Overwatch (Not Updated):
The five members of the Pendragon Family that lead the Imperial Magikstrate
Old Group Photo
Grand Arch-Mage Ibeus Pendragon
Ibeus is the ruler of the Imperial Magikstrate and among the strongest, if not the strongest (up to debate), known magik users in the galaxy.
Ibeus’ twin sister and most trusted advisor, she is also a skilled mage but has a pension for the reclamation arts. Her primary function is leading the Imperial Academy of Magik as the School’s Chancellor and sits on the Advisory Cabinet for Education.
Cousin to Ibeus and Azura, Alabaster works closely with the Mages Order. He is not one that often lends council to Ibeus, but he is good at taking directives and getting the job done.
Colton is the Uncle to Ibeus and Azura, father of Alabaster, and brother to Arthur (the founder of the Order of the Magikstrate under the old Uasciri Empire, IM’s predecessor). Along with General Julias Marten Tift, Colton gives council on military matters and often goes out on missions himself. he works closely with the Imperial Naval forces often accompanying marines on missions. He sits on the Advisory Cabinet as the representative for the Imperial Ministry of War
Cecil is the third and last brother to Colton and Arthur. Unlike his siblings, nephews, and niece; Cecil does not boast any magikal abilities. Cecil provides Ibeus with diplomatic council, often acting as a high class political envoy for times where the Ministry of External Affairs needs him. He also holds the IMs seat on various AN councils.
L to R: Frederick Hughes - Minister of Economic Affairs, Cas Kohinoor - Minister of Judicial Affairs, Amory York - Minister of Internal Affairs, Blanche Marc - Minister of SRDP Scientific Research, Development, and Progress, Emmett Coates - Minister of foreign Affairs. Not pictured but part of the cabinet: Grand General Julias Marten Tirft and/or Colton Pendragon for the Ministry of War and Azura Pendragon for the Imperial Academy of Magik & the Ministry of Education
Ministry of Economic Affairs
The Ministry of Economic Affairs primary duties include: Management of the National Treasury, Utilities allocation and management, and corporate regulations
Ministry of Judicial Affairs
The Ministry of Judicial Affairs manages the Court systems: The Royal Court (Located on Streaus), the Nobel Courts (one per major continental areas on core world), the High Courts (One per major provincial area), the Low courts (Usually one per city, sometimes more), and Civil courts (multiple in cities and provinces).
Ministry of Internal Affairs
The Ministry contains the governors of IM worlds and is responsible for: Governance of planets, enforcement of laws, Security and care of citizens, etc.
Squad of Law Enforcement Officers
While most foreign nations view the IM as solely magic users, they boast an extensive scientific R&D staff. The SRDP not only encompasses the major schools of scientific study (physics, chemistry, biology, etc), but they also research and study magik alongside the Imperial Academy. Outside of R&D, the SRDP is responsible for partnering with the Ministry of Economic affairs to manage energy.
Branches of SRDP
(note: I plan to replace the Tratt looking lab coats with others as to not look like peach Tratts)
The Ministry of External Affairs is responsible for: Diplomatic Relations, Trade, and other external matters
Imperial Academy of Magik & The Mages’ Order
The Imperial Academy of Magik is the crown jewel of the Imperial Magikstrate. It is the most comprehensive and academically rigorous Institution for studying magik. All magik users in the IM have attened at some point for either a full education or study in something specific. The school offers courses in five distinct schools of magik that together cover the entirety of practiced magik.
Alteration - Magik that physically changes the attributes of an object or person
Conjuration - Magik that creates / summons or destroys / un-summons
Equivoation - Magik that alters the senses / perceptions
Restoration - Magik that reinstates order / wards off chaos
Diviniation - Things that don’t neatly fit into the other categories of practiced magik but are in themselves supernatural: Psykers, farce users, super powers, memetics, etc. Note: having an expert level of mastery in this school is not necessarily being able to do the above supernatural things but more how to deal and counteract them.
Departmental Chairs of the Imperial Academy of Magik
L to R: Grover Stinton - Chair for the School of Alteration, Alina Reuter - Chair for the School of Conjuration, Darius Nichols - Chair for the School Restoration, Tavin Ries - Chair for the School of Equivocation, and Mandel Black - Chair for the School of Diviniation.
What is a school without professors? Above are a few of the many professors that teach courses in the various schools of magik. In order to be a professor in a particular school one must have an expert level mastery in that school of magik.
The Mages’ Order are the Magic users that serve the Imperial Magistrate directly, usually in the military or magikal enforcement. Only the most elite of the Academy can make it into the Mages’ Order as you have to show an expert level of mastery in all five of the schools of magik. Only the top 3% go on to become full fledged members of the Mages’ Order, and those that do are assigned to one of the three classes: Guardians, Crusaders, and Sentinels.
Mage Guardians are the most common and standard, often referred to just as mages. They are the all-rounders of the three mage classes. They are often put in charge of squads of Imperial troops or sent alongside diplomatic missions.
Often referred to as battle-mages, Crusaders are known for their more aggressive tactic and dominating presence on a battlefield. they charge in head first which is why they trade in their long robes for shorter, more versatile capes, and wield Calces-2 Energy Long-Swords. Mage Guardians and Crusaders are on the same level skill-wise, they just hold defensive and offensive propensities respectively.
Where Guardians and Crusaders are similar, Sentinels are in a league of their own. Mages who just completely outclass their peers with mastery in different areas rise to the ranks of sentinels. Sentinels are each unique in their abilities and what has earned them the status. Sentinels are also known as S-Rank Mages.
Ignaxx the Formidible
After graduating the Imperial Academy, Ignaxx barely made it into the Mages Order. With a chip on his shoulder, he worked hard as a mage guardian. His tactics and military victories saw him switch to a crusader. As his accomplishments grew, so did his tactics and abilities in melee combat. Unlike the other sentinels, Ignaxx clawed his way into his status. Though his power as a crusader is formidable, Ignaxx earned his spot though his experience, reputation, and battlefield tactics.
Nuri the Gifted
As a small child, Nuri showed a great power and potential. The Imperial Academy sent a special envoy to hone her abilities and teach her to control. Through this lessons and practices it was discovered that she had an affinity for techno-magik. Her abilities were so strong she bypassed the Imperial Academy all together and became an S-Rank mage by the time most students were starting at the Academy. Her primary weapon is a modified Cuprite-8 Shatter-Rifle which she channels her techno-magik affinities through to do devastating damage.
Asmodel the Resolute
Asmodel has had a more traditional path. He excelled through his time at the Imperial academy, often being top of his class. When it came time to join the Mages’ Order, it was pretty clear-cut that his skills and mastery of magik would land him the title of Mage Sentinel. He’s always excelled, giving him a pretty pompous and stubborn attitude towards others.
Ankou the Clandestine
Ankou’s real identity is hidden under an ornate Iron mask and shrouded in mystery all together. Only a select few know who Ankou is or where he came from. All that is really known is that he was directly titled a Mage Sentinel by Ibeus directly and that his skills proceed him.
Old Mage Pictures
Grand General Julias Marten Tift
Ibeus’ military right hand man and second in command of the Imperial Forces after Ibeus. He is often swamped with military strategy meetings and managing the armed forces that he primarily has Colton represent the Ministry of War on the Advisory Cabinet, but will still find time to make the important meetings.
Generals command on planet defenses, military bases, and on ground operations
Admirals command space fleets, stations, and orbital defenses (Including IM’s famous defense system known as the Shield of Ageis)
Strategist are assigned to Generals and Admirals to help formulate the best military strategies for both on planet and navel operations
Lieutenants command battle groups (a cluster of squads) and are under the General / Strategists in the Military command structure
An Imperial Magikstrate squad of standard infantry (1 officer and 5 soldiers). They wear a special suit that allows them to operate in almost any environment while providing additional armor. Although not inherently magikal, their Cuprite-7 Shatter-Guns hold a magical element that can provide various bonuses.
Not all members of a squad are restricted to the Cuprite-7 Shatter-Gun, some get to use the Zaffre-6 Sniper Rifle or the Didymium-5 Portable Missile Launcher (PML), depending on what the occasion calls for
Imperial Soldier Stand Alone
When the occasion calls for it, specialists join squads to provide extra man-power and more direct expertise in the use of the Didymium-5 PML or the Zaffre-6 Sniper Rifle respectively.
Mana Burners launch magikal blue flames from their launchers. The fires not only physically burn, but can burn the soul and spirit. Traditional methods of extinguishing flames are rarely effective on the blue fires of the mana burners
One of the few IM units that harnesses a transparent color other than Light blue are the Death Coilers. They launch plasma infused with the trans light green element of decay to rot almost any object touched. The use of the Death Coilers in combat is pretty highly frowned upon by most in the IM, but the military believes its better to have them if they are ever needed.
Dawning enhanced environment suits and more advanced Cuprite-8 Shatter-Rifle, they are overall more skilled and deadly than the typical soldier. They often operate in small teams to accomplish directives for the Imperial Navy.
A specially outfitted division of the Imperial marines, the SBU Marines are tasked specifically with boarding ships (enemy or derelict vessels). Their visors help them reflect the harmful rays in space and their thruster packs help them navigate in the vacuum most effectively.
Their magically imbued armor gives them flight and total mobility in the air. Their weapons allow them to shoot from a distance, or engage in close combat.
Though melee units seems list in present warfare, the energy shields and armor of the knights give them a chance to shine. with their Calces-1 Energy Sword in hand, they can slice up any enemy or object in their way
The Guard stand flanking their Captain, Simmon, ready to defend the Grand Arch-Mage Ibeus. Though they are mostly a symbol of tradition and show, the Royal Guard is highly trained in the art of the blade and should not be taken lightly
The Naval crew man many of the positions on IM naval vessels.
Pilots and Crew
L to R: Tank Officer, Tank Driver, Gunner, Pilot, and Mech Pilot
Note: Just showed one of each because I’m lazy
Often deployed with tanks, mechs, and other vehicles; the combat engineers tend to only throw themselves in harms way when they need to fix something
Combat medics boast heavy power armor to proper lug around their medical equipment and tower shields. The heavy armor helps to keep them alive so that they can keep the troops alive.
Imperial Artillery Crews
Each Artillery cannon has a three man crew: two to operate the cannon and a third to direct.
Order of 6
The Order of 6 are an elite specialist force of the Imperial Magikstrate. Each was tracked down by the order because of their special abilities and talents. They can operate as a deadly 6 man squad or are often sent out on solo missions. Not much is known about their abilities outside of the Magikstrate because most who encounter them do not live to tell about it.
The Paladin is not only a heavy hitter, but can use magic through his standard to cast various spells to augment his stats.
Cannon receive his title for his specially built OT cannon that can solely be operated by him. Though it looks the contrary, Cannon can move around relatively quickly because of enhanced strength from his cannon, sometimes bludgeoning foes at close combat with its sheer weight.
Enchanter is the only “true” mage in the Order of 6. He boasts a level of mastery over conjuration magik that has elevated him past S-Rank Mage.
Deadshot is a precision and trick shooter. He is known to hit targets smaller than a 1x1 brick from 5 miles away.
The Electrician specializes in electric based weaponry so strong that it can bypass technology that is EMP protected, making him a valuable recruit by the Order.
Blade Master is the leader of the group and an expert at hand to hand combat. What primarily earned him a spot was his tactician mind and deep understanding of his fellow Order members abilities, full potentials, and how they could all work together.
Artifackt Recovery and Acquisitions (ARA)
"The Magikistrate ARA has its origins deeply rooted in shadow--So deeply rooted that the commander take the title of Darkblade" -Silent Sigfig.
Also known as the Black Corps, the ARA’s primary objective is artifackt recovery and acquisition. However they are also the answer to many of the other Star Nations and Empires’ elite groups. They are the best the IM has to offer outside of the Order of 6 and the Pendragons themselves.
Leader of the entire ARA and an S-Rank Mage.
ARA Battle Mages
The best of the battle mages are recruited to lead ARA squads, and get edgier looking outfits.
The agents are the main force of the ARA, they received the most elite training in combat and tactics while boasting some of IM’s most advanced hard-suits, weapons, and tech.
This Agent Squad Leader is showing off the Hartshorn-12 Tactical Rifle and the ARA Recon Pack, capable of generating a small energy shield, short-medium ranged teleportation, systems hacking capabilities, and a few more hidden secrets).
Agents can also utilize the Didymium-5.5 PML, a modified version of its predecessor more suitable for ARA missions
Unique Experimental Weapons
These weapons require ARA agents to wear special power armor in order to operate them. The armor not only lets them handle the weapons but it offers them a little more protection than their regular hard-suits.
Bismuth-X Rail Gun: shoot really hard and fast, capable of penetrating things deemed “un-penetrable”
Orpiment-X Field Manipulator: Alters the space-time in a small area to achieve any number of effects
Stibnite-X Auto Blaster: The least “unique” of the weapons at the ARA’s disposal, the Stibnite is just a very good auto gun and something that isn’t OP
Thion-X Particle Cannon: A direct answer to the TRFs particle cannon, serving similar purposes.
Imperial Colonial Forces
While core worlds and even outer worlds have stable governance and structures in place, colonies are usually a bit hectic. Colonial forces are stationed to provide extra support and stability while colonies are building, giving them a chance to eventually grow stable infrastructure is built.
Note: IM’s primariy policy for colonization is not subjugating inhabited worlds, but colonizing un-inhabited worlds or terraforming planets.
Rangers are a unique group that are focused on intel gathering and scouting. They often utilize low tech methods and strategies to stay under the radar.
Other Unique Characters
Plaerus was a former ARA mage, and Quallon Darkblade’s friend and mentor. He is currently Missing
Hieronimus the Warden
Hieronimus is a Mage that is assigned to the Purple sector, working alongside IM’s close allies there.
A mage who works closely with the relations between the Imperial Academy of Magik and the Mages’ Order. She also teaches at the Imperial Academy.
A mage crusader that works outside of the traditional military structure. He often goes on long mission on the other side of the galaxy gathering intel on threats there such as Bavaria and Trion. He has his own guard and his own style
Just a random table scrap concept I have no plans for as of yet, just thought about throwing him in!
The Monarch: Flag Ship of the Imperial Magikstrate
More of Monarch
Mantis Assault Craft
The successor the the Mantis Drop-ship, the assault craft sacrifices its room for cargo for more firepower and mobility.
Front Profile: Armed with: small machine-gun, heavy-bolter, pod rockets, and 2 smart missiles.
One of the fastest spacecraft in the Magenta sector, the Star-interceptor quickly destroys smaller craft.
Front Profile: Dual front cannons
Underneath Profile: Smaller machine-guns and ship-tracking missiles
Back Profile: LOTS of thrust
Heavy armor and high carrying capacity make the Orca an effective air transport.
Front Profile: Two frontal cannons, two dual land bombarder cannons (sides), and one AA gun (top)
Underneath Profile: Pop-out heavy-bolter cannon for added fire power.
Side Profile: Better look at the bombarder cannons and AA gun, also two of the four thrusters.
Back Profile: Hatch door and underside of two thrusters.
Capacity for 10 (not counting 2 pilots)
Swift and mobile on the battlefield, the Swoop Bike is great for taking infantry by surprise, flanking, and hit-and-run tactics.
Side Profile: features size 1.5 blaster cannons
Back Profile: thrusters for quick propulsion.
Front Profile: features a size 2 gun with specialized armor piercing capabilities, making the swoop bike a bit of a glass cannon
A light armored vehicle typically used to transport individual personnel or small loads
Side Profile: Gunner seat and side firearm. (Will probably switch the firearm to match the IM aesthetic)
Back Profile: License plate!
Tactical bombardments can turn the tides of battle.
IRS Mechs are versatile packing a wide variety of weaponry and heavy armor.
Side Profile: Gatling arm and two small rockets
Side Profile: Main shoulder cannon and crush claw
Ideal troop transportation for ground operations.
Front Profile: features three forward blasters and a variety of optics.
Side Profile: Side blasters are of the same variety as the forward ones. Top turret is a heavier gun.
Back Profile: Back hatch
Top Profile: Fits 8 and two crew
Cockpit View: hosts a variety of gadgets including a repair droid and extra power generator.
One of the most used tanks amongst the IM military, the Oppressor's turret features a multitude of different modes, regular, siege, and air, which makes it incredibly effective.
Front Profile: Alongside the main turret, the Oppressor has a small machine gun for infantry.
Not as versatile as the Oppressor, the Behemoth acts more as an anti-tank tank.
Front Profile: The front of the tank features a small machine gun and various targeting optics.
Side Profile: The Behemoth does not feature much ground clearance as it is built like a small near-indestructible fortress on treads.
Turret Profile: The turret features a large cannon, machine gun, TROPHY system, and 4 anti-armor rockets.
Top Profile: Weird angle / picture (sorry!)
Inside View: Driver and four gunners operate the Behemoth.
Inside View: What makes the behemoth so effective, and not a giant target, is the core generator. It projects a magical shield the nullifies objects traveling as fast or faster than a blaster-bolt coming towards the behemoth, but lets object of any speed escape. (Think the Gungan shields from the Phantom Menace).
Gave it a larger tank head with a giant gun. Inside is still the same.