside bigger one.
Maybe higher armor rating would protect the smaller tanks inside but brikwars is supposed to be about destuction and not protection right?
More tanks means for firepower, that means more stuff blown up

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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Itxi » Wed Feb 26, 2014 5:08 pm

Kaplan wrote:
Theblackdog wrote:I say make it a tankshitting tank, but hey, who am I to tell someone with a 30" tank to do?
That was actually my initial idea. But obviously there is no big advantage of putting smaller tanks inside bigger one.
Maybe higher armor rating would protect the smaller tanks inside but brikwars is supposed to be about destuction and not protection right?
It's like a flying aircraft carrier; dumb as hell but also very, very cool.

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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Kaplan » Wed Feb 26, 2014 5:23 pm

Itxi wrote:
Kaplan wrote:
Theblackdog wrote:I say make it a tankshitting tank, but hey, who am I to tell someone with a 30" tank to do?
That was actually my initial idea. But obviously there is no big advantage of putting smaller tanks inside bigger one.
Maybe higher armor rating would protect the smaller tanks inside but brikwars is supposed to be about destuction and not protection right?
It's like a flying aircraft carrier; dumb as hell but also very, very cool.
I remember Protos carriers from star craft. It is cooler if you can build additional aircraft inside the carrier.

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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Battlegrinder » Wed Feb 26, 2014 5:32 pm

Has there ever been a SHDT vs SHDT battle? I've only seem them pitted against smaller conventional forces, on the one or two occasions that I can recall a SHDT seeing action.

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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Colette » Wed Feb 26, 2014 7:00 pm

Battlegrinder wrote:Has there ever been a SHDT vs SHDT battle? I've only seem them pitted against smaller conventional forces, on the one or two occasions that I can recall a SHDT seeing action.
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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Theblackdog » Wed Feb 26, 2014 9:38 pm

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Digging Up the Past featured the (now defunct) T.L.A. B.A.L.L.S. vs. the Britannian Conqueror-class Landship. Unfortunately, the B.A.L.L.S. got destroyed in one round when the Conqueror focused all four of its main cannons on it for 12D10 damage... and the same thing happened again in one of my solo battles, derp.
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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Battlegrinder » Wed Feb 26, 2014 9:59 pm

Theblackdog wrote:Image
Digging Up the Past featured the (now defunct) T.L.A. B.A.L.L.S. vs. the Britannian Conqueror-class Landship. Unfortunately, the B.A.L.L.S. got destroyed in one round when the Conqueror focused all four of its main cannons on it for 12D10 damage... and the same thing happened again in one of my solo battles, derp.
I kinda suspected that most SHDTs could dish out a lot more than they could take. Guess there's a reason most people only pit them against lesser foes.

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Re: Hyperion Tank [M:Throne Empire Series Ep.5]

Post by Theblackdog » Wed Feb 26, 2014 11:32 pm

To be fair, I was using Structure Damage = Damage-Armor roll instead of the Damage/armor roll used in the official rules. That's always seemed to result in small vehicles being able to take 2-3 tank rounds before dying. The 2010 rulebook seems to advise inflicting component damage, which strikes me as even more complex.
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