The Luminarian Church

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Gorvoslov
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The Luminarian Church

Post by Gorvoslov » Tue Apr 14, 2020 5:14 pm

The Luminarian Church has been around as a significant force for a little over three hundred years, but the faith they spread has been around for about eight hundred years with numerous attempts to guide squabbling nobles into some semblance of mutual aid instead of constantly undermining each other at every opportunity. Eventually, they actually succeeded and created the Kingdom of Lewea. Naturally, they made sure that they maintained the ability to crown the king from a legal perspective in case someone came along that tried to screw up the nice thing they had going.

The basic tenets of their faith are worshipping the six moons (Called “The sentinels of the gods”, this actually allows for just about any number of gods and faiths to be included as long as they watch through the moons, making the Luminarian Church essentially the bureaucrats of the gods), and to a lesser extent the stars (“The lights in the dark”), to be “The light in the dark of the world”. Moon phases and astrology are a big deal, and many of the rights of passage within the church involve moving through dark spaces. Surprisingly enough, this faith has not just found favour amongst humans, but also amongst Dwarves. To the Dwarves, the night sky is but one large cave, and the moons and stars are the gems within the walls. This has led to some idle chatter amongst the Dwarven people about whether or not one could extract a moon or a star from the sky, but it’s not expected any will be crazy enough to try that.

During the Drekeen-Lewean war, it was actually Luminarian Church forces that truly turned the tide of the battle with surprising amounts of innovation to counter Drekeen strategies. After the early defeats during the war, they found ways to stop cavalry charges dead in their tracks, disrupt arcane energies, and craziest of all the Dwarves came up with highly explosive ways of blowing the “false gods since they are not correctly interacting with the world through any moons known as dragons” out of the skies.

Of course, all good things come to an end and that “someone trying to screw up the nice thing they have going” had to happen eventually, as it did when the eldest son of the venerable king became embroiled in this new faith worshipping the sun. THE SUN. It’s like the moons, but it’s afraid of the dark. Even worse, they wanted to change the schedule of worship services to be at some ridiculously early time in the morning like the heretics they are. Worship services should be based around nightfall as you are to be the light in the dark. Sure, it’s rough on the morning people who just want to go to bed already, but all must endure some trials. As such, when the king died, as per their legal power, the Luminarian Church crowned the second son of the king, who just so happened to have dedicated his life in the Luminarian Paladin Order (Absolutely not relevant to the decision as to who they crowned), as the King of Lewea.


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Overwatch

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Human forces

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The Luminarian Church started amongst humans, so it should be no surprise that they have more human followers than anything else.



Spearmen (3 x 6)

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The basic infantry of Luminarian forces, these are equipped with much larger shields than normal to allow them to hold a favourable position quite nicely. (I was short one of the correct shield, so another one was substituted in until I can order the missing one)


Pikemen (2 x 6)

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The biggest problem with cavalry charging is they have long pointy things that can stab you before you can stab them. Luminarian Pikemen seek to solve this by carrying long pointy things that stretch the limits of practicality.


Shieldwall

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One of the favourite tactics of the Luminarian forces that was particularly effective at stimying the vaunted Drekeen cavalry is combining the Pikemen and Spearmen forms a very solid shield wall. The wall of spikes leading into a solid shield instead of squishy peasants will make just about any cavalry charge hesitate before getting themselves impaled.


Paladins (2 x 6)

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The biggest vulnerability of any shield wall is the flanks, and the Luminarians have just the solution for protecting them when stone walls aren’t an option: The metal walls known as “Paladins”. Holy champions serving the Luminarian Church, their battlecry of “We are the light in the dark” could use some work, but those who know just how tough it is to bring down Paladins tremble with frustration all the same.


Lancers (1 x 6)

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The Luminarian forces really, really, do NOT like opposing cavalry. As such, their cavalry units specialise in taking out enemy cavalry units, though they can also be used in the more traditional cavalry sense in a pinch.


Crossbowmen (3 x 6)

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Luminarian forces generally regard all the time required to train with the longbow as silly, and instead have their peasants who lack the nerve to stand in the front row of a shield wall use crossbows, which are much quicker to become effective with. The ranged support allows for a properly deployed Luminarian force to act almost as a mobile castle.


Boomsticks (1 x 6)

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The Dwarves being so fond of the Luminarian Church led to them bringing some of their crazy inventions along. In the case of Boomsticks as the Dwarves call them, “dehydrated alcohol powder” is used to propel pieces of metal out of a tube at great velocity out to a decent range. These are some of the most mentally stressed forces due to the constant use of semi-controlled explosions designed by a bunch of drunk Dwarves on a whim.


Macemen (1 x 6)

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Given their extensive use of armour and their history of fighting orcs, the Luminarian Forces are well aware that sometimes you just need a big smashing thing to deal with tough opponents. Macemen are exactly this, meant to be able to take a massive amount of punishment while getting near whatever heavily armoured skulls need caving in.


Clerics (1 x 6)

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A church with Clerics. Shocking. They do the healing, and sometimes the smacking.


Sappers (1 x 6)

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Given how slow many of the Luminarian forces are, sometimes they need someone quick who can do such mundane tasks as: Firing catapults, climbing ropes and ladders up walls to open the gate, passing messages, having hands free to hold stuff. These units are extremely versatile in what they can do.


Guardsmen (1 x 6)

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Sometimes you just need some people to watch out for petty crime in a nowhere village. These folks get whatever armour happens to be lying around, but they’re mostly used as a city watch so they don’t need a lot of uniformity. Sometimes they accidentally find their way to real battles, where they make excellent cannon fodder.


Starmages (1 x 3)

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While not as magic embracing as the Drekeen Empire, the Luminarian Church does not ignore the capabilities of Wizards. Quite often the Starmages specialise in disrupting the magic of other casters, as was quite effective during the Drekeen-Lewean war, but they do not ignore other studies of magic.


Iconcarriers (1 x 4)

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Being a large church, it is important that significant battles have suitable brand presence. As such, the Luminarian Church has some troops whose sole job is to carry religious symbols into battle. (The icon itself is a creation to be built, shown is who will likely be carrying and moving it around)


Royalguard (1 x 2)

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As is royal tradition in the Kingdom of Lewea, the royal family has personal guards. Where the king himself is a formidable warrior, he feels secure enough to mostly use his personal guard to gain political capital rather than as a major personal security force.



Dwarven Forces

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The Dwarves view the night sky as simply the roof of a cave and the stars as gems within the walls, so it should not be much of a surprise that they were willing to join the Luminarian Church in large numbers. With them, they bring their slew of alcohol related inventions, half of which wind up exploding unpredictably. The Luminarian Church had no real doctrinal opinion on alcohol before the Dwarves showed up, but since then, alcohol has been incorporated into many of their rituals.


Rockforgers (1 x 6)

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Dwarven smiths are legendary, mostly because they have discovered the most important part is not heating metal adequately, but hitting it really hard with a big hammer. Similar ideas also works for forging rocks into smaller rocks and enemies into a squishy paste.


Treeslayers (1 x 6)

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One of the most dreaded of enemies has proven to be shockingly resistant to hammer smashes (They usually only do superficial damage), as such, the Dwarves needed to come up with a new weapon effective against it. Trees are constantly invading their tunnels near the surface with their tendrils straight through the earth itself. Then they saw a human chopping firewood and what they needed to do made sense. This “Axe” thing the humans invented is fantastic at countering the dreaded tree threat.


Rifledwarves (1 x 6)

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Dwarves are legendary for their technical innovation, always coming up with crazy new devices. What most people don’t realise is that these are all somehow related to alcohol. In the case of Rifledwarves it was to try to not waste “water weight” on their booze and get just the alcohol itself. They wound up producing this strange powder that will do absolutely nothing for getting you drunk, but goes boom quite nicely. This powder has been used in numerous inventions since then, but the most basic is to simply propel metal. As an added bonus, the metal shaft of the rifle is close enough to a stick that it can more or less double as an axe for when they run out of pew-pew powder.


Smiters (1 x 6)

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The Dwarven Clerics are far more about “Using Divine Power to smite our enemies” than the “Actually knowing much about our religious doctrine” and there are few complaints within the Luminarian Church about this.


Miners and Gunners (2 x 4)

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Dwarves spend lots of time digging, whether for rocks, metals, gems or crystals they aren’t all that picky. What matters is that they need to use explosives to blast away stuff in their way. Sometimes in drunken bets and not wanting to walk all the way over there out of laziness, they shoot the explosives at what needs to be cleared.This accidental gunnery training makes the miners surprisingly good with mounted weapons.


Pilotes (1 x 4)

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All the crazy contraptions the Dwarves make tend to have high fatality rates for the operators. As such, only the oldest Dwarves with the absolute strongest nerves and a resignation that their life is nearing its end will drive them. Operating these vehicles requires the most feared of all things: Sobriety. It is a noble sacrifice to make to become sober to be able to cause the booms to impress the other Dwarves, but the data collected in testing does not lie: Sober Dwarves have a life expectancy of minutes instead of seconds when piloting the contraptions.




Heroes

Rak Longbronze - Cliche: Crazy Tinkering Sniper

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One of the greatest Dwarven tinkers, it’s rumoured some of his inventions are not even by-products of alcohol related innovation but were made because he can. One of the crazier ones is his insanely long ranged rifle, nobody can think of any way this was related to alcohol. But they do know that it shoots really, really far. Maybe he just wanted to always win contests for shooting empties off of a fence?


Grilmor Thunderhammer - Cliche: Overly aggressive Chef

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There are legends about some of the more difficult foods available in deepest, darkest caves and how difficult they are to prepare, yet prepare them one must because of how little food there is (Contrary to popular belief, Dwarves in fact cannot sustain themselves off eating rocks indefinitely). This often requires significant usage of a meat tenderizing hammer. Grilmor spent awhile as a Chef in the deepest caves and decided that what worked for tenderizing these unspeakable horrors would also work to tenderize enemies on the battlefied. As a bonus, he also makes some amazing barbecue. Just don’t ask what’s in it.


François Jonesy Rodriguez - Cliche: Swashbuckler Indiana Jones

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A flamboyant swashbuckler who claims to be an archaeologist on the side, this usually just turns into François stealing stuff out of tombs and activating massive curses.


Roland - Cliche: Paladin

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Roland became the head of the Paladin order almost twenty years ago and was friends with the late king all his life. He mentored King Brutus when he joined the Paladin order and considers him practically a son to himself. Other than his (extensive) career with the Paladin order (Including serving as a Royalguard for his friend during the Drekeen-Lewean war), not much is actually known about Roland. He is shockingly fit for his age, but anyone who ever trains with him understands why, the man is an absolute machine when it comes to diet and exercise


Inquisitor Theopold The Bold - Cliche: Super secret holy ninja

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The Luminarian Church is not fond of the use of inquisitors, they feel that that is embracing the darkness instead of illuminating it. That being said, they recognize the practicalities of having them on occasion. This means that Theopold is basically operating with a comically underfunded and overworked office of… himself.


Chief Priest Honorius - Cliche: Ridiculously powerful and holy cleric

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For the past twelve years, Honorius has been the Chief Priest of the Luminarian Church in what was viewed by many as one of the most boring Chief Priest elections of all time. As far as a leader of the Luminarian Church goes, he’s pretty mild mannered, astute politician but not making any bold moves. No major radical changes to Church doctrine occured during his tenure until the rise of the Cult of Soohraj and the disputed coronation where it was decreed that sun worship is for losers. Oh and he summons demons in his spare time to prove just how good he is by being able to control and rebuke them almost effortlessly.


Princess Delphina Lewea - Cliche: Cleric Princess

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As a Paladin, King Brutus decided that his firstborn should be dedicated to the Luminarian Church. Luckily for him, his firstborn was the daughter who would tolerate this, as opposed to her younger, significantly wilder sister Xena. Princess Delphina is mostly just happy that she gets access to all sorts of ancient tomes containing vast knowledge that may or may not be able to trigger the apocalypse.


Princess Xena Lewea - Cliche: Warrior Princess

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Princess Xena has always been a bit rough around the edges. Eventually, the royal tailor gave up with her and simply started incorporating armour into all of her dresses because otherwise she was just going to get herself killed. As a compromise, she will more or less behave for formal engagements. Troops find following her into battle to be downright terrifying because they know that instead of taking a reasonable approach to the battle, it’s going to be some insane out of nowhere strategy that is almost certain to either wildly succeed or get everyone horribly killed.


Queen Mary Lewea - Cliche: Shotgun diplomat

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Ordinarily, political marriages usually involve at least one of the two members being completely useless at best. This is not the case here, Queen Mary has shown that she is an extremely capable diplomat and has solidified relations with the Dwarves to the point that the Dwarves bestowed her with their third greatest honour: Giving her one of their “rifles”. She is still working on getting a type of alcohol (Second greatest honour) and a brewery (Greatest honour) named after her.


King Brutus Lewea - Cliche: Paladin King

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After the victory of Lewea over the Drekeen Empire, the late king decided to dedicate his second son to The Luminarian Church to honour them for their aide during the war. He put his son under the mentorship of his friend Roland. Brutus took well to the teachings and embraced it wholeheartedly. The fact that the Paladins of the Luminarian Church are not required to take a vow of celibacy probably helped with the teenager taking to their teachings at the time.
Last edited by Gorvoslov on Thu Apr 23, 2020 2:54 pm, edited 1 time in total.

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Re: The Luminarian Church

Post by Infinity » Tue Apr 14, 2020 6:14 pm

I really like this faction. I don't really think a ninja as an inquisitor fits well. Maybe a heavily armored guy?
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Gorvoslov
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Re: The Luminarian Church

Post by Gorvoslov » Tue Apr 14, 2020 7:46 pm

Yeah, I really don't know what to do with the ninja. Might remove entirely, might keep as some sort of specialist. I agree "Inquisitor" doesn't really fit these guys, to the point that I actually totally forgot about him until I was about to post and went "Wait, I have another hero I was supposed to include". Might get a couple more and use them as some sort of ceremonial church guard (As opposed to the actual guards who are the Paladins).

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Re: The Luminarian Church

Post by Infinity » Tue Apr 14, 2020 8:37 pm

Paladins in my view are like heavy knights with maces/blades and big shields. Ninja could be infiltrators.
The most dangerous enemy you can fight is a man with nothing left to lose

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Re: The Luminarian Church

Post by Food_Truk » Wed Apr 15, 2020 10:18 am

Loving the medieval theme, if you're looking for something to replace the ninja with, why not something dressed like a Highwayman?

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Can still serve as an inquisitor without looking too out of place, or at least do the same things you had in mind for them.
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Re: The Luminarian Church

Post by Gorvoslov » Wed Apr 15, 2020 11:39 am

I do have one of the Highwayman, and he would probably fit a better to being that one posh Inquisitor who deals with things discretely but otherwise nobody actually knows what he does. Everyone thinks he's just a paperwork clerk. I think I have a second of the blue ninja kicking around in a sealed set I haven't opened yet so turning them into ceremonial guards for the High Priest (Similar to the Royalguard for the King) could actually work.

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Re: The Luminarian Church

Post by Food_Truk » Wed Apr 15, 2020 3:08 pm

Sounds like a plan to me.

Also: No one expects the LEGO Inquisition.
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Re: The Luminarian Church

Post by Spectral » Wed Apr 15, 2020 3:37 pm

Food_Truk wrote:
Wed Apr 15, 2020 3:08 pm

Also: No one expects the LEGO Inquisition.
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Also the new faction is beautifully fleshed out and great as always!
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Re: The Luminarian Church

Post by RunsWithLegos » Wed Apr 15, 2020 7:56 pm

Beefy as hell and stuffed with very funny tidbits. I must wonder, how do the Brother-Kings feel about eachother? are they ready to draw one another's blood if the time calls for it?

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Re: The Luminarian Church

Post by Muffin_Man » Thu Apr 16, 2020 9:50 am

This is some great stuff! I really like the cohesiveness of the whole force and how well the lore meshes with it all. I'm looking forward to seeing the icon when it's finished

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Re: The Luminarian Church

Post by Gorvoslov » Thu Apr 16, 2020 9:54 am

RunsWithLegos wrote:
Wed Apr 15, 2020 7:56 pm
are they ready to draw one another's blood if the time calls for it?
Whaaaaaat? Are you suggesting I'm setting up tensions between two large military forces? Crazy idea.

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Re: The Luminarian Church

Post by Food_Truk » Thu Apr 16, 2020 1:05 pm

Gorvoslov wrote:
Thu Apr 16, 2020 9:54 am
RunsWithLegos wrote:
Wed Apr 15, 2020 7:56 pm
are they ready to draw one another's blood if the time calls for it?
Whaaaaaat? Are you suggesting I'm setting up tensions between two large military forces? Crazy idea.
Yeah, I mean wouldn't that end in something like a war? Who'd want THAT, right?
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Re: The Luminarian Church

Post by RunsWithLegos » Thu Apr 16, 2020 1:38 pm

Food_Truk wrote:
Thu Apr 16, 2020 1:05 pm
Gorvoslov wrote:
Thu Apr 16, 2020 9:54 am
RunsWithLegos wrote:
Wed Apr 15, 2020 7:56 pm
are they ready to draw one another's blood if the time calls for it?
Whaaaaaat? Are you suggesting I'm setting up tensions between two large military forces? Crazy idea.
Yeah, I mean wouldn't that end in something like a war? Who'd want THAT, right?
Oh shush you too, I was wondering if there is any good ol' dramatic tension in the brother's unwillingness to fight each-other directly, or if they are gungho about removing one crown form the equation. :P

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Re: The Luminarian Church

Post by Food_Truk » Thu Apr 16, 2020 2:03 pm

RunsWithLegos wrote:
Thu Apr 16, 2020 1:38 pm
Oh shush you too, I was wondering if there is any good ol' dramatic tension in the brother's unwillingness to fight each-other directly, or if they are gungho about removing one crown form the equation. :P
I have four older brothers. Speaking from personal experience, ousting one's siblings from a throne is a really satisfying experience.

Unwillingness to fight one's own brother, tch-yeah right. What is this, a feel-good movie?
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