Warhead wrote:Warhead and all the other Characters should be in the Medivo Encyclopaedia.
The Encyclopedia Medivo
Moderators: Zahru II, Bragallot, RedRover, Natalya
I believe they are. well, at least all the ones in this thread.Warhead wrote: Warhead and all the other Characters should be in the Medivo Encyclopaedia.
We are Forum.
We are schizophrenic.
We are paranoid.
We are many.
We have multiple personality disorder.
We have no ruler.
We will devour you.
You will join us, sane or not.
We are schizophrenic.
We are paranoid.
We are many.
We have multiple personality disorder.
We have no ruler.
We will devour you.
You will join us, sane or not.
- Zahru II
- I kinda like it if the lady's dominant...
- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
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Bump with content! (better pics and sorts will be added to the wiki version)
The TechKnight
Versatile combo of man and machine.
Stats:
Techknight
1d10 skill
7 inch movement
2d6 armor
2 hp
Can be upgraded with a heroic ego.
Special: prostetic arm: can attach a slew of different weaponry to it. Attached weapons require -1 skill to strike with. No restrictions and penalties for unusual weapon combinations.
Armed with Runesword (ur 3, 1d6+2 damage, CC) and Handcannon (ur 3, 1d6+1 damage, 10 inch range). Can equip mkII rocketeer backpack (gains flyer and upgrades movement to 12 inches).
Automaton steed
1d6 skill
10 inch movement
1d10 armor
3 hp
Steel Horse+Gun horse (shortrange attack via miniguns in the nozzle).
Has a lance for the TK to wield (ur4, 2d6 damage, cc).
The TechKnight
Versatile combo of man and machine.
Stats:
Techknight
1d10 skill
7 inch movement
2d6 armor
2 hp
Can be upgraded with a heroic ego.
Special: prostetic arm: can attach a slew of different weaponry to it. Attached weapons require -1 skill to strike with. No restrictions and penalties for unusual weapon combinations.
Armed with Runesword (ur 3, 1d6+2 damage, CC) and Handcannon (ur 3, 1d6+1 damage, 10 inch range). Can equip mkII rocketeer backpack (gains flyer and upgrades movement to 12 inches).
Automaton steed
1d6 skill
10 inch movement
1d10 armor
3 hp
Steel Horse+Gun horse (shortrange attack via miniguns in the nozzle).
Has a lance for the TK to wield (ur4, 2d6 damage, cc).
- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
Wow! Simply just... The legs on that steed! I can't even... Great job!
This looks like the Mechanical Dragon Golem thingy in Heroes IV, with a little enlargement and some wings it would be almost exact.
This looks like the Mechanical Dragon Golem thingy in Heroes IV, with a little enlargement and some wings it would be almost exact.
Last edited by Warhead on Thu Jan 20, 2011 2:41 pm, edited 1 time in total.
- Zahru II
- I kinda like it if the lady's dominant...
- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
TechKnight added to the wiki, plus some pointy-eared additions! Check it out!
The Elven Longbow should have an even greater range OR perhaps fire twice?
Love these Elvish types, must get some too. And some Dwarven folk.
Love these Elvish types, must get some too. And some Dwarven folk.
Last edited by Warhead on Sun Jan 23, 2011 8:48 am, edited 1 time in total.
- Zahru II
- I kinda like it if the lady's dominant...
- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
I think they're quite fine now. They already have minifig weapons with the longest range that packs a punch of a heavy weapon. Since the average roll on a d6 is usually 3, this means they'll hit and kill (regular targets) most times. Also they have enhanced movement, so technically they can fire 19 inches away.
- Rev. Sylvanus
- Galidor
- Posts: 1025
- Joined: Thu Feb 04, 2010 10:14 pm
- Location: Appalachia
- Zahru II
- I kinda like it if the lady's dominant...
- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
Dunno, never tried it yet, but I guess I'll do it as it's described here:
http://brikwars.wikispaces.com/Shield+Walls
http://brikwars.wikispaces.com/Shield+Walls
- BFenix
- Pooplord
- Posts: 4112
- Joined: Wed Jan 06, 2010 2:13 pm
- Location: City Of Ravens (Lisbon)
- Contact:
Elves are looking great Zahru, you now could gather up your brown and green bricks to make a giant tree ent!Zahru II wrote:TechKnight added to <a href="http://brikwars.wikispaces.com/">the wiki</a>, plus some pointy-eared additions! Check it out!
- Zahru II
- I kinda like it if the lady's dominant...
- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
Well, I have a handful of those...
Literally.
Edit: I was thinking about the shield wall... idk, maybe it'll be an action of the officer fig to change the formation; shieldwalled squad would autoblock, and have a POP of 1 or 2 (to counter cavalry momentum). As a drawback, maybe it'd reduce movement by two inches.
What do you think? Constructive criticism and brainstorming is welcome.
Literally.
Edit: I was thinking about the shield wall... idk, maybe it'll be an action of the officer fig to change the formation; shieldwalled squad would autoblock, and have a POP of 1 or 2 (to counter cavalry momentum). As a drawback, maybe it'd reduce movement by two inches.
What do you think? Constructive criticism and brainstorming is welcome.