Factions and Lore-Immortal Empire 2016 Added!

Show off your armies and weaponry and stuff.

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Silent-sigfig
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Factions and Lore-Immortal Empire 2016 Added!

Post by Silent-sigfig » Mon Jun 22, 2015 10:10 pm

So for every faction I have, I'll post all the figs and vehicles with descriptions of the builds themselves, as well as little blurbs(hidden in spoiler tags) that add a bit more to the lore of the build. If you guys like this, I can do a post like this for all my factions.

Celestial Kingdom is just dowm below.

Britannian League
Polish Confederation: The Order of Dobrzyn
Trattoria: Mechanized Operations Division
Republic of Eldorria
Bavaria: The Cthulic Inquisition
Immortal Empire: The Omega Legion
VOL
The Police State of Venice: Rent-A-Troops
45th Union: Sherman's Raiders
Emeria: The Commandolados
United Systems Alliance
Imperial Magikistrate: Artifacr Recovery and Acquisitions
Time-Traveling Super Jews

Celestial Kingdom

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So in the past two days I completely rebuilt my Celestial Kingdom Vehicles. While the
Last edited by Silent-sigfig on Wed Jul 13, 2016 4:38 pm, edited 27 times in total.
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Re: Celestial Kingdom 2.0

Post by RedRover » Mon Jun 22, 2015 10:47 pm

All looks great! I'd love more blurbs of other factions.

For the Dragon Lance Assault Walker, I think if the toes of the feet were a little longer, it would balance out the long and slender legs. Everything else on it looks really great!

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Re: Celestial Kingdom 2.0

Post by Bluefog » Tue Jun 23, 2015 1:05 am

Very cool and unique.
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Re: Celestial Kingdom 2.0

Post by stubby » Tue Jun 23, 2015 10:09 am

It's a funny thing, the vehicles each look kind of weird photographed by themselves, but the proportions and color logic look like they have their own kind of internal consistency across the faction. I bet if you photoed them all together in context, rather than individually, the style would lock up real nicely.
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Re: Celestial Kingdom 2.0

Post by ikensall » Tue Jun 23, 2015 12:58 pm

Great detail on the mech body, and the colour scheme does well to straddle the gap between "token coloured tiles on a dark grey homogenous blob" and the :j+b: effect. I think this helps the effect of consistency Stubby was hinting at.
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Re: Celestial Kingdom 2.0

Post by Zahru II » Tue Jun 23, 2015 3:57 pm

I like these a lot. Would've done something similar with the space Japan faction I had in mind for a while were not for budget constraints (and the lack of cool ninjago prints at the time).
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Re: Celestial Kingdom 2.0

Post by Zupponn » Tue Jun 23, 2015 5:16 pm

Sweet shit brah.
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Re: Celestial Kingdom 2.0

Post by Valiant » Tue Jun 23, 2015 5:43 pm

:tiger:

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Re: Celestial Kingdom 2.0

Post by Silent-sigfig » Tue Jun 23, 2015 8:50 pm

Glad you guys like this. I'll have another faction up soon.

stubby wrote:It's a funny thing, the vehicles each look kind of weird photographed by themselves, but the proportions and color logic look like they have their own kind of internal consistency across the faction. I bet if you photoed them all together in context, rather than individually, the style would lock up real nicely.

Good call.

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Re: Factions and Lore

Post by motorhead fan » Wed Jun 24, 2015 11:37 am

Hey, what is the name of that rubber tank track on the APCv2? What is the name on Bricklink?
And they look so lovely by the way.

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Re: Factions and Lore

Post by Silent-sigfig » Wed Jun 24, 2015 12:00 pm

They came in this set.
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Re: Factions and Lore

Post by aoffan23 » Wed Jun 24, 2015 12:36 pm

I can kind of see what you meant about the APC looking too realistic now. It looks really good on its own, but doesn't fit too well with the rest. I think changing the gun to something with weirder proportions might help (maybe a stubby cannon [no not that stubby] instead of long and thin?). It also has a lot less colour on it than the other two. Personally I'd replace the red and yellow curved parts on the Dragon Lance's legs, it might tie it together more.

What heads did you use for the conscripts, by the way?
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Re: Factions and Lore

Post by stubby » Wed Jun 24, 2015 1:53 pm

aoffan23 wrote:maybe a stubby cannon [no not that stubby]
:warhead:
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Re: Factions and Lore

Post by Silent-sigfig » Wed Jun 24, 2015 1:56 pm

aoffan23 wrote:I can kind of see what you meant about the APC looking too realistic now. It looks really good on its own, but doesn't fit too well with the rest. I think changing the gun to something with weirder proportions might help (maybe a stubby cannon [no not that stubby] instead of long and thin?). It also has a lot less colour on it than the other two.
Good call. I added some more colors and made the cannons more fitting.

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aoffan23 wrote: What heads did you use for the conscripts, by the way?
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Re: Factions and Lore

Post by Theblackdog » Wed Jun 24, 2015 9:03 pm

I love the legs on that walker, they look weirdly organic.
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