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Re: Zupponn's Factions and Stuff (Last Update: 9/19/12)

Posted: Sat Sep 22, 2012 6:47 pm
by cleanupcrew
Bragallot wrote:I'm pretty sure at least a few of those are still to young to be - oh well.
Not in America.

Re: Zupponn's Factions and Stuff (Last Update: 9/19/12)

Posted: Sat Sep 22, 2012 10:50 pm
by Zupponn
Bragallot wrote:I'm pretty sure at least a few of those are still to young to be - oh well.
They look young for their age. They were genetically engineered, after all. :wink:

Re: Zupponn's Factions and Stuff (Last Update: 9/19/12)

Posted: Sun Sep 23, 2012 6:34 am
by BFenix
Colette wrote:
Bragallot wrote:I'm pretty sure at least a few of those are still to young to be - oh well.
Not for Warhead.
Fix'd

Re: Zupponn's Factions and Stuff (Last Update: 9/19/12)

Posted: Sun Sep 23, 2012 2:09 pm
by Bragallot
^ :ftw:
Colette wrote:
Bragallot wrote:I'm pretty sure at least a few of those are still to young to be - oh well.
Not in England.
:godwin:

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Re: Zupponn's Factions and Stuff (Last Update: 9/19/12)

Posted: Sun Sep 23, 2012 2:57 pm
by Warhead
Well... while a great advocate for the benefits of being a young man shagging an older woman, being an old man shagging an even older woman is less attractive or beneficial. Fortunately, Warhead is Immortal so the question of ageing for him is a moot point. That doesn't mean he didn't wish to make older woman more attractive. Therefore, Warhead sidelined an entire division of Immortal Tech R+D to come up with a solution. Regressive gene-splicing was an option they looked into but when the Emperor finally found out the prohibitive costs involved it was decided, in all of 2 microseconds that everyone would just tell Warhead the gene-splicing had worked and that all the young ladies are in fact all genetically modified moms and older, which is a big fat lie. So far this has been successful. Mostly due to the distinct lack of conversation required from these ladies by Warhead.

Re: Zupponn's Factions and Stuff (Last Update: 9/19/12)

Posted: Tue Sep 25, 2012 11:45 pm
by Zupponn
So, what kind of material would it take to actually tie Warhead up securely?

Re: Zupponn's Factions and Stuff (Last Update: 9/19/12)

Posted: Wed Sep 26, 2012 1:20 am
by stubby
You'd have to restrain him in such a way that he couldn't just banhammer himself and have the Immortal Core respawn him somewhere else.

Re: Zupponn's Factions and Stuff (Last Update: 9/19/12)

Posted: Wed Sep 26, 2012 8:43 pm
by Silverdream
stubby wrote:You'd have to restrain him in such a way that he couldn't just banhammer himself and have the Immortal Core respawn him somewhere else.
:ftw:

Re: Zupponn's Factions and Stuff (Last Update: 9/19/12)

Posted: Thu Sep 27, 2012 8:27 am
by Warhead
Just lay on a few hot moms and a sea of beer and that should keep him tied u... oh, you mean literally tied as in a physical restraint sense... my statement stands.

Re: Zupponn's Factions and Stuff (Last Update: 9/19/12)

Posted: Mon Oct 08, 2012 6:50 pm
by SnakeMittens
Possibly you could lock him up in the Pandorica.

Re: Zupponn's Factions and Stuff (Last Update: 9/19/12)

Posted: Mon Oct 08, 2012 7:58 pm
by Silverdream
SnakeMittens wrote:Possibly you could lock him up in the Pandorica.
Just don't leave any beer or Moms outside of it.

Re: Zupponn's Factions and Stuff (Last Update: 9/19/12)

Posted: Sat Oct 27, 2012 10:57 pm
by Zupponn
So, I have been a little busy updating and reworking things recently...

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I got sick of my old ZMC standard rifle and changed it slightly to both increase the amount of GT used in it and to shorten it so I can allow a couple more minifigs travel in the Bullet Bill Transport Vehicle.

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I did not completely abandon the old rifle's design though and added a few extra parts to it for my new Heavy Infantry unit.

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The GTC berserker now sports a sweet new facemask.

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These changes were all made in my quest to diversify the ZMC's troops a little more. The army now contains 3 GTC berserkers, 4 Heavy Infantry, 8 Standard Infantry, 2 Heavy Weapons Specialists, 2 Hardsuits (one of which is sporting a new big shoulder gun), 1 Robot, 1 Bullet Bill Transport Vehicle (Not shown), and 1 Zupponn.

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As we move away from the ZMC, we can see that the Immortal Maniac Sizemech has received a new big hammer after my stubby claimed his old one for his banhammer.

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Another pic.

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And what good hammer doesn't have an attached flamethrower? I think that it's almost standard these days.

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I also wanted to get a pic of my Scythians in their new helmets. The former Scythian heavy has been promoted (again) to Hero for now. The Jetpacking Ninjas with Top Hats also keep switching between using cutlasses and black katanas, but for now the cutlasses seem to be the way to go.

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And finally, I managed to do something with those Blacktron dudes I picked up. The Bushido Squad (name temporary) is led by some wizard called (insert name here) who leads the group in his search for more power crystals. (insert name here)'s only desire is for more power and the Bushido Squad are his eyes and ears (and many other body parts) in this quest.

Re: Zupponn's Factions and Stuff (Last Update: 10/27/12)

Posted: Sat Oct 27, 2012 11:38 pm
by Strider
Looking nice. Really like the look of the berserker. How much can your transport vehicle hold now?

Re: Zupponn's Factions and Stuff (Last Update: 10/27/12)

Posted: Sat Oct 27, 2012 11:43 pm
by Kalvinator
I don't suppose you could show to make that Hardsuit, could you?

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Re: Zupponn's Factions and Stuff (Last Update: 10/27/12)

Posted: Sun Oct 28, 2012 12:48 am
by Silverdream
Nice. Those torsos are pretty and black goes well with GT.

Also, Sizemech's weapon is the most maniac appropriate weapon I've seen since Warhead.