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Capture the Flag squads

Posted: Sun Mar 09, 2008 1:22 am
by doodstormer
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This is something I've been working on on-and-off for a few months now, and it is finally unveiled!





At 1:00 a.m.
*grumble*

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As any BrikWars player knows, BrikWars is ALL about chaos and carnage. So I designed these figs with the intention of allowing various customization to alter the KINDS of chaos and carnage they deliver.

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Ah, lovely powerups. scatter these around the battlefield, or even better, invent your own! After all, a bunch of identical figs battling it out can get monotonous.
However, you are limited to one powerup at a time. After all, they only have one gun!

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The Machine gun powerup allows 2 attacks in a turn.
A: 1d6
R: 12"
(Multiple attacks)

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The Flamethrower lowers range to 6", but does flame damage. (flame damage depends n what your rules are)
A: 2d6
R: 6"
(Flame damage)

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The knife is a Small Close-combat Weapon.
A: 1d6
R: CC

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Standard stats for Soldiers are:
Speed: 6"
Armor: 2d6
Attack: 1d6
Range: 12"

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Standard stats for Heroes are:
Speed: 6"
Armor: 2d6
Attack: 2d6
Range: CC
(Hero: See BrikWars Rulebook for info)

I'll post the decals later, after precious sleep.

Posted: Sun Mar 09, 2008 1:30 am
by EvilTobbacconist
Why do soldiers have the same attack and armor as heros? 2d6 seems like a bit much for basic troopers.

Posted: Sun Mar 09, 2008 7:05 am
by Bonn-o-Tron
Nice job. When I read the text in each of the pictures, I imagined some guy yelling in the fashion of the yelling in the Powerthirst commercial, and it made me chuckle. I love your custom decals, you did a good job and they look nice.

Posted: Sun Mar 09, 2008 7:57 am
by doodstormer
EvilTobbacconist wrote:Why do soldiers have the same attack and armor as heros? 2d6 seems like a bit much for basic troopers.
Ach! Sleep overrides accuracy. Fine, I'll fix it. JUST THIS ONCE!

Posted: Sun Mar 09, 2008 9:56 am
by piltogg
dam, :shock: if you ever have 5 minutes would you pretty please post those decals or give a link where you got them from.
Because they are simply fantstic :D
also I didn't see any flags so is this just a preveiw?

Posted: Sun Mar 09, 2008 10:29 am
by Atomsk
You had to use the blank Stormtrooper heads, didn't you...

Posted: Sun Mar 09, 2008 1:03 pm
by Pvt Expendable
So is this what they mean by the "faceless enemy" ??? [/quote]

Posted: Sun Mar 09, 2008 3:40 pm
by doodstormer
They are faceless for effeciency purposes. Why have a face if it's going to get blown off anyway?

Posted: Sun Mar 09, 2008 7:47 pm
by doodstormer
Oi! Decals!

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And since I'm sure somebody will want to modify it or steal it (prolly the guy who complained about watermarks), here's a blank one:
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Also I included some side leg thingies I never would use while sober.

Posted: Sun Mar 09, 2008 10:51 pm
by Pvt Expendable
Thanks for the post,... those do dang look cool

So if they are face less how do you "wait until you see the white of thier eyes"

Posted: Sun Mar 09, 2008 10:57 pm
by doodstormer
Pvt Expendable wrote:Thanks for the post,... those do dang look cool

So if they are face less how do you "wait until you see the white of thier eyes"
You don't need to see the whites of their eyes. They're very loud individuals.
Think Xbox Live.

Posted: Mon Mar 10, 2008 10:34 am
by *CRAZYHORSE*
Wow really cool decals and the chainsaw really rocks.
just two questions.
1.why do the troopers have so much armor?
2.why do you include weapon damage in the minifig's stats??
3.why is the green bike the only bike without a headlight?

Posted: Mon Mar 10, 2008 10:52 am
by doodstormer
*CRAZYHORSE* wrote:Wow really cool decals and the chainsaw really rocks.
just two questions.
1.why do the troopers have so much armor?
2.why do you include weapon damage in the minifig's stats??
3.why is the green bike the only bike without a headlight?
1. 2d6 is the norm.
2. Because that's their default weapon.
3. You said 2 questions.

Posted: Mon Mar 10, 2008 11:31 am
by *CRAZYHORSE*
doodstormer wrote:
*CRAZYHORSE* wrote:Wow really cool decals and the chainsaw really rocks.
just two questions.
1.why do the troopers have so much armor?
2.why do you include weapon damage in the minifig's stats??
3.why is the green bike the only bike without a headlight?
1. 2d6 is the norm.
2. Because that's their default weapon.
3. You said 2 questions.
aww man that's just because I edited my post later and add question 3.
and if 2d6 is the norm then you need to shoot 1 minifig with multiple minifigs to get a fair chance on a kill. With a armor of 2d6 your average armor is 6-8 and the average damage of gun is 3-4 damage.

Posted: Mon Mar 10, 2008 9:46 pm
by doodstormer
*CRAZYHORSE* wrote:
doodstormer wrote:
*CRAZYHORSE* wrote:Wow really cool decals and the chainsaw really rocks.
just two questions.
1.why do the troopers have so much armor?
2.why do you include weapon damage in the minifig's stats??
3.why is the green bike the only bike without a headlight?
1. 2d6 is the norm.
2. Because that's their default weapon.
3. You said 2 questions.
aww man that's just because I edited my post later and add question 3.
and if 2d6 is the norm then you need to shoot 1 minifig with multiple minifigs to get a fair chance on a kill. With a armor of 2d6 your average armor is 6-8 and the average damage of gun is 3-4 damage.
BrikWars isn't about fairness. Besides, with 5 figs a side, I think the tactic of "mob 'em one at a time 'til they stop twitchin'" would be reasonable.