Show off your armies and weaponry and stuff.
Moderators: Zahru II, Bragallot, RedRover, Natalya
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Diamondsword901
- Champion

- Posts: 29
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- Location: Menomonie, WI
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by Diamondsword901 » Mon Jun 04, 2018 11:02 am
The VLT, or very large tank, is a tank/nuclear missile silo/mobile command center.
Properties:
Length- 24 in
Size rating- 5
Speed- 6 in
Armor:
1x Shield generator
1x Full armor plating
Arments:
1x Napalm Nuke- Size 37
1x Nuke- Size 37
1x Double barrel cannon
4x Double barrel napalm autogun
1x Triple barral autogun
6x Napalm blastgun
Main Body:
Turret:
Shells:
Napalm Blastguns:
Napalm Autoguns/Saws:
Nuclear missile silos:
Nuclear missile:
The Bridge, in between the nukes
The troops, with the triple barrel autogun
The shield generator:
This tank was largely inspired by the M:Throne empire Hyperion.
Warhead wrote:Solution?.. ensmallen!
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Diamondsword901
- Champion

- Posts: 29
- Joined: Sun Apr 08, 2018 9:03 pm
- Location: Menomonie, WI
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by Diamondsword901 » Mon Jun 04, 2018 11:09 am
Sorry about the backdrop some of the photos, I had to take pictures fast before school
Warhead wrote:Solution?.. ensmallen!
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ninja_bait
- I can make this man. I can let him touch the butt. I cannot promise his safety

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- Location: Now I'm in New York, making bacon pancakes
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by ninja_bait » Mon Jun 04, 2018 11:23 am
Wow, I like this tank. Nice solid shape, interesting things going on inside. I assume you haven't played a game with it yet, but you may find that the giant explosives are unwieldy at best.
My small suggestion is to put a "1x2 with technic pin hole" on the end of each of the turret barrels.
I make apocalypses and apocalypse accessories.

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Diamondsword901
- Champion

- Posts: 29
- Joined: Sun Apr 08, 2018 9:03 pm
- Location: Menomonie, WI
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by Diamondsword901 » Mon Jun 04, 2018 12:19 pm
ninja_bait wrote:Wow, I like this tank. Nice solid shape, interesting things going on inside. I assume you haven't played a game with it yet, but you may find that the giant explosives are unwieldy at best.
My small suggestion is to put a "1x2 with technic pin hole" on the end of each of the turret barrels.
What do you mean by Unwieldy?
Warhead wrote:Solution?.. ensmallen!
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bann154
- bann is the mann
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- Location: Canada Eh?
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by bann154 » Mon Jun 04, 2018 12:39 pm
Diamondsword901 wrote:ninja_bait wrote:Wow, I like this tank. Nice solid shape, interesting things going on inside. I assume you haven't played a game with it yet, but you may find that the giant explosives are unwieldy at best.
My small suggestion is to put a "1x2 with technic pin hole" on the end of each of the turret barrels.
What do you mean by Unwieldy?
Their use. A size 37 missile has a use of 72. Making it reaaaaaally hard to hit your target and it would take ages to actually fire it.
Nice tank though it looks pretty

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Diamondsword901
- Champion

- Posts: 29
- Joined: Sun Apr 08, 2018 9:03 pm
- Location: Menomonie, WI
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by Diamondsword901 » Mon Jun 04, 2018 12:46 pm
bann154 wrote:Diamondsword901 wrote:ninja_bait wrote:Wow, I like this tank. Nice solid shape, interesting things going on inside. I assume you haven't played a game with it yet, but you may find that the giant explosives are unwieldy at best.
My small suggestion is to put a "1x2 with technic pin hole" on the end of each of the turret barrels.
What do you mean by Unwieldy?
Their use. A size 37 missile has a use of 72. Making it reaaaaaally hard to hit your target and it would take ages to actually fire it.
Nice tank though it looks pretty

Not if I aim it at the ground on a paying field with a surface area of 1000 inches, because I would get a +500 bonus
Warhead wrote:Solution?.. ensmallen!
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ninja_bait
- I can make this man. I can let him touch the butt. I cannot promise his safety

- Posts: 2052
- Joined: Sun Oct 30, 2016 12:04 pm
- Location: Now I'm in New York, making bacon pancakes
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by ninja_bait » Mon Jun 04, 2018 12:58 pm
Let me tell you about spaceships. Flying targets, even big ones, are a lot harder to hit than that.
You should try it and see what happens. In my opinion, reallocating the parts to a giant gun or more, smaller explosives makes for a more enjoyable experience for the players.
I make apocalypses and apocalypse accessories.

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Diamondsword901
- Champion

- Posts: 29
- Joined: Sun Apr 08, 2018 9:03 pm
- Location: Menomonie, WI
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by Diamondsword901 » Mon Jun 04, 2018 1:01 pm
What about cluster bombs?
Warhead wrote:Solution?.. ensmallen!
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ninja_bait
- I can make this man. I can let him touch the butt. I cannot promise his safety

- Posts: 2052
- Joined: Sun Oct 30, 2016 12:04 pm
- Location: Now I'm in New York, making bacon pancakes
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by ninja_bait » Mon Jun 04, 2018 1:04 pm
Diamondsword901 wrote:What about cluster bombs?
I haven't fooled with such a thing, but I imagine it's better against multiple small targets over a single large target.
I make apocalypses and apocalypse accessories.

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Diamondsword901
- Champion

- Posts: 29
- Joined: Sun Apr 08, 2018 9:03 pm
- Location: Menomonie, WI
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by Diamondsword901 » Mon Jun 04, 2018 3:23 pm
Just wondering, what missile load out would be effective?
Warhead wrote:Solution?.. ensmallen!
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ninja_bait
- I can make this man. I can let him touch the butt. I cannot promise his safety

- Posts: 2052
- Joined: Sun Oct 30, 2016 12:04 pm
- Location: Now I'm in New York, making bacon pancakes
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by ninja_bait » Mon Jun 04, 2018 3:29 pm
On my big stuff, I use 7's, 9's, and 4's. But your experience may vary. Too small, and you won't dent the enemy. Too big, and the explosive becomes a more valuable target than the vehicle it's on.
I make apocalypses and apocalypse accessories.

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Venge
- there are no brakes on the ban train
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by Venge » Tue Jun 05, 2018 12:34 am
Man, this is

. My advice now is to start working on color blocking and shaping using slopes and tiles.
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dilanski
- Now with added tractor fetish

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- Location: United Kingdom of Great Britain & FUCK THE DUP
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Contact:
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by dilanski » Tue Jun 05, 2018 3:30 am
bann154 wrote:Their use. A size 37 missile has a use of 72. Making it reaaaaaally hard to hit your target and it would take ages to actually fire it.
Not to mention the 3 and a half metre diameter explosion. Resolving damage from large explosives is an easy way to kill the mood of a game.
Don't get me wrong though, it's fucking awesome.
Almond Status: ACTIVATED
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stubby
- tl;dr: the rule of fudge is the entire rulebook
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by stubby » Tue Jun 05, 2018 6:39 am
Diamondsword901 wrote:Not if I aim it at the ground on a playing field with a surface area of 1000 inches, because I would get a +500 bonus
Yes, but if you take the +500 to hit anywhere on a 1000" target, your opponent gets to pick anywhere on the 1000" target for you to hit. Even with a 74" radius it's going to be pretty easy to pick a spot that doesn't have any of their own forces on it.
Natalya wrote:Wtf is going on in this thread?
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Diamondsword901
- Champion

- Posts: 29
- Joined: Sun Apr 08, 2018 9:03 pm
- Location: Menomonie, WI
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by Diamondsword901 » Tue Jun 05, 2018 6:52 am
I am working on many smaller explosives now
Warhead wrote:Solution?.. ensmallen!