All my factions, contraptions and general Bull****

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Kastrenzo
all I have is anthrax and rage
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All my factions, contraptions and general Bull****

Post by Kastrenzo » Sun Jun 21, 2015 3:30 pm

Foreward: This is probably the third time I've attempted to make an armoury thread showcasing my armies, many times I'd finish partway through and stop coming onto the forum. I've not been adding new sets for a while, and as this has basically become a side hobby being busy with college and work, I'm about as close to done as I'm ever going to be in assembling creations. I've made a lot of additions and changes since my last posts over a year ago, but unfortunatley the bulk of these changes have been more unmodified star wars figs. I've always had a hardon for the stormtroopers. But I'd like to showcase everything in one place, and do it properly. The only problem is time.

Canonically speaking, much of this article is now somewhat retconned, but the composition of the units has remained largely unchanged. My wiki pages have the lore shit

I'm going to make multiple placeholder posts in this thread that will remain blank until I've had the time to assemble and take pictures of everything.

Also, anything in Italics will be separated from paragraphs, and is to be considered personal comments or explanations on items.


I'm a big fan of the fallout games and the post nuclear war genre, at one point I tried to do the whole space age theme with my creations but I've found that so much of my collection is poor quality or ramshackle compared to the others that the post apocalypse / collapse of government theme fit very well with my factions as a whole. Most of my factions are generic in their appearance, but many of them have their equipment, vehicles and overall idea based on or inspired by factions of movies or games. and sometimes based on real nations, past and present.

I've started using my cell phone for pictures, the quality is better and the speed which I can upload them has halved, however I won't be taking pictures of entire factions at once because I frankly can't fit everything on my desk where I do most of my work. If someone really wants to see, I can arrange. but it's not a priority


Something I hold to be somewhat importance in building all of my creations is to abide by "building rules", and to stick to them. Certain materials are stronger or more resistant than others, certain types of minifig armor is better or worse. and it's indiscriminate. Some of the examples are in their own collapsable "Spoiler" tags

Infantry Armor
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I consider the appearance of the minifig to determine it's armor toughness. I'm re-learning brikwars for probably the 5th time, but even though all the figs are of the same or similar tek levels, Some have better armor and weapons than others. In the case of armor. I class them into 6 categories.

No Armor - Idiots thinking they are so badass they can shrug off bullets. Generally only civilians, dimmies, jaw-jaws, or dumbasses
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Light Armor - Generally matched uniforms, but not wearing an enclosed crash helmet and gloves
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Medium Armor - Most common, so long as they have an enclosed crash helmet and non yellow hands, it is considered an enclosed body armor and can withstand elements as well as combat.
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Heavy "Power Armor" - Generally beefier heavier looking soldiers, but 9 times out of 10 they're unmodified SW units. I just like the look of them
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Super Heavy Power Armor - Exosuit/power armor ordeals. Generally only heroes , officers or commanders wear these.
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Vehicle Composition
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Vehicles with Dark grey/smoke coloured windows are considered to be bulletproof/shatter resistant
Light Blue, Dark Blue, clear are all soft windows that can be broken easily


transparent elements
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I use a number of transparent parts to indicate energy weapons or power, Transparent studs are considered elements or minerals, and have different levels of potency and properites. Weapons made from LGT are more powerful than generic RT sources

Orange Transparent is considered the most powerful and potent, widely sought after throughout the brikverse as per regular Brikwars custom, utterly annihalates targets
New Orange Transparent is considered "synthetically manufactured, and is less potent, unstable, and is only useable as explosives/grenades
Light Blue Transparent is considered a high grade element, is generally used for high end laser weaponry.
Bright Green Transparent is considered to be a low grade plasma source, still moderatley more powerful than laser energy
Red Transparent is an abundant low grade energy source used in laser weapons.
Blue Transparent is considered a medium grade laser power source
Green Transparent is used for medical applications
New Green Transparent is considered to be high grade plasma
PINK?! Transparent is considered to be an extremely powerful ultraviolet laser power source
Yellow and Clear serve no real purpose other than light


Vehicle Crews
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I build things for form, not function. I'm honestley not a good enough builder to make realistic interiors on many of my vehicles. Tanks and trucks especially. Tanks will generally have a crew of three unless said otherwise. and APCs generally DO have interiors, but I can't fit figs in them comfortablly. Sometimes I can stuff them in and not lock them to studs. etc. So I base carrying capacities either on a team/squad basis, or how many 2x2 boxes could be fit in the vehicle without having to worry about arms, helmets, etc getting caught.



I will be presenting Five major factions, and a couple of minor factions, and a "bonus" sixth major faction in the following order

Elkossian Star Republic - COMPLETE
New Elberus Republic - COMPLETE
Elkoss Commonwealth - COMPLETE
United Raider Empire - COMPLETE
Triangular State - COMPLETE


All minor factions will be combined into one post
Peach Liberation Army - COMPLETE
Peach Legionaries - COMPLETE
Buzzards - COMPLETE
Tech Raiders - COMPLETE
Scorpions - COMPLETE
Razor Company - COMPLETE
Peacekeepers - COMPLETE
Last edited by Kastrenzo on Wed Dec 30, 2015 7:55 pm, edited 11 times in total.
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Kastrenzo
all I have is anthrax and rage
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Re: 2015-2016 Elkossian war belligerents

Post by Kastrenzo » Sun Jun 21, 2015 3:31 pm

Elkossian Federal Republic

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Official Name: Elkossian Federal Republic
Faction Colors: White, Orange, Black and Light Grey

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I took the time to count them all.
213 Minifigs strong
2 Battle Tanks "EK-200"
1 Super Heavy Battle Tank "EK-500"
1 Heavy IFV "EK-C2"
4 Infantry Fighting Drones
1 Heavy APC "E4 APC"
1 Light APC "Enforcer" **Modded Stock set
2 New Model Trucks "Ranger" **Modded Stock set
1 Old Model Truck "Hamvee"
1 New model MRAP "E5 LAV"
1 Assault Buggy **Stock set
1 Space shuttle **Stock set
1 Space Interceptor Fighter **Stock set
2 Space CAS Fighters **Stock set







The Elkossian Enclave are the remnants of the former unified government of the planet Elkoss. Before the collapse of society on the planet after the war of G.R 2012 which saw the "Glassing" of much of the planet to end a massive extraterrestrial "Peach" Invasion.

Extended background information
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The EFR Was a worldwide government that had it's origins in the even older nation called the "United Union". The United Union consolidated control over the planet in G.R 2010 After years of war with it's powerful neighbor the Elbrusyn Federation over it's invasion of the small nation of Belkraine. After the end of the UU/EF war, with the UU victorious and many of the other nations of the planet giving them support. A new world government was assembled which would serve the entire planet as they prepared to enter the space age. The EFR continued to advance and expand into space until encountering a hostile faction of "Peaches" The EFR while mighty, was ill prepared for a co-ordinated invasion from an otherworldly foe. The Military of the EFR fought valiantly and inflicted grievous casualties on the Peach heathen invaders, However there seemed to be no end to the tidal wave of Peach scum. In a last ditch attempt to end the war, the EFR "glassed" much of their own planet which effectively broke the back of the invaders who were then defeated. As a result, the EFR had lost control of it's dominion on the planet. Within half a revolution of the nukes, many pre unification governments had declared independence. Gangs and Mutants roamed the continents, And rumors of a nightmare brewing in a secret pre-collapse bunker had begun to surface.
The Elkossian government has been my main focus of all my creations, mostly because of the availability of parts. I like to take Vanilla Lego sets and modify them into something new, especially with minifigs. I would then make all other factions to be opponents and allies of this faction.


The EFR is very generic in it's composition, There were a lot of things that I kind of based them on, like the Star Wars Galactic Empire, Planetside Terran Republic, Etc, I kind of like Durer does with the factions he makes, making "space poles" and such, They are treated as an empire that was founded from an exodus of Anti Communists that fled the USSSR years ago. They are based on the Central/Eastern countries of europe, Mainly Western Ukraine, and the Galacia region that has been historically a melting pot of Poles, Ukrainians, Austrians, Russians, Germans, Czechs, Slovaks and Hungarians. Which is what Elkoss * a name I literally pulled out of my ass*, is supposed to be, something that's based on a lot of things, and not one in particular,


EFRUnits

EFR Militia - Light Irregular infantry whom are raised in fringe communities and auxiliaries in the army
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Rifle Infantry in Mk1 Armor - Regular enlisted infantry equipped in heavy armor
There are roughly 30 of these, they make up the bulk of the infantry teams but are not mixed with the now more plentiful "Mk2" Infantry,
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Rifle Infantry in Mk2 Armor - Regular enlisted infantry equipped in new model heavy armor
Referencing earlier comments about a hardon for stormtroopers, If I could, I'd replace the helmets. But I have about 40 of these, it's not feasable or affordable to replace helmets.
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Support Infantry - Squad support gunners carrying LSWs which merge the roles of a marksman and light machine gunner.
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Private Security - Military trained soldiers who still work for the government, but in the form as corporate or VIP security, This model of Armor was rejected for regular army issue due to the complicated manufacture process
These used to be regular troops, but because there are only a handful of them, I decided to repurpose them as "Private Army" soldiers similar to some of the things I've seen in one of the Killzone games. Acting in the interests of the country but not actually answering to the Army command, etc
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Breach infantry - Close range specialists using shotguns
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Combat Medics - Rifle infantry with a secondary role of reviving fallen comrades
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Marines - Naval infantry who support the country's meagre Navy
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Rangers - Elite Army soldiers who are often sent on special missions or used as crack teams for assaults
Army Elite wear Mk3 armor, the best available from before the collapse
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Tactical Officers - NCOs of varying backgrounds and skills who lead troops on a team level (4-5 Figs)
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Squad Officers - Officers the rank of Lieutenant who are charged with leading 2 to 3 fire teams into battle
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Company Officers - Officers the rank of Captain or Major who oversee a number of squads.
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Battalion Officers - Officers the rank of Colonel or Commander who oversee multiple companies, and are often the Commanding officers of entire engagements
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Hazard Troopers and Heavy Gunners - Hazard Troopers serve as the fighting force for a number of inhospitable battlegrounds, Like Radioactive Red-zones and even occasionally in Outer Space.
Heavy Gunners are a seldom deployed heavy infantry, Roid raging heavily armoured mini-gunners
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Chancellor's Guard - Bodyguards for Very important government figures, equipped with Laser rifles
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Field Marshall Becker and Chancellor Dic Jacobus - The commander of the Enclave armed forces and the Supreme leader of the country.
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Commander Winters - A noted War hero from the the time of the Peach invasion. Favoring advanced power armor and a pneumatic sledge hammer
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Vehicle Pilots - Aircraft pilots and ground crews for the Enclaves many land and air vehicles
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Technicians - Non Combatant staff around Enclave bases, performing a number of meagre but essential tasks
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Science team - WHAT WE DO WE DO IN THE NAME OF SCIENCE
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Land Vehicles

Weapon Platform Drones - The initial designation for this autonomous combat drone was the Heavy Infantry Vehicle, but as the short form "HIV" proved unpopular as a name. The "WPD" Combat vehicles are heavy weapon platforms that are used as general combat vehicles to engage light infantry and scout positions.
Largely based on the S.H.I.Vs from XCOM
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High Mobility Armoured Vehicle - The "Hamvee" as it was called is an aged Infantry mobility vehicle that dates back to United Union days, it saw extended service during the Liberation wars with the Peach hoardes. But proved to be an utterly terrible design as it had cramped quarters, and poor protection from explosives. Most Hamvee models didn't even come with shatterproof glass. The Hamvee is still used in many pro-government militia groups across the land however.
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ELK V8 Ranger - An unarmoured utility vehicle manufactured by a pre-war Motor Vehicle giant. This model largely replaced the Hamvee as a general mobility and utility vehicle to carry around supplies, drag trailers, and often to carry teams from A to B. The Bed of the pickup is only large enough for 2 or 3 soldiers and not exactly a combat vehicle, but is easily the most common vehicle in the Enclave Motor Pool
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E4 APC - The E4 was the primary armored personnel carrier of the Peach invasion era, The roof mounted RC gun doubled as an anti air platform. While the E4 still serves in the military it's limited carrying capacity and small frame have left it to be replaced by a new vehicle. The E4 Can carry up to 6 troopers, plus a pilot.
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E5 LAV - The E5 Light Armored Vehicle was developed alongside the E4 APC as a lighter more mobile counterpart. It would replace the Hamvee as the infantry team's combat vehicle. While the quarters were still cramped it proved superior survivability and protection. The LAV Is a the primary means for team based transportation where protection is required
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ELK V8 Enforcer - The Enforcer is the ELK corporation's combat "cousin" of the Ranger. The sleek and somewhat luxuorious design is favoured by Enclave troopers but limited availability means that this model is preferred to be used in urban enviornments. The Enforcer features shatterproof windows, a remote controlled Minigun, and room for a driver, 4 troopers, and supplies. In needy situations troops have been known to ride on the roof of this vehicle. Something not possible on the E4 or E5 vehicles
This was built from an old ambulance. I like it's design, but it uses a lot of scarce parts, so I only ever made one
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ELK Valiant Half-Track - The "Vallie" Half-Track is the much heavier cousin of the Ranger and Enforcer vehicles. The Valiant is used as both a logistics and troop carrier and is considered the cheapest and lightest of the armored troop carriers. Valiants are used in a number of configurations, including light Utility models and extra armor models.
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EK-C2 IFV - Commonly mistaken for a tank, the C2 is one of only two wholly post-collapse design vehicles. Developed as a heavy APC that could hold it's own, the C2 sports multiple layers of armor, long range communications, and a twin barrelled autocannon and twin heavy machineguns. It can also carry a full squad *9-10 infantry*
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EK-200M2 "Kodiak" Medium Tank - The EK-200 was a total redesign of the venerable EK-100 Battle tank which served the nation for ten revolutions and well into the Peach invasion days. Unfortunately with such a long service history, the EK-100 had it's weaknesses discovered and exploited long ago, as well as many tanks being stolen, captured or sold on black markets and being pitted against government forces. The problem became so bad post collapse that the Elkossian Enclave decided to redesign the entire vehicle, and retrofit it with dozens of new features and systems. Including a much larger caliber gauss cannon, adjustable light machine gun, Additional Armor slabs and skirts on all sides, short range communication systems and extended travel range thanks to extra fuel capacity. EK-200s are painted Elkossian White unlike EK-100s which were grey, leading to many friendly fire incidents. Overall the EK-200 is roughly 90% more combat effective than it's predecessor.

My favorite of all the vehicles I've made on my own, I had literally made it's predecessor like 15 years ago, I kept it together for nostalgia purposes but over the years I decided it looked pathetic. Found a lot of little parts I could add to it, and decided to rebuild it entirely. With all the old "EK-100" parts, I actually rebuilt the old ones into tanks for other factions.

EK100s
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EK200M2s
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EK-500 Super Heavy Tank - The EK-500 is essentially a siege vehicle. Developed as a super heavy tank it proved too heavy and slow for most combat. It's primary role is that of a siege breaker and to turn the tide of battle , it features nigh unbreakable armor, the same autocannons as seen on the C2 IFV, and High frequency laser cannons and machine guns.

I'm actually not very fond of this thing. I built it literally just to make use of the mega bloks treads that were previously sitting on an F-Ugly M2 Bradley model that I had no use for.
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Air Vehicles

"Arrowhead" Interceptor - The Arrowhead interceptor was the primary air and space fighter of the Peach war era and beyond.
It's an A-Wing, big whoop. An example of vanilla sets that I buy and modify to my own uses, just with this one, there were only tiny changes, I'm not much of an aircraft person, just bought it because I liked it's simple design
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"Longbow" Attack Aircraft - A "flying tank" of sorts, the Longbow was developed alongside the Arrowhead to serve as a heavy hitting ground attack craft. Early versions featured cluster bombs whereas later versions sacrificed the bombs for more speed. While not ideal, Longbows were capable of spaceflight where they would prey on larger ships.

A snowspeeder, another big whoop. I actually have two of these, Lego seems to remake certain sets like the AT-AT, Snowspeeder, MTT, etc way too often. I swear there were only 2 years between my two different Snowspeeders. Pictured is the new one. only real changes were I modified the interior to be more spacious for a fig, and added some guns on it's underside. I envisioned it as being like an A-10 or SU-25
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Naval Vehicles

Elkossian Coast Guard Cutter - With it's proper "Navy" of starships destroyed or deserted, the Enclave's only remaining Naval forces consist of Waterbourne craft. The Navy keeps a meagre number of medium sized Cutters which function little more than assault ships. Able to transport a few squads worth of figs, Or supplies. There was even rumor of a reckless captain managing to transport a Bulwark tank across the sea. Coast Guard Cutters are sometimes retrofitted with heavy weapons such as cannons or anti aircraft guns, but these are only used as a supportive role to ground assaults as the Enclave rarely encounters any legitimate naval threats.

I have only ever had one Lego boat in my life as far as I could remember, Set 4011, a small yacht or something. I lost the "boat" part of the set, and when I saw this at a shop, I decided to grab it just for the sake of having a boat again, It was white and Orange. so it already fit the theme of this faction.
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Last edited by Kastrenzo on Wed Dec 30, 2015 8:02 pm, edited 20 times in total.
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all I have is anthrax and rage
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Re: 2015-2016 Elkossian war belligerents

Post by Kastrenzo » Sun Jun 21, 2015 3:32 pm

Elkossian New Republic

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Official Name: Elkossian New Republic
Alternate Names: Elberus Republic, ENR, NR
Faction Colors: Black, Yellow, Dark Grey


The Elkossian New Republic is a new independent government that centered in the Elberus region which was devoid of any Elkossian presence after the collapse. Local governments of towns banded together, getting involved in trade networks, selling scrap, refined OT And other rare minerals and ores. Eventually this confederation of towns would grow into a regional power and considers itself it's own country rather than just an alliance of settlements and cities. The New Elberus Republic started expanding it's military after dozens of raider attacks and general threats of violence. When Eblerusyns and Elkossians started to encounter each other, the latter would demand capitulation and integration into it's territory. The New Republic rejected this and ever since the two have been locked in a vicious border war. Republic Military is conventionally trained and equipped, but does not possess the technological prowess or industrial capacity to produce the kinds of weapons or craft used by the Commonwealth or Enclave. Instead, ENR troopers carry peach war era weapons and armor which are easy to find or reproduce, and their vehicles consist mostly of Light tank drones, APCs, Battle tanks

This is the next largest faction to the Elkossians, There was a time when Red, Blue, Black were all similarly sized, Black was easy to improve though, so it became the main opponent for the White group, there isn't anything special about them, just the different equipment they use. Many of their vehicles are "drones" they could pass for single occupant vehicles if you wanted to bend the argument that way, it's just a thing I started doing with this army.

The NER takes it's namesake from fallout's NCR. but I think of it more akin to the DMC municipality of the NEO Scavenger game http://store.steampowered.com/app/248860/


NER units

Republic Troopers - Frontline combat troops of the New Republic Army, these troops are trained as riflemen but many units are equipped with heavy rifles, rockets, grenade launchers, etc. And are used as needed rather than having specialists who carry them at all times
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Skirmishers - Light infantry who scout, harrass or ambush enemy troops, generally equipped with light weapons
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Commandos - Clandestine saboteurs and assassins, Commandos are elite light infantry who try to outsmart the enemy
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Machine Gunners - Heavy infantry who carry machine guns to give squads extra firepower, or to set up defensive perimeters
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Flamers - Flamethrower armed infantry who burn out buildings and vehicles.
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Combat Engineers - Battlefield technicians who repair and construct emplacements and structures, as well as maintain vehicles.
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Hotzone Trooper - Regarded as more explorers than soldiers, Hotzone troopers wear specialized power armor that allow them to survive at least for a while in "Red Zones" that are normally impassable by radiation. These troops usually end up becoming glorified supply scavengers or scouts
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General Richard D. Head and Officers - General Head is the Republic's top military man, the supreme commander of the armed forces who answers only to NER congress itself. Other military officers in combat gear accompany him
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Shifty Agents - Figs like this are sometimes seen around the country, as well as out of it. No one knows who they are, a common theory is that they are secret agents working on behalf of the government and not the military.
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NER Vehicles

Field guns - Portable heavy AT weapons that can be carried by small vehicles.
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Light Utility Vehicle *Modded stock set* - Lightly armored patrol trucks.
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NER Infantry Drone - Keeping with the designs of other factions, a light robotic combat unit tougher and faster than the average foot soldier
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Striker light Tanks - Light Robotic Tanks, use an autocannon and machineguns
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Striker Hover Tank - Prototype design of the Striker, uses a hover propulsion
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Mule Drone - Robotic support units that carry supplies around the battlefield when normal logistics aren't an option. Useful in urban situations.
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Carryall Truck - Light civilian trucks used for general cargo and transport
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New Republic APC - an upgraded carryall chasis, Heavily armed troop transport, 4-6 Minifig capacity.
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Mastodon Heavy Tank - Heavily armoured Battle tank with a gauss cannon and heavy machine gun.
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Land Crawler - Super Heavy APC with 4 different weapons systems, Twin autocannons, twin machineguns, twin grenade launchers, and a siege laser. Only the grenade launcher can fire in all directions, all other weapons are forward facing only. 12-16 minifig capacity.
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NER Air units

Light Gunship -*modded stock set* Small armed vertibird with autocannons, generally used as a tank hunter.
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Vertibird Carrier - *modded stock set* Heavy troop airships that carry commando teams into important areas
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Last edited by Kastrenzo on Thu Aug 06, 2015 2:25 am, edited 12 times in total.
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Re: 2015-2016 Elkossian war belligerents

Post by Kastrenzo » Sun Jun 21, 2015 3:35 pm

Elkossian Commonwealth

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Official Name: Commonwealth of Elkoss
Faction Colors: Blue, Light Blue, Dark Blue, Light Grey


The Commonwealth is a nation state which sprung up in the Belkraine region, an area of historical signifigance as wars there in the past led to the Elkoss Unification. While it shares little in common with the nation that stood there before, the Commonwealth names some of it's settlements, installations and technologies after the Belkrainians. The Commonwealth was founded by scholars, scientists and defense contractors at "The Institute" a world class academy of technology and research before the collapse. The collapse of society did little to halt scientific progress at the Institute as it consolidated control over the surrounding region, began enlisting locals for security. and Training and developing their military to assert dominion over the lands. The Commonwealth focuses on scientific advancement, Particularly in the fields of Robotics, Advanced transportation, energy weapons and advanced energy production. As well as the procurement and consolidation of all pre war technology to further these goals. The Belkrainian Commonwealth's military is effectively split into two sects. The "Adepts" the high tech supersoldiers and war machines, and the auxilaries, less advanced fighting forces often supplimented with limited numbers of Institute tech.



This faction has always taken a backseat to developments, I'd throw stuff together where I could, but I could never truly identify what their theme or idea was, Tech hoarders? Religious order? both?

I mainly based this faction on the Brotherhood of Steel from Fallout, as well as some of the things I've seen and heard about Fallout 4, and the Vanu Sovereignty from Planetside



BC Units

Light Infantry - Various paramilitary fighters recruited by the Commonwealth to do it's dirty work without sacrificing much of their precious technology, Cannon fodder at best
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Lancers - Light infantry utilizing the "GT Lance", an energy polearm which can explode if thrown or launched. Lancers launch these javelins from shoulder mounted contraptions as a form of RPG, very effective against tanks , drones and heavy infantry
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Grenadiers - General purpose infantry recruited from the same pools as the cannon fodder, but afforded better armor as well as "GT Discs" a form of thrown weapon, essentially a Frisbee grenade. These troops are considered the heavy hitters of the less advanced auxiliary forces
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Commonwealth Heavy Infantry - The bulk of the "adepts" as well as the Commonwealth's main fighting force. Heavy infantry rival Enclave forces in armor and training, and exceed them in arms and capabilities as they utilize compact laser weapons, plasma grenades, cybernetics, powered phalanx shields and beam swords.
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Rocketeers - Elite specialists of the Adepts, Rocketeers use much of the same equipment as the heavy infantry with the addition of personal jump jets to allow vertical flanking and climbing onto tall obstacles.
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Vehicles

Stalker - The "Stalker" is the name given to a model of unarmoured off road vehicle that is often used by auxiliary troops as a means of patrol and transportation, It has little armor and no weapons of it's own however and makes a poor fighting vehicle
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Aurora - The "Aurora" is a curious design, By all theories it appears to be an "armored laser technical" as it doesn't carry passengers, is too small to be an IFV or Tank, and is too big and bulky to just be a "Truck" like the Stalker. These Aurora Technicals are favored assault vehicles by the auxiliaries
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Bulat Tank - An example of one of the many EK-100 battle tanks in non-government hands. Bulats are the heaviest piece of equipment used by the auxiliary wing of the Commonwealth, The Belkrainians appear to have tried to copy some of the up-armoured tank designs done by the various raider gangs in the lands, with limited success. Bulats generally carry too much armor for the vehicle to carry, and are much slower and have limited range compared to most conventional tanks. Bulats use an autocannon and heavy machinegun rather than a conventional gun or gauss cannon.
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Trident Drone - An Adept's version of an ground assault drone, Tridents are used as scouts by Adept infantry squads, they fire laser guns rather than machineguns, doubling their killing power. They are otherwise identical to the other drones across the land
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Magrider Carrier - The Magrider is the Commonwealth's "APC", it's not heavily armored, but it's certainly a personnel carrier. The magrider makes up for it's light frame with speed and mobility, it can fly at low altitudes as well as strafe when on the ground thanks to hovercraft breakthroughs. It's drawback is it's open air body and it's powerful but slow firing laser cannon.
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Bogatyr Assault Walker - The Commonwealth's version of a "Tank" comes in the forum of an autonomous heavily armed and armoured walker. Bogatyrs often surprise the enemy as few expect to encounter "Walking Tanks", The walker is actually a robot and not a drone, therefor it's not susceptible to jamming as there is no signal to jam unlike some other weapons
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Last edited by Kastrenzo on Thu Jul 23, 2015 9:07 am, edited 5 times in total.
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Re: 2015-2016 Elkossian war belligerents

Post by Kastrenzo » Sun Jun 21, 2015 3:36 pm

United Raider Confederation

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Official Name: No official name
Faction Colors: Red, Black, Light Grey, Dark Grey, Dark Red


The Raider Empire is the name for a loose heirarchy of gangs, raiders, criminals and mercenaries who roam the wastes killing, looting and enslaving as they please. With the absence of any legitimate government or law enforecement in many of the provinces and settlements after the war, Criminals were allowed to prey on the populace, eventually these gangs would form into small armies. always warring with one another and other factions in the wastes. One of the gangs grew so large and powerful that it's bosses organized a "Raider Condederation" with family members and lieutenants spread out across the army to maintain complete control. Some gangs refused to join, and either fled, died, or maintained independence at the cost of becoming "Vassals" of the Raider Empire. The Raider gangs came to promenence through usage of fast and plentiful fighting vehicles. Heavy weapons, Explosives and drugs.

This faction has had a serious identity crisis over the years, It's been everything from "Communist Rebels" to Pirates, to a normal "Government" just like the others, I started having trouble making vehicles for this faction, and started to have a breakthrough after watching a certain movie, and noticing the large number of vehicles I could modify

This faction takes a lot of "Inspirations". Chiefly the "War Boys" Gang from Mad Max, The "Brotherhood" Gang from Saints Row 2, The Crazy Scottish cannibals from the film Doomsday, and a few things were copied from the Brotherhood of NOD from CNC.


Raider Units

Muscle - lightly armed and armored irregulars who are literally used as cannon fodder. They are thrown at the enemy hoping to eventually overrun them. Generally these Muscle are idenfied by red shirts or red caps for identification and usually only use melee weapons.
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Soldiers - The bread and butter of the raider gangs, These Gang Soldiers are lightly armored, armed with rifles and blades, they do most of the looting, killing and enslaving. They are also commonly seen riding Technicals and other vehicles into battle.
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Raider Heavies - These troops are the dedicated ground pounders who act as enforcers on the battlefield, they generally go into battle unless the prey starts fighting back.
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Veterans - Seasoned murderers and criminals who usually act as companions to Warlords,
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King "Scarface" Radley - The Raider's supreme authority figure, Through his contacts in other gangs and various organizations, Scarface Radley was able to amass his own fanatically loyal army and carve out his own personal fiefdom. While he considers himself a "King" he doesn't shy from war, He carries a heavy machinegun and Mk IV level Armor, And rides a Monster truck into battle.
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Brick - Scarface Radley's son and heir apparent, Dropped on his head when he was young, Brick is a violent brute who enjoys hitting people with large objects and setting things on fire.
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Raider Vehicles

Technicals - The primary vehicle of the raiders, These war rigs are ramshackle cars and trucks which infantry fire weapons from, A signature weapon used especially on technicals are "boomsticks" a kind of improvesed grenade that are thrown like javelins at other vehicles and soldiers as the Technicals speed around.
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Light Transports - Armored vans and trucks that provide a lot of protection from light weapons at the expense of combat ability, These armored vans are essentially smaller, faster APCs
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Heavy Technicals - Larger trucks that are fitted with heavy weapons, or turned into rudimentary artillery with large numbers of "Boomsticks" either thrown, dropped or launched from the back of the vehicle
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Carryall Truck - These heavy industrial trucks are used to carry supplies, Loot and troops, bur offer little protection aside from the front.
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Siege Breaker APC - Old Police and Bank trucks retrofitted into APCs that are sometimes used as battering rams. Their crude armor additions limit the view of the drivers and occupants however.
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Siege Tank - EK-100 Battle tanks that have been retrofitted and repainted, Aside from legitimate governments few factions or settlements possess anything capable of standing up to these tanks, even if they are old.
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Combat Drones - Captured and self produced UGVs
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Pursuit Vehicles - Fast cars that are used to ram fleeing vehicles off the road, Some Pursuit vehicles have crazies willing to jump off the vehicle to try to hijack others.
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Raider Air Vehicles

FRiG Fighter - During their initial expansion, the Raiders came across a secret air force facility that was used by the pre-unification Elberusyn Military, These fighters are considered relics as they predate the Peach war by several revolutions, But like the tanks, having air power is virtually unheard of for most wasteland factions, and they proved to be brutally effective in strafing convoys and caravans.
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Last edited by Kastrenzo on Thu Aug 06, 2015 2:30 am, edited 8 times in total.
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Re: 2015-2016 Elkossian war belligerents

Post by Kastrenzo » Sun Jun 21, 2015 3:36 pm

Triangular State

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Official Name: The Most Serene Triangular State of Elkoss
Faction Colors: Green, Brown, Dark Grey, Light Grey, Olive Green, Black

The Triangular State is a religious cult that propped up in the deserts of Elkoss after the collapse with little to no history prior to the Peach war. The cult formed after a number of peasants and vagrants began telling stories of a Triangular deity they had seen roaming the wastes and toying with the world. These witnesses decided to worship the deity hoping to be given some of it's power as a reward. One of the goals of the cult was to convert others to the religion in hopes of appeasing the Triangle God. This quickly dissolved into sectarian violence and as the state expanded, it found itself in conflict with much larger factions who regarded the Triangular State as "savages" and "simpletons". The dismissal of the existence of their deity by organizations such as the New Republic and Elkossian Enclave was seen as the ultimate blasphemy. Trianglists became increasingly militarized but often had their industrial capabilities hampered by overbearing religious figures, or outright sabotaged by outside parties. As a result, the Triangular State Army while still backed by a powerful ideological movement, largely consists of infantry and light vehicles. Several campaigns against the State in the past have reduced the TS war capacity to an insurgency and guerrilla movement. Their equipment is often ramshackle and poor quality.

This faction has basically become the one I use to make all the ramshackle and goofy things with, Out of what I consider the "Primary colors", Red blue yellow green black, white, grey and brown. I have found green to be be one of the most scarce, so it's been hard to make pretty much anything for them other than figs. I eventually merged the green and brown factions into one, which allowed me to increase the overall size of the faction signifigantly

This faction took it's inspiration from the GLA of the Command and conquer universe, It does -NOT- reference or serve as a homage to ISIS/ISIL, The "Triangular State" was a concept I had been goofing around with on other online games with friends, making a country that was run by a Triangle Religion etc. All before "ISIS" was even a thing. Sue me


TS Units

Insurgents - The Triangular State is not above using civilians as cannon fodder, a common strategy among cell leaders is to arm locals and send them out to harrass and distract the enemy. Insurgents are generally equipped with only the clothes on their back, rifles and home-made SMGs. and sometimes primitive body armor.
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Rebels - Much of the dedicated fighting force of the Triangular State are lightly armored rifle infantry. Using a mixture of captured and manufactured weapons,camouflaged leather and padded armor and steel helmets, Rebels represent the main fighting force of the TS
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Heavy Rebels - Some of the TS fighters have either earned, built or outright stolen carapace armors of their own, similar to that of an Enclave trooper or Republic Guardsman,
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Fishasheem - Fishasheem are an odd relgious sect of monks who charge into battle weilding heavy frozen fish, the fish being a religious icon in the Triangle God religon.
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Triangle Troopers - Representing the Elite of the Triangular State's militant wing, Triangle Troopers have their own models of Class IV armor not unlike those used by the Commonwealth Heavy Infantry or Enclave Army Rangers, Triangle Troopers are more professional soldier than religious fanatic. They are however a minority in the Army.
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Commander Zuko - A noted war hero who lost his arm battling against the "Tree People" a tribe that fought a religous war with the TS before it was defeated and assimilated.
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Darya - A Triangle Trooper specialist wanted in three countries for orchestrating "Acts of Terrorism" in the form of bombings.
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TS Vehicles

Makeshift UGVs - Like everyone else, the TS utilize a number of armoured combat drones for a variety of purposes. TS UGV drones do not conform to a uniformed design like other faction's. Instead making them out of what is available. Rather than combat support, TS UGVs are made to be used in an ambush or distraction role.
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Technicals - Like UGVs, Triangular fighters do not use a uniformed design for their general purpose vehicles, Civilian and Military trucks are converted into troop carriers or assault vehicles with any manner of weapons mounted on them.
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4T Truck - One uniformed design of military truck is the 4 Tonne Transport vehicle. Which is seen with both uncovered and armoured beds.
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7T Truck - Another civilian vehicle that has been pushed into service is the 7 Tonne industrial truck, Carrying large numbers of troops or supplies, these vehicles were once used in local forest and mining industries
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Light Tank - These ramshackle fighting vehicles are assembled from the wrecks of NegaBlok vehicles that were being utilized by the Peach Heathens during the war, They are retrofitted with piecemeal armor and an assortment of weapons. These vehicles are the closest thing the TS has to either an armoured carrier or a tank.
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TS Naval craft

Boarding Craft - While primitive and weak, Triangular Pirates make use of light watercraft to steal supplies from other factions who attempt to use the rivers and bays in the area
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Last edited by Kastrenzo on Mon Jun 22, 2015 7:09 pm, edited 2 times in total.
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Re: 2015-2016 Elkossian war belligerents

Post by Kastrenzo » Sun Jun 21, 2015 3:37 pm

Redacted - RUDENET, while had a funny backstory, was too lame to post on brikwars.
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Re: 2015-2016 Elkossian war belligerents

Post by Kastrenzo » Sun Jun 21, 2015 3:37 pm

United Peach Liberation Front
The UPLF was a religious movement that started on the fringes of 45th Union territory, The UPLF sought to exact revenge on the yellows for their racism, by killing all yellows. The UPLF also followed a beileif known as Vanillaism, which dictated that only "The Designers" creations were good, and that all other forms of creativity were bad. The UPLF expanded to a gargantuan size before attacking the Elkossian homeworld, It was ultimately defeated in a last ditch counterattack by the EFR. The remnants of the UPLF still pick fights with the yellows, or have tried to escape the planet.

I changed the name from "Peach liberation Army", it was a generic name, but apparentley someone else already claimed the name and I claim no association with it. This was actually based on a goofy faction I saw in a Fallout Mod called the "Ghoul Liberation Army"
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Peach Legionarries
The Peach Legionarries are a sphincter faction of the Peach Liberation Front that seperated from the UPLF after it's defeat on Elkoss, The Peach Legion sell themselves as mercenaries and fight with riot shields, shotguns and smgs.
Not really based on anything, just thrown together with a lot of leftovers, debating finding a way to break them down and use them somewhere else.
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Buzzards

The Buzzards are a poor tribe of scavengers who make their living off selling scrap and salvage. The tribe is almost equal parts peach and yellow, They are generally looked down upon by others as vermin. Their forces consist of "Gunners" weilding hunting caliber rifles, and "Scavengers" who arm themselves with pistols, spears, pikes, and occasionally "boomsticks" which are either obtained from Raider gangs or just locally manufactured. The Buzzards have previously been hired as auxiliaries in the raider armies, but were considered the lowest of the low

The Buzzards get their namesake from the gang of Soviet Army Remnants from the Mad Max Fury Road movie, but are at least partially styled after generic tribals
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Tech Raiders

The Tech Raiders are another offshoot of the UPLF, This group seeks to collect and hoard technology, much like the Commonwealth.
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Scorpions
The Scorpions are a band of luddites who reject technology and roam the land looking for figs to kill in hand to hand combat.
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Razor Company

Razor company is a band of ruthless mercenaries who were once Enclave Army Soldiers who deserted to go into business for themselves, They generally take contracts from just about anyone, sans the Country they betrayed.
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Peacekeepers
The Peacekeepers were the pre-war Civil Protection Police forces in the various cities across the planet. While they previously served the EFR. Cities that are still under EFR control are now mostly policed by the military, Peacekeepers remain the sole protectors of many of the unaligned settlements, as well as some of the larger EFR Loyalist cities.

I have enough police to make them into a small faction, although I debated using the helmets for the EFR. Decided against it though
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Mutant Scum
Last edited by Kastrenzo on Mon Jul 06, 2015 7:01 am, edited 4 times in total.
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Re: 2015-2016 Elkossian war belligerents

Post by Valiant » Mon Jun 22, 2015 3:38 am

Great job on the Elkossian Enclave mate.
Also, great to meet you! I didn't think that you'd ever become active again, but here you are. Looking forward to seeing more of your armoured vehicles.

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Re: All my factions, contraptions and general Bull****

Post by Kastrenzo » Tue Jun 23, 2015 2:44 am

Guten tag Valiant.

I'd estimate I'm probably 75% done now. Only have one major faction. A number of minors.. and the robot army which I save for last since it's literally just battle Droids

Been looking around the armory a bit. Really wish I had the means to make some of these things. I haven't really made anything new since probably 2013
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Re: All my factions, contraptions and general Bull****

Post by RedRover » Tue Jun 23, 2015 2:50 am

I love the color theme and back stories for each. Good work!

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Re: All my factions, contraptions and general Bull****

Post by Zupponn » Tue Jun 23, 2015 5:14 pm

Wow. So much stuff here. And it's all really done well. Good work!
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Re: All my factions, contraptions and general Bull****

Post by Bluefog » Tue Jun 23, 2015 6:31 pm

You really have to invest some time to go through this, I like that. I also like the overall vibe of everything. Some interesting builds, some fairly basic, but would work well for Brikwars, and that's what it's all about.
"Hey, you try making love to a complete stranger in a hostile, mutant environment, see how you like it."

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Re: All my factions, contraptions and general Bull****

Post by Kastrenzo » Thu Jun 25, 2015 3:05 pm

NER Updated
RUDENET Updated, No images yet
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Re: All my factions, contraptions and general Bull****

Post by Kastrenzo » Sun Jun 28, 2015 11:58 pm

Got off my ass and finished NER. All that's left now is the uninteresting RUDENET, and the various minor factions, I think I already did 1 or 2 of them anyway.
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