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Tyronian Army Reform

Posted: Sun Dec 05, 2010 10:42 am
by Lt. Krus
This is my reform of the Tyronain Army, I have decided to keep it simple and organized.

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It consists of 6 different units; Commander, Grunt, Heavy, Sniper, Sapper, and Spec Unit.

The Grunt: 16 cp

Skill: 1d8
Movement: 7"
Armor: 6

M4L

Shots: 1
Use: 3
Range: 10"
Damage: 1d6+4

The Grunt is equiped with a single MKI grenade in pouch.

Heavy: 18 cp

Skill: 1d8
Movement: 5"
Armor: 7

T-22L Minigun

Shots: Autofire Rules.
Use: 4
Range: 12"
Damage: 1d8

Sapper: 18 cp

Skill: 1d8
Movement: 6"
Armor: 6

MKI-TRL

Shots: 1
Use: 4
Range: 12"
Damage: MKI (1d10)

The sapper is equipped with a MKI detonation charge that can be thrown or planted.

Sniper: 24 cp

Skill: 1d10
Armor: 5
Movement: 6"

B50-RL

Shots: 1
Use: 4
Range: 16"
Damage: 3d6+1

When the sniper doesn't move for a turn, he gets a +3 to his skill. The sniper is also equipped with an MKI claymore mine that be remotely detonated or tripped.

Commander: 30 cp

Skill: 1d10
Armor: 5
Movement: 7"

T-12 LLMG

Shots: Autofire Rules
Use: 4
Range: 12"
Damage: 1d6+4

OTC

The commander has a hero status.

Spec Units
All special units are 30 cp automatically.

We start off with my personal favorite, THE UBER HEAVY!

Uber Heavy: 30 cp

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Skill: 1d10
Armor: 8
Movement: 4"

T-36L Minigun

Shots: Autofire Rules
Use: 5
Range: 12"
Damage: 3d6+4

Lancer: 30 cp

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Skill: 1d10
Armor: 4
Movement: 10"

MKIII Lancer AM

Shots: 1
Use: 5
Range: 10"
Damage: 4d6

The Lancer Spec Unit is equipped with Biomechanic Leg Enhancers, which make him run faster.

PowerSuit: 30 cp

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Skill: 1d10
Movement: 4"
Armor: 2d8

T-22LB Minigun Arm Attachment

Shots: Autofire Rules
Use: 4
Range: 12"
Damage: 1d8+2

Recon: 30 cp

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Skill: 1d10
Movement: 8"
Armor: 4

Tac-22 Silenced

Shots: 1
Use: 3
Range: 6"
Damage: 1d6

Small CC Knife

The Recon Spec Unit can turn invisible for 2 turns at a time, but must stay still for 1 turn after using 2 turns, but can go unchanged if only uses one turn worth of invisibility.

Well, that's it!

C&C welcome.

Posted: Sun Dec 05, 2010 10:44 am
by DevilDevil
:twisted: Really great...The heavy is really AWESOOME :twisted:

Posted: Sun Dec 05, 2010 10:53 am
by Warhead
Indeed, these are excellent and the heavy is my favourite. 8)

Posted: Sun Dec 05, 2010 11:31 am
by BFenix
Kickass, special units are great! But Uber Heavy stood above all else :)

Posted: Sun Dec 05, 2010 11:35 am
by Lt. Krus
Thanks!

Posted: Sun Dec 05, 2010 11:44 am
by Bragallot
Recon! Wumin'!

Female minifigs in some kind of better-than-average role are always kickass.

Posted: Sun Dec 05, 2010 11:48 am
by Zahru II
I wonder how she got the headgear on WHILE keeping her hair exposed, though.

Posted: Sun Dec 05, 2010 12:49 pm
by Swordsalmon
It costs 40000 cp to use that Uber Heavy for twelve turns. He's the coolest of your forces. :)

Posted: Sun Dec 05, 2010 1:18 pm
by Hoboman
Zahru II wrote:I wonder how she got the headgear on WHILE keeping her hair exposed, though.
It is Ninja Magic. :D

Posted: Sun Dec 05, 2010 7:44 pm
by Keldoclock
You should buy some boobs for your Recon.

Posted: Sun Dec 05, 2010 8:06 pm
by morganm
That 'uber heavy' is very unique; what parts did you use on that conduit from the pack to the gun? Are those just 1x1 plates?

Love the 'powersuit'!

Posted: Sun Dec 05, 2010 8:54 pm
by OREMAWESOME1234
Lancer? Recon? Krus, have you been developing a Pawntactics obsession?

Posted: Sun Dec 05, 2010 9:08 pm
by Keldoclock
These guys look a LOT like fallout 3's operation anchorage dudes, although that may just be the white torsos looking like the fallout guys winter camo.

Missile Trooper, Minigun trooper, Riflemen, Power Armor...

Posted: Sun Dec 05, 2010 9:37 pm
by Lt. Krus
OREMAWESOME1234 wrote:Lancer? Recon? Krus, have you been developing a Pawntactics obsession?
.... no....