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Tyronian Final Edition

Posted: Tue Feb 01, 2011 1:16 pm
by Lt. Krus
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The Grunt:

Skill: 1d6
Movement: 7"
Armor: 5

Arklight Heavy Assault Rifle

Shots: Autofire
Use: 3
Range: 10"
Damage: 1d8+1

The Grunt is equiped with a single MKI grenade.

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Heavy:

Skill: 1d8
Movement: 5"
Armor: 7

T-22L Minigun

Shots: Autofire Rules.
Use: 4
Range: 12"
Damage: 1d6+3

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Sniper:

Skill: 1d8
Armor: 5
Movement: 6"

HL-MR

Shots: 1
Use: 4
Range: 16"
Damage: 3d6+1

When the sniper doesn't move for a turn, he gets a +3 to his skill. The sniper is also equipped with an MKI claymore mine that be remotely detonated or tripped.

I updated the guns, they have OTC ammo, updated the stats of the Arklight.

Also, here are the close-ups that Warhead asked for a month ago.

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Yup, all 5 grunts have OT ammo.

Posted: Tue Feb 01, 2011 1:18 pm
by Robot Monkey
Make the backpack a bit smaller. Otherwise, great!

Posted: Tue Feb 01, 2011 2:35 pm
by Warhead
Can I see that rifle in some light please? it looks interestingly good. Love the Immortal TechTM Flechette Grenade too, cheers! I must remember I can make these guys anytime out of Mini-Warheads Stormies and some yellow heads, one of the best uses I've seen so far.

Posted: Tue Feb 01, 2011 7:20 pm
by *CRAZYHORSE*
I see a shortage of black hand coming up.

Posted: Tue Feb 01, 2011 8:15 pm
by OneEye589
That's a bit strong for a grunt.

Posted: Wed Feb 02, 2011 2:33 pm
by Lt. Krus
Updated!

Posted: Fri Feb 04, 2011 12:37 am
by Canister
OneEye589 wrote:That's a bit strong for a grunt.
And the grunt's assault rifle will consistently outdamage the minigun. Wot's dat, an' how's it work?

Posted: Fri Feb 04, 2011 1:23 am
by Apollyon
How can anything be final and "wip" at the same time i wonder? :phil:

Posted: Fri Feb 04, 2011 5:33 pm
by Lt. Krus
Finalized.

Posted: Sat Feb 05, 2011 10:05 am
by BFenix
Lt. Krus wrote:Finalized.
Thats it?

Posted: Sat Feb 05, 2011 11:19 am
by Robot Monkey
BFenix wrote:
Lt. Krus wrote:Finalized.
Thats it?
:man:

Posted: Sat Feb 05, 2011 11:28 am
by Cpl. Halan
16 cp per grunt? your regulars are way too expensive

Posted: Sat Feb 05, 2011 7:02 pm
by RagnarokRose
If those are regulars- I don't want to meet the elites.

Posted: Sat Feb 05, 2011 9:12 pm
by GeneralOfDeath
Overpowered, but that's how BrikWars works ( :sbr: )

Posted: Sun Feb 06, 2011 1:32 am
by Rev. Sylvanus
Cpl. Halan wrote:16 cp per grunt? your regulars are way too expensive
I'm not 100% sure, but ASE regulars cost approx. 14cp each. I'd say 16 cp for one of these Tyronian regulars sounds comparable.

Now lets say these Tyronian's fight vanilla faction X whose soldiers are just minifigs with rifles (9cp each), VFX in a fair fight outnumbers Tyronia nearly 2-1. But, the Tyronian is more mobile, hits with (multiple) shots more often, and has more armor (1d6+1 vs 5 armor is a bad match up for the gunner). Tactics will end up winning the day.

And maybe Tyronian's eat significantly more amounts of wheaties...