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Archduke's Factions

Posted: Tue Mar 02, 2021 4:07 pm
by Archduke
The Imperial Federated State of Space Austria
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After over a year of modification, almost the entire faction has been overhauled and improved. My primary goals were to introduce more standardization and replace some of the filler that didn't really fit with more and better looking units. I must admit I'm rather proud of all my hard work, and despite a lot of waiting for bricklink orders and my first draft of this getting deleted at the end, here they are in all their glory!

Infantry:
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Planes and Drones and stuff:
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In order to fully understand the armed forces of Space Austria, one must first understand the Empire itself. Controlled by the ruling Habsbrik family and the Imperial Senate, the Empire of Space Austria maintains its stability through a form of hero worship. It is believed that the only way to achieve immortality is by doing something suitably heroic, which furthers the aims of the nation. There are monuments and shrines to heroes in almost every house and street corner in the Empire, the largest of which is a massive statue garden on the Empire's Capital world of Vienna I which holds thousands of statues of deceased heroes from the Empire's past, although vast areas of the garden yet remain open, the citizens of the Empire eagerly hoping for the chance to fill them. (Other important worlds include the shipbuilding world of Vienna II, the fortress world of Vienna III, and the Moon Orchard, where many of the wealthiest Space Austrians have their residences.)
Although one can achieve heroism through scientific discovery, or service to the people, by far the easiest way to do so is through decorated military service. The Imperial government controls nearly all facets of life within the Empire, from transportation to production to corporations, and having a military service record is also an effective way to increase one's social status and have easier access to things such as interplanetary travel. Because of this 70% of Space Austrian Men and 50% of Space Austrian women will serve at least one tour of duty in their lifetime. Although the empire's population is comparatively somewhat small, this high rate of enlistment allows them to possess a military on par with many major powers.
Space Austrian Soldiers are known for their almost fetishistic dedication to heroics, with grunts frothing at the mouth to do something suitably cool before being killed in combat, as long as there is someone on hand to get their name and likeness recorded for the inevitable statue.

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Army: Commonly referred to as Burghers, serving in the Space Austrian army is widely considered to be a rather cushy job. Primarily tasked with occupying planets and serving as mobile garrisons for important officials, Army units rarely see combat outside of the Empire's ever-expanding borders. The Army serves as the public face of the military, often appearing in parades or combat exercises, although all soldiers are still well trained in urban combat, vehicle use, and vacuum operations. Space Austrian Empire soldiers wear ornate blue helmets which are atmospherically sealed. They wear armor which is blast and shock resistant, even able to deflect some plasma blasts. Army grunts are most commonly armed with the M118-A submachine gun, which is known for its accuracy and high rate of fire.

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Marines: Considered to be tough and often unruly, the Marines do the Empire's dirty work. Most commonly involved in invasions and campaigns, Marines see far more of the worst of combat than any of their counterparts. Marines are given a greater deal of customization over their uniforms than Army soldiers, with many marines decorating their helmets with special insignia, as well as wearing special visors, and adding armored vests or ammunition storage to their uniforms, which consist of red helmets, white undersuits and blue pants. Marines are trained to fight in all climates and conditions, learning how to operate without any support, although they often spend long periods attached to ships between combat deployments. Marine units most commonly use A27 "Wachsmalstift" plasma launchers. Powerful guns able to fire a barrage of plasma slugs and even punch through armor. Each marine squad has its own trained sniper equipped with a scoped rifle. The Marines also have a large and eager officer core.

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Navy: Relatively well liked by the other branches, the Imperial navy crews and defends the Empire's ships, space stations and dockyards. Navy soldiers will often stay detached to one ship or station throughout much of their service, while Marines are not attached to any single ship, navy soldiers are also not deployed onto planets. Troopers in the Empire's navy wear white and gray uniforms with red belts and carry a variety of light weapons. The medikal corps are also a subdivision of the navy, and mediks are typically deployed alongside all of the other branches. Space Austrian mediks carry a wide variety of tools, and utilize stabilded robotic arms to assist in rapid battlefield surgeries. This has been done in part because the Empire needs all other branches to serve well with the Navy. This seems to have been a success, as soldiers saved by a battlefield medik or unexpected orbital barrage often refer to the navy as "Angels." Soldiers not so happy to see that orbital barrage are also usually too dead to call naval personnel any names.

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Police: The front line of the Empire's defense, the Space Austrian Police are considered a branch of the Empire's armed forces. Police wear dark blue uniforms and soft caps. Frontline officers only carry clubs, needing to call in special response officers if guns are required. Space Austrian police are mostly Imperial natives, but often work with Empire-friendly local authorities when on deployment, as their numbers are likely too low to police the Empire's many planets on their own. This allows the police to primarily focus on protecting Imperial assets and weeding out dissent, rather than taking an active role in local politiks.

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Drones: Able to be assembled from scratch and trained to the competency of an average soldier in a matter of hours, drones are rapidly becoming one of the Empire's most utilized assets. Developed as a cheap alternative to garrisoning the Empire's many far-flung systems, Drones are highly effective at carrying out orders, and are even able to make decisions on their own. Imperial drones currently serve alongside all branches of the armed forces as support for organic troops. As they also do not require air or sleep, it is far easier to transport large numbers of drones on spacecraft as well.

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Ritter: The shadowy personal bodyguards of the Imperial family, the Ritter are the Empire's deadliest soldiers. Known for their distinctive shiny black Armor, Ritter serve to protect Imperial officials and important people from assassination or ambush. Often recruited from the most dangerous and loyal military veterans, Space austrian Ritter are equipped with many of the hardest-hitting weapons in the Empire's arsenal. Even a lone Ritter can be a terrifying force on the battlefield, although perhaps it is the frightening nature of their quiet secrecy that makes them so feared. Although their primary purpose is to serve as protection, Ritter are also effective and rigorously trained shock troops who serve as the Empire's special forces. Ritter are commonly deployed to assignments deemed too delicate or dangerous for the other branches of the armed forces.

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Generals and Field Marshals: Distinguishable by their smart uniforms and tall hats, Generals command large operations for the Empire. Each of the three main branches of the Armed forces is led by a Field Marshal (Left to right: Army, Marines, Navy.) Field Marshals are skilled soldiers, often even fighting on the front lines alongside their men. Following their service, many generals also run for positions in the Imperial Senate.

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SAINT: The Space austrian Information News Team is a government-run news organization, and a powerful tool of propaganda. Typically reporting on the front lines of battle across the galaxy, SAINT gives ordinary citizens a look at the horrors of war.

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Hardsuits: It is every Space Austrian child's dream to be experimented on by the government and turned into a super soldier. For some lucky few, this dream becomes a reality, and through heavy augmentation they are able to become one with their armored exoskeleton, able to wield the heaviest guns and survive massive amounts of damage.

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Leaders: (From Left to Right, QS Archduke, Archbot [sig-fig], Empress Ante, Archduke Holmes, High Wizard Emandiputs.) Alongside the Imperial Senate, which includes representatives from all of the Empire's territories, Space Austrian is still led by the Imperial Habsbrik family and its current head, Empress Ante. Highly popular with the people, Ante has revolutionized the army, and begun creating a national identity for the people. Despite moving away from Magik, the empire still employs the Wizard Emandiputs as it's chief Magikal researcher. The Empire's government is also staffed by hundreds of capable diplomats, workers and statesmen.

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Ambassadors: Long gone are the days of broken promises and half-kept oaths, the Empire currently keeps a staff of full-time ambassadors and diplomats from all of its RC allies, it recently undertook a project known as "Redification" replacing much of the empire's blue color scheme with a beautiful Red in order to reaffirm its everlasting commitment to the RC.

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Lienz Light Transport: A small, lightly armored, mass produced vehicle, the Lienz transport serves as a way to rapidly get firepower to the front lines. The transport carries one driver as well as a gunner,

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Salzburg Half-Track Humvee: A quintessentially Space-Austrian design, the Salzburg comes equipped with a weapons and comms array, as well as durable armor. The side back panels swing open to allow troops inside to rapidly deploy.

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Linz Light Tank: The workhorse of the Space Austrian armored corps, the Linz is a durable and reliable tank designed for urban fighting. It's small size makes it ideal for traveling down streets and through destroyed buildings. The tank also has more than enough firepower to hold its own. Linz tanks can also be controlled remotely or even automated.

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Horseshoe Crab Medium Tank: A large tank meant for operation in wide-open spaces, the Horseshoe crab can also carry and deploy multiple squads of infantry. Aside from its primary weapon, the tank also possesses a swiveling anti-air turret in order to protect itself in the case of an attack from above.

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Trilobite Heavy Tank: The Empire's largest ground vehicle at over 16" long, the Trilobite functions as a mobile support platform, capable of delivering a blast large enough to level buildings in a single blow. Most commonly deployed on the back lines of an engagement to provide heavy fire support, the Trilobite rarely sees front line combat, although it is still equipped with heavy armor and a multi-function point defense turret capable of liquidating any enemies who get too close.

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Goshawk Fighter: The standard fighter of the Imperial Navy, the Goshawk is intended for high speed attacks out of atmosphere. Equipped with twin railguns and four missiles, the Goshawk is able to deliver a devastating strike, despite its relatively small frame.

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Murau Escort Fighter: Capable of long voyages without need for refueling, the Murau is intended for close support to larger ships or shuttles. A capable dogfighter in it's own right, the Murau is also highly agile even in atmosphere. These fighters are also well equipped, with four missiles apice.

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Feldkirch Heavy Bomber: Equipped with powerful engines and quad-wings, the Feldkirch bomber is the primary weapon in the Imperial arsenal for leveling cities. Many Feldkirch pilots even choose to carry limited fuel in order to squeeze more missiles onto their vessels. The Murau bomber is typically controlled by a crew of two, with space for a third if necessary.

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Melk Class Shuttle: The preferred method of transport for important people in the Empire's government and Military, the Melk class shuttle is considered to be quite comfortable to ride in. The shuttle possesses no weapons of its own however, and us usually accompanied by at least two escort fighters. The example shown here is Empress Ante's personal shuttle, as denoted by the two golden circles on the roof.

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Amstetten Transport: Its primary function being to ferry squads of troops onto a planet's surface, the Amstetten is one of the oldest designs still employed by the Space Austrian armed forces. The transport is able to carry multiple squads and their equipment at a time, as well as a small crew of its own. The transport has thick armor on its hull and a powerful rotating point-defense turret on its top.

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Innsbruck Armored Frame: A powerful infantry support mecha, the Innsbruck is equipped with a rotary cannon as well as high-impact weapon. It's primary purpose is to disable enemy vehicles and boost morale. The mecha's pilot sits in its backpack.

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Amadeus Class Missile Corvette: An angular SHIP commonly used for fleet Support, the Amadeus Class is heavily armed, with 4 railguns, 48 energy missiles, and multiple point-defense systems. The ship has powerful engines that allow it to keep pace with much larger ships. The Amadeus class is most commonly used to support larger ships, or patrol systems. IT's greatest strength is the ability to deal heavy damage to other capital ships. The Amadeus class also travels with four exterior drones, which can be rapidly deployed to serve as fighters, screening vessels, or even repair units.

Archduke's Factions

Posted: Tue Mar 02, 2021 4:22 pm
by Archduke
Smaller Factions:
(factions of multiple squads)

Han Khan:
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A democratic state with a rich military tradition, Han Khan has recently emerged as an interplanetary power in the Anno Galaxy, undergoing a process of rapid modernization.

The Empire of Gottark
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An old empire that is quite technologically behind, Gottark is known for creating novel concepts for airplanes. They are currently a protectorate of Space Austria.

The Mercenary Group
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A corporation who maintains a large force of heavily armed personnel for lending out to planets, the corporation is headed by CEO Dick Richman. The company's employees are frequently hired as bodyguards, or special forces for toppling democratically elected governments.

Orc Bandits
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A well armed group of thieving orks. They are more dexterous and intelligent than their Brootal cousins, but have much smaller ambitions.

Cameos

Immordal Delta Legion
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Led by Delta Shard and Redd, the Immortal Delta legion is concerned with laying down the law and enforcing a constant state of Immortal superiority.

Imperial Magikstrate
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These magikly inclined warriors are here to defend the honor of the RC and all of its members. Also included is an Artifakt retrieval team.

AC Forces (W.I.P.)
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Notorious enemies of the Greater good, and with their hero Blueguy at the helm, the members of this deadly coalition are ready for a fight.

Also included but not pictured
Trattorian Cameo: 5 advanced chainsword drones, 10 advanced drones and 30 regular drones.
Roughly 2 squads of clone troopers and a battle droid army (70-ish battle droids and 10 super battle droids)

Re: Archduke's Factions

Posted: Tue Mar 02, 2021 4:36 pm
by ninja_bait
Haven't seen Gottark before, those guys are neat.
Archduke wrote:
Tue Mar 02, 2021 4:22 pm
Blueguy
To differentiate from Warhead shards and Von Bragg clones/family members, Blueguys should be like Char clones, all fussy about showing their faces and precious about painting everything blue, but not actually the real Blueguy underneath. That guy is still trying to hold off the forces of ragnablok at the center of the konvergence. :byzero: Everyone else is a pretender.

Re: Archduke's Factions

Posted: Tue Mar 02, 2021 6:14 pm
by Falk
Or is this the real Blueguy??? We will never know

Re: Archduke's Factions

Posted: Wed Mar 03, 2021 9:02 am
by RedRover
I like how all these Brikwars clones are handled differently. War Head shards, Von Bragg Clones, Blue Guy Cosplayers.

Re: Archduke's Factions

Posted: Thu Apr 29, 2021 12:11 pm
by Space Bunny
I'm loving all of this! You've done a great job at keeping SA within the same feel as originally, but with a lot more of an accentuation of that royal aesthetic. Those ships are real beauties as well, and manage to all feel connected. This is truly an amazing faction

Re: Archduke's Factions

Posted: Thu Apr 29, 2021 12:46 pm
by Archduke
Space Bunny wrote:
Thu Apr 29, 2021 12:11 pm
I'm loving all of this! You've done a great job at keeping SA within the same feel as originally, but with a lot more of an accentuation of that royal aesthetic. Those ships are real beauties as well, and manage to all feel connected. This is truly an amazing faction
Thank you so much! You are such a talented builder as well!

Re: Archduke's Factions

Posted: Thu Apr 29, 2021 4:29 pm
by Kaplan
I just discovered this topic.
Great army update. Very organized and color-consistent army. I like this very much!

Re: Archduke's Factions

Posted: Fri May 21, 2021 12:38 pm
by Itsjustaguy
Saturated in lore, exquisite post, good sir.

Archduke's Factions: Medivo Stuff

Posted: Sat May 22, 2021 11:51 am
by Archduke
THE KINGDOM OF KELPT

Background:
The isle of Kelp is a small and misty land with enemies on all sides. After having discovered that the current kind had married the Queen in order to sell the secrets of the royal family to the Kingdom's enemies, General Hamilcar Gardener took up arms against his sovereign, slaying the king in battle and ascending to his throne.
By most accounts, Hamilcar was a firm, but good king, and to him were born two sons. The eldest was called Harold, he was a quiet man who spent much of his life in the army. Harold enjoyed hunting, dance and poetry, and was said to inspire loyalty in all those who served alongside him. The younger brother, Harcourt, was quite the opposite. Considered arrogant and somewhat rash, Harcourt was more interested in finance that art or combat, though he did devite a great deal of time to tending to his aging father.
When the old king died, everyone expected that the kingdom would pass peacefully into the hands of Harold, but upon the king's final request, the kingdom was to be divided evenly between his sons. As Harold was addressing the city guards at the time of his father's death, Harcourt was first to hear the decree, and fearing the popularity of his brother, Harcourt had all of Harold's supporters in the capitol rounded up and executed. Although Harold was able to escape the city with the help of a paige, climbing down from the walls at night, his family was not so lucky, and his wife and three young children were among those executed.
Vowing to stop his brother, Harold rode to a nearby military camp, and began amassing an army to retake the capitol. Although he was able to muster a well-drilled and professional fighting force, Harcourt had not been idle. Although he lacked the support of the people, Harcourt did possess the capitol's treasury, using the Kingdom's gold to hire all of the mercenary companies he could find, swelling his ranks beyond the size of his brother's.
Both men know that this civil war will have to come to a decisive conclusion soon, and both prepare themselves for the battle which will decide the fate of the kingdom.

Harold's Forces:
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Household Troops: Levied and trained during times of war, these troops cary halberds and polearms, they are trained to form an effective shield wall. Harold fights in the front ranks with these men when in combat, leading by example.

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Kelpt Men-At-Arms: The kingdom's professional standing army unilaterally sided with Harold at the start of the civil war, as he had been their commander throughout many past engagements.

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Kelp Bowmen: The kingdom's army also includes a core of deadly longbowmen. Trained since boyhood to be expert marksmen.

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Kelp Cavalry: The Army's heavily armored shock cavalry strike fear into the hearts of any who face them, their mounts and armor make them machines of war.

Harcourt's forces:
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The Black Spears: A mercenary company of light troops known for the black color of their armor, the Black spears make up Harcourt's first line of attack.

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Bankhurt Mercantile Guard: Often hired to guard trade routes or caravans, these hardened soldiers are accustomed to fighting in a wide range of environments and conditions.

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Royburn Company: Hailing from the frigid kingdom of Royburn, these men bring Harcourt the lethal advantage for trained crossbowmen. Elements of the Royburn army are often hired out as mercenaries when the kingdom is in need of money.

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Men of Carmelin: When a neighboring kingdom refused to pay its army, the men revolted, forming a rag-tag band of marauders and pillaging across the countryside, capturing armor and weapons as they went. Their ranks having grown considerably, the men of Carmelin are experts at ravaging kingdoms, and make up the largest force in Harcourt's employ.

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Lekhurst Cavalry:Making up Harcourt's mounted forces, the Lekhurst cavalry is a group of light riders. Their fast horses allow them to run down most targets.

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Tervhim City watch: The only city in Kelp to openly throw its support behind Harcourt, these are the only truly loyal troops which Harcourt commands, willing to fight for to the death for their liege, even without the promise of pay. Despite also being his least well equipped unit, Harcourt has selected them as his personal guard.

Re: Archduke's Factions

Posted: Sat May 22, 2021 12:27 pm
by ninja_bait
:tiger:

Re: Archduke's Factions

Posted: Sat May 29, 2021 5:48 pm
by Joshua
Very nice!