RedRover's Factions Revamped

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Re: RedRover's Factions Revamped [Updated 12.10.15]

Post by Kommander Ken » Thu Dec 10, 2015 11:59 pm

I love the Brikthulu stuff. I kinda want to build a few myself.

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Re: RedRover's Factions Revamped [Updated 12.10.15]

Post by Tzan » Fri Dec 11, 2015 11:04 am

Brikgon

I like Brikagon better, because its like Octagon.

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Re: RedRover's Factions Revamped [Updated 12.10.15]

Post by kilroyactual117 » Thu Dec 17, 2015 1:54 pm

:studgod: these are awesome. I especially like the dead space guys and those orange guys.
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Re: RedRover's Factions Revamped [Updated 12.10.15]

Post by RedRover » Sat Feb 20, 2016 6:04 pm

OUTDATED, FOR UPDATES SEE NOVIUM IN OP

Here are some new Overwatch pics of some previously existing factions, and some new ones. There is a lot of work on almost all my factions that I have done (not all pictured below) so I might have to overhaul my whole revamped page...

First three can be seen in better detail here..

Elven Star Council Security Force
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Crimson Steel Dwarf Clan
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Blackrock Horde
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The rest:

USSR: Sonya's Battle Group
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Added the VOL and made some small troop changes

Republic of Sheodar (Free Systems of Sheodar)
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Changed the look of the troops and added the hover tank

Declax Commonwealth
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Just some minor changes to troops including taking away the beam swords and giving shotguns to the three hooded figs

Assyrian Technologies - 01 (Nova Corps)
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Added a second hero

House Fang of the Planet Draykarus
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Made a ton of troop changes, need to rework/make some vehicles.

Britannian League, Uasciri Colony
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Mainly just added a modded gunship.

More to come, just not sure when!
Last edited by RedRover on Sat Apr 09, 2016 3:26 pm, edited 1 time in total.

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Re: RedRover's Factions Revamped [Updated 2.20.16]

Post by Kommander Ken » Sat Feb 20, 2016 11:33 pm

Holy shit the missile pod on that gunship is super buff. Also, I like how you're presenting the minifigs on those round plates. Its kind of charming in a way.
Last edited by Kommander Ken on Sun Feb 21, 2016 12:32 am, edited 1 time in total.

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Re: RedRover's Factions Revamped [Updated 2.20.16]

Post by RedRover » Sat Feb 20, 2016 11:37 pm

Yes, tons of missiles!! The round plates give the feel that they are wargame pieces in my opinion.

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Re: RedRover's Factions Revamped [Updated 2.20.16]

Post by Duerer » Sun Feb 21, 2016 5:43 am

The colours look great on that Soviet gunship!
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Re: RedRover's Factions Revamped [Updated 3.12.16]

Post by RedRover » Sat Mar 12, 2016 9:59 pm

Updated the table of contents. I have a ton of updates to post eventually (Stay tuned for beginning of summer)

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Re: RedRover's Factions Revamped [Updated 3.12.16]

Post by RedRover » Wed Apr 13, 2016 10:14 pm

IMMORTALS: Zeta Legion

With the rise of the Imperial Magikstrate in the Magenta sector, the Immortals have designated the Zeta Legion to try and take control of the sector and crush the magik-wielding peach menace.

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Immortal Phalanx
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The faceless backbone of most Immortal Legions, Zeta included, the phalanx are a formidable wall of death.

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With shields off: left officer, right regular.

Immortal Legionnaire
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Heavier armor and thrusters make legionnaires formidable adversaries

Pilots
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soon to have things to pilot

Terrorkhan
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Handpicked and bred to be the deadliest of warriors, they are given the finest equipment and biggest guns the Immortals have to offer.

Zeta Legion Opito
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Officer for Zeta legion troops.

Immortal Wanna-bees
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Spectre and Shogun are two highly skilled warriors from subjugated immortal worlds that hope to earn immortal prowess through performance on the battlefield.

Immortals: Reaction Trio
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The Reaction Trio are three immortals in charge of the Zeta Legion

Fright Knight
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A deadly knight who uses his fear to strike fear in his enemies.

Joyful Reaper
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Clinically Manic, the Reaper rejoices in lopping off heads with his OT scythe and watching the steams of blood flow like rivers.

Somber Gentleman
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Less formidable on the battlefield than his counterparts, the Somber Gentleman is gifted in strategy and pulling the right item out of his red suitcase when the situation demands it.

Zeta Shard
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The Zeta Shard has lost his corporeal form and inhabits a robotic body that resembles warhead's likeness. He's a bit of a pyromaniac

Immortal Head-hunters

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Based off of Warhead's original. The Headhunter is heavily armed to deal with a variety of opponents

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Centerline Rail Kannon to pierce heavily armored targets

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Gattling Bolter to mow down infantry

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Backside, and back of barrage missiles

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Flamer for cooking infantry

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Last edited by RedRover on Sat Mar 04, 2017 9:49 pm, edited 3 times in total.

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Re: RedRover's Factions Revamped [Updated 3.12.16]

Post by RedRover » Wed Apr 13, 2016 10:45 pm

NO LONGER EXIST

Al-Kind-of Rebels
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The Al-Kind-of Rebels are practicioners of the First Universal Church of Explosions. They are a rebel group was originally armed when the United System Alliance attempted to stop the spread of Space Communism. The USA armed some rural planets the bordered USSSR territories so that they could rebel upon invasion. This appeared to work for awhile but eventually backfired creating a group of Rebels who blamed the USA for the turmoil of their planets. This particular rebel group is led by Shaahir Taheri a general in the rebelion. Shaahir escaped from a USA prison base with the help of Dimmiy Don Johnson.

Insurgents
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Insurgents are mere figs that have taken up arms and joined the cause. They are little more than kannon fodder, but to die in the name of explosionism will grant them 72 explosions in their after life.

Insurgent-Sniper
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Insurgent with a sniper rifle.

Insurgent-RPG
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Insurgent with an RPG

Insurgent-Suicide Bomber
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BOOM!

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BOOM! BOOM!

Millitants/color]
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Millitants are better trained in combat and are often in charge of training new recruits to become insurgents.

Shaair Taheri the General
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Shaair was just a young boy the the USA first came to help them fend off the communist threat. As he grew up fighting, so did his resentment towards the USA for bringing strife to his world. He is among many who have felt used and abused by the super power and seeks to hinder them in all ways possible.

Dimmy Don Johnson
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After helping Shaair escape the prison, Dimmy Don Johnson had nothing better to do but join the explosonist. He wasn't too hard to convince...
Last edited by RedRover on Thu Apr 14, 2016 10:17 am, edited 1 time in total.

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Re: RedRover's Factions Revamped [Updated 4.13.16]

Post by Silent-sigfig » Wed Apr 13, 2016 11:41 pm

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Re: RedRover's Factions Revamped [Updated 4.13.16]

Post by cleanupcrew » Thu Apr 14, 2016 12:11 am

[]
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Re: RedRover's Factions Revamped [Updated 4.13.16]

Post by Duerer » Thu Apr 14, 2016 12:44 am

I always thought, that Al-Kind-Of had more style than OASIS ever will.

And (while looking cool) it's pretty ironic, that the Immortal Bot looks so close to the Tratt drone.
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Re: RedRover's Factions Revamped [Updated 4.13.16]

Post by RedRover » Thu Apr 14, 2016 12:50 am

Duerer wrote:And (while looking cool) it's pretty ironic, that the Immortal Bot looks so close to the Tratt drone.
I kind of thought that too, especially since the Bot was not originally made for this purpose. I just had it laying around and it matched the color scheme so I threw it in. If I ever got around to making a Tratt tribute, I'd probably just replicate it 3 more times, make some other basic infantry (six or eight) and a hero. But, that is more work than I am willing to put in right now and don't have the parts... Immortals kind of just came from extra parts tbh.

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Re: RedRover's Factions Revamped [Updated 3.12.16]

Post by stubby » Thu Apr 14, 2016 6:51 am

RedRover wrote:Insurgents are mere figs that have taken up arms and joined the cause. They are little more than kannon fodder, but to die in the name of explosionism will grant them 72 virgins in their after life.
What do they even want 72 virgins for? Way better if dying in the name of explosionism grants them 72 explosions in the afterlife. Like a really good fireworks spectacular.
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