Page 1 of 2

Peach Fort Take Down - BALEETED

Posted: Sun Apr 25, 2010 12:47 am
by RunsWithLegos
OVER DUE TO ME MOVING.
sorry to who ever liked it.

this is a forum battle
TURN ONE
http://www.brikwars.com/forums/viewtopi ... 582#102582
TURN TWO
http://www.brikwars.com/forums/viewtopic.php?t=4499
TURN THREE
http://www.brikwars.com/forums/viewtopi ... 175#103175
TURN FOUR
http://www.brikwars.com/forums/viewtopi ... 578#103578
TURN FIVE
http://www.brikwars.com/forums/viewtopi ... 687#104687
TURN SIX
http://www.brikwars.com/forums/viewtopi ... 146#105146

TEAMS ARE CHOSEN
EDIT! THE MAP HAS BEEN CHANGED!
over view
Image
new: peach fort stuff
mini tower in front of green rangers,
market stall in the town.
Coalition starting point

Image

survivors/mechanized mine mercs'. starting point
Image

Green Rangers starting point real pic coming soon! EDIT here it is.
Image

peach fort
Image
Image
The Peach Fort has a new teleporter and a new tower.

town
Image

Armies:
Coalition=me
Green-Rangers=Paco the Duck Ninja
Peach Death Squad=legacymedia92
survivors/mine mercs=Talarius
The Monsters united=Nausisca
ROBOMAS' Doomocrats= Nof56

HEROS!
Coilition= Dim in the hard suit
Green Rangers= srg. H. Ass[the guy with the baseball hat.
Mercs/Civs= Calpurnia [girl with the tan baseball hat
PDS= the yellow trooper.
Monsters=grime reaper
ROBOMAS' Doomocrats=Mr. Top Hat Man


OBJECTIVES:
COALITION: take control of the base
Civilians/Mercs: take and hold the comm towers for 4 turns.
Green Rangers: blow up the fort.
Peach Defenders: survive
Monsters: Kill every one.
Roboma's Interstellar Doomocrates: GET the peach data core.


BACKUP people.
Moronstudios=green rangers
?????=cives/mercs
Gorchek= PDS
SilverDream=monsters
?????=ROBOMAS' Doomocrats

Posted: Sun Apr 25, 2010 1:00 am
by aoffan23
Mercs.

Posted: Sun Apr 25, 2010 6:40 am
by legacymedia92
:j+b:

i'll take peach

Posted: Sun Apr 25, 2010 9:06 am
by Paco
Green Rangers, please.

Posted: Sun Apr 25, 2010 10:06 am
by Gorchek
I'll take the peach

Posted: Sun Apr 25, 2010 10:12 am
by RunsWithLegos
Gorchek wrote:I'll take the peach
sorry man, legacymedia92 got here first.

TEAMS ARE CHOSEN... TURN 1 INCOMING. GIMMIE SOME ORDERS. IF YOU
NEED STATS TELL ME.

ORDES MUST BE IN BY THURSDAY.

Posted: Sun Apr 25, 2010 9:31 pm
by RunsWithLegos
ADDED OBJECTIVES AND TURN 2

Posted: Tue Apr 27, 2010 6:31 pm
by RunsWithLegos
PLEASE READ.

i am thinking of adding another faction.
it will be one of the unused minor factions.
the one to claim said army will get to choose.

Posted: Wed Apr 28, 2010 12:28 am
by RunsWithLegos
ADDED Backups for the factions if any owner does not post.

Posted: Wed Apr 28, 2010 4:30 pm
by RunsWithLegos
if SLIVER does not give me the orders by 12:00pm GMT the back up gets to control the monsters.

Posted: Thu Apr 29, 2010 1:33 pm
by RunsWithLegos
TURN 3 IS DONE. TURN 4 ORDERS DUE MONDAY. Naussica is controleing the monsters united for this turn

Posted: Mon May 10, 2010 5:59 pm
by RunsWithLegos
TURN FIVE IS UP!!

http://www.brikwars.com/forums/viewtopi ... 687#104687

GIMMIE ORDERS SOON!

Posted: Wed May 12, 2010 4:56 pm
by RunsWithLegos
i am thinking of adding BLOKBOTS to the game, here are the stats:

<><><><><><>
There are three varieties: Those constructed with 2x1 bricks, those constructed with 2x2 bricks, and blok golems wich are just big...
Nitewatchman wrote: I present to you my latest sketch...

The Terror of Blokbots!

Image

As you can see, the 2x2 variety are melee units, while the 2x1 variety are ranged units. They're both very scary, especially in large numbers.
i am doing to allow them to be creationary and thus can combine with other blokbots to create bigger and scarier things.

BLOCKBOT STATS
ranged
1d6 armor, 5" of move, and 1d8 close combat attack(No ranged). 2x2's.

ranged
1d4 armor, 5" of move, and 1d6 ranged attack. 1x2's.

Golem
1d10 armor, 5" of move, 1d10 melee, 1d6 ranged


Also, If Blokbots kill at least 24% of a army it suffers from fear of the blok and have a -1 to all rolls as long as they fight the blockbots. 50% they suffers from "Blokbot Terror" and they suffer a -2 penalty all rolls. 75% and it is a blokocalypse [apocalypse] and suffer -3 to all rolls.
<><><><><><>


i am thinking of haveing 10-15 melee bots, 10 ranged, and 3-5 golems.

any thoughts?

Posted: Wed May 12, 2010 5:05 pm
by Paco
You should let this finish, then put BlockBots in the next one. There'll be more for them to kill.

Posted: Wed May 12, 2010 5:06 pm
by RunsWithLegos
so nay?